Special Abilities: Panoramic Vision: Tri-Klops can see in all
directions.
Night Vision: Tri-Klops can see in the dark.
Gamma Vision: Tri-Klops can see around corners. He is not removed from
the board at the end of a turn if a player is in an adjacent room.
Dista Vision: Allows Tri-Klops to see extremely far.
Blinding Flash: For 4 magic points, Tri-Klops can blind an opponent. The
character suffers a -2 modifier to attack, defence, and magic rolls.
Posessions: Sword
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Tri-Klops Reaction Table
Tri-Klops will attack the closest player with his sword. After the first
successful strike by the opposing player, he will attempt to blind them.
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