ERRATA - GURPS Supers, IST, Wild Cards and supplements December 2, 1993 GURPS Supers, First Edition P. 18. Concentration: All powers have a Snap Shot number of 25 minus skill. P. 19. Under Advantages and Disadvantages Modifiers: The third paragraph refers to a Body of Ice with the Burst Effect enhancement; this should be a Body of Ice with the Explosive enhancement. P. 22. Full Coordination costs 50 points per additional attack. Therefore Full Coordination/2 allows three attacks per turn, FC/3 allows four attacks per turn, etc. P. 24. Under Damage Types, Metal should be listed as Common. Fire/Heat should be listed as an Occasional attack form. P. 25. Under Invulnerability, the reference to "parry bullets" should be to p. 85 (not p. 86). P. 26. Under Vacuum Support, add "This includes the advantages of Pressure Support and Doesn't Breathe; someone with Vacuum Support needs no air of any kind." P. 26. Reduce the cost of Unaging to 15 points. P. 26. Reduce the cost of Ice Skates to 5 points. P. 27. Reduce the cost of Perfect Balance to 15 points. P. 28. Reduce the cost of Polarized Eyes to 5 points. P. 28. Reduce the cost of Radio Hearing to 10 points. P. 28. Reduce the cost of Sensitive Touch to 10 points. P. 30. The Accuracy enhancement is a +1 level enhancement instead of +2, and it adds +2 to Acc instead of +1 (remember, your maximum Acc is equal to your skill!) P. 30. In the example for Armor Piercing, only 9 points of damage penetrate. P. 30. Under Cone Enhancement, add the following "The cone is two-dimensional, and can be dodged. "Cone" refers to the outline shape; it does not have a three-dimensional volume." P. 34. Absorb Super-Skill should have been Absorb Super-Ability. The explanation should change to reflect this. Super-advantages can also be absorbed. P. 35. Under Body Control Power, Drain Characteristic should be Drain Attribute, and the reference should be to Alteration Power, Drain Attribute, p. 34. P. 35. Under Psionic Resistance, add "The Switchable enhancement (see p. 31) is available for this skill." P. 40. Flash should be a mental skill, not a physical one. P. 40. Add under Flight: Anyone capable of self-propelled flight (not Winged Flight) can "fly" at half speed underwater. P. 42. Under Matter Control, the Alter power should not be *8, but N/A. This power is not available as a single-skill, because Analyze is required to use it. P. 43. Nature Power should include the sentence, "The Animal Empathy advantage gives a +2 to related super-skills." P. 44. The Psychokinesis table should be based on Power, not Skill. P. 44. PK Shield protects versus physical attacks only, not against energy attacks. P. 50. Buzzsaw should be a mental skill, not a physical one. P. 52-53. Limb costs have been modified for better game balance. Extra arms have a base cost of only 10 points each. Shorter-than-normal arms cost only 5 points per additional arm. If all a race's arms are short, it has -2 on any attempt to grapple. If a race has only two arms, both of which are short, this is a -10-point disadvantage. No Physical Attack: An arm that cannot make a physical attack costs only 5 points, or only 2 points if it is also short. Feet Manipulators: If a leg can be used to manipulate, treat it as an arm. Strikers: If a limb can strike an aimed blow (rolling vs. DX) but cannot manipulate or be used for walking (a tail, for example), it is a "striker." Strikers cost 5 points apiece. Unmodified strikers do thrust/crushing damage, in close combat only (e.g. horns). Increased range costs 5 points per striker per hex. To increase the damage done by a striker, arm, or leg, the Claws advantage may be added. This may also represent fangs, pincers, horns, etc. For +15 points, the limb does an extra +2 damage: punch+2 for arms, kick+2 for legs, and thrust+2 for strikers. For +40 points, talons let the limb do both swing/cutting and thrust/impaling damage. For +55 points, long talons do swing+2/cutting or thrust+2 impaling. Note that this advantage only has to be purchased once no matter how many limbs it modifies! If a race has eight arms, 15 points will buy +2 damage for all the arms (of course, Full Coordination is needed to attack with more than one). Some strikers (e.g., tails) cannot be aimed well. If a striker attacks at a penalty to DX, subtract a point from its cost for every -1 to DX. P. 56. All of the Generic Attack Templates should read "1d+1, depending on the power) per 2 full levels of Power," not "1d per level of Power." P. 60. The table for "Unreliable" is backwards. 15 should read No Bonus, 13 should read -5%, and so on. P. 61. In the Talisman of Zard'd sidebar, the Uncontrolled Transformation is worth a base -30 points; therefore the total value for the Uncontrolled Transformation is -60 points. The demon's extra arms now add only 20 points. The -6 reaction was counted twice; delete the last sentence of the third paragraph. The base cost for the item is now 670 points; the final cost is 449 points. P. 67. Nightflick's flying speed should be 56. P. 74. Icepick did not need to buy the Ice Skates super advantage, as it is automatically included with Ice Clinging. P. 76. Mount Fuji subtracted 20 points for an IQ of 8, when he should have only subtracted 15. Just assume he gained 5 points from his last adventure. P. 77. Necron's Death Bolts do 3d-3 impaling damage. P. 84. In the third paragraph of the Chambara sidebar, add: "One or more attacks may also be given up to gain extra Move distance at any time during the turn. Each lost attack earns 1 extra hex of Move only in the direction that the fighter is currently facing." "A Chambara fighter taking the All-Out Attack option adds 50% (round down) to the number of attacks he can make in a single turn never less than one. P. 99. Under The International Super Teams, in the last paragraph, the pay is $1,000 per week, with higher pay for higher ranks. P. 111. In the Index, under the U.N. listing, delete the IST reference. GURPS Supers, 2nd Edition, 1st Printing Note that the second-edition rules completely changed the way powers were bought. This is a rules change, not an erratum, and affected most of the book, so you won't find it on this sheet . . . P. 32. The total of enhancements and limitations cannot reduce the cost of a power to less than 25% of its original cost. P. 40. Add under Flight: Anyone capable of self-propelled flight (not Winged Flight) can ``fly'' at half speed underwater. P. 120. Darkshell does 8d damage with his fireball. His skill is 16, with a power of 8. GURPS Supers, 2nd Edition, 2nd Printing P. 51. On Ricochet, the penalty for each successive bounce is -1. GURPS International Super Teams P. 10. Under IST Basic Training, "For eight weeks" should be "For twelve weeks." P. 11. In the description of Sergei Rykov, "Professional Skill (Bureaucratics)-16" should be removed (this is Administration skill). P. 16. From the sidebar Emergency Military Action by ISTs, delete the sentence "Fortunately ... has not been applied." P. 22. In the Transportation sidebar, Airdrop has a range of 64,000 miles, a weight capacity of 768 tons, and a Power of 31. P. 27. The roll made by a beam attack to penetrate IST Tokyo's mirrored finish is on 3d. P. 36, sidebar: There is no "Dimension Warp" super skill. The skill is, in fact, a variant of Exoteleport. P. 41. The entry for Touchstone is in error, charging -10 points for a ST of 10. P. 45, sidebar: For those with Ultra-Tech or Space, RPCs should be considered as being in their second TL of existence, with all the requisite levels of efficiency. P. 46. Fusion power has been available since 1983, not 1985. P. 47. The last sentence of the Development should read "... a cold winter morning in 1982 ..." P. 49, sidebar: The "Muscleman IV" should be revised as follows: Capacity: Rated for safety limit of 3,250 lbs., dead-lift. Base ST of standard model is 130; enhancements are 140 and 150, with the same prices. This base model suit is equivalent in unmodified point cost (225) to the TL8 medium body armor (PD 6, DR 25) commonly used as the base for many Supers battlesuits, and may be used instead when designing one. The last sentence should end half the difference between ST 130 and the chosen ST." P. 70. Poprock is actually found in Supers, 2nd Edition, page 125. P. 76. The devastation radius of a Pony Nuke is 2,200 hexes, not 22,000. P. 82 "...except for one-skill powers..." should be "...except for one-skill psi powers..." Pp. 90-91, 1960s Vintage Powered Armor sidebars. Revise the armor's stats as follows: ST 25 (150 points). The Can Be Hit limitation is worth only 4%, not 7%. Final cost of the 60s armor is 155 points. P. 97. The resignation of Destructeur from the leadership of the EEC team noted under 1978 should in fact be in 1981. GURPS Wild Cards P. 47. In the next to last paragraph, Fadeout is a skilled picklock, not a lockpick. P. 67. For purists: in the next to last paragraph, Bob Dylan wrote the song The Mighty Quinn ("Quinn the Eskimo" was the subtitle), but Manfred Mann had the hit single. P. 123. The Queen Mary outbreak took place in 1946. P. 125. In the first paragraph, Hiram Washington should be Hiram Worchester. School of Hard Knocks P. 12. The second paragraph refers to Poltergeist as one of the Forty Thieves. This character does not exist and the reference should be deleted. P. 13. The reference to Poltergeist in the sidebar should be deleted. P. 17. In the sidebar, the last line should say that they carry .38 caliber pistols, not electronic stun weapons and tear-gas grenades. P. 21. Sizzler has Driving-12. P. 24. Tai's 300ZX is made by Nissan, not Mazda. P. 27. Titan's suit should also list the Invisibility and the Invisibility to Machines super-advantages. P. 30. Dreamer has Biochemistry-15, not Biology-15. Her Matter Control Power is not a single-skill, and she has Analyze-15. Deathwish P. 24. The sidebar The Museum refers to a museum map that does not exist. The GM will have to design this himself. Super Scum P. 29. The first paragraph under Campaign Role refers to the Tome of the Black Moon on p. 00. This should be p. 5. Supertemps P. 6. Alley Cat lives in NYC, so her Enemies are New York street gangs.