ERRATA - GURPS Space, GURPS Aliens, GURPS War Against The Chtorr, GURPS Terradyne and Space supplements May 4, 1994 GURPS Space, First Edition P. 29. In the Health Effects sidebar, delete the reference to p. 29. P. 30. In the Teleportation sidebar, p. 00 should refer to p. 23. P. 33. Under Bionics, both page references should be to p. 67, not 64. P. 34. The Primitive disadvantage should cost -5 points per TL. P. 34. Under Beam Weapons, Blasters are TL9, not TL10+. P. 35. Engineering should be listed as Engineer. P. 35. Replace the first sentence under Engineers with: ``Engineers must specialize in the appropriate drive(s) for their ship. Each type of normal-space drive is a different skill; each of the three types of FTL drive (hyperdrive, jump drive or warp drive) is also a different skill.'' P. 37. Under Force Shield, change p. 36 to p. 35. P. 38. The starting wealth of a PC should, in general, be 30 times the monthly cost of living for status level 0. P. 40. The Pirate success roll should be 10 + Reputation. P. 55. See back of this sheet for ranged-weapon tables using GURPS Third Edition rules. P. 55. The Electrolaser Rifle gets 5/C shots. P. 55. The Flamer costs $1,300, not $300. P. 55. The Gatling Laser gets 150/E shots. P. 55 and 60. The Military Laser Rifle gets 140/D shots and has Legality 0. P. 55. The Holdout Laser has a Legality of 0. P. 55. The Paralysis Gun has a 1/2D range of 15. P. 55. The Paralysis Rifle has 1/2D 30, costs $2,000, and gets 8/C shots. P. 55. The Needler costs $500, not $800. P. 55. A full magazine for a Tangler weighs 3/4 lb. P. 58. In the Area Effect diagram, the labels say `10', but the lines are just 9 hexes long. The lines should be 10 hexes long, to match the labels. P. 60. The Holdout Laser may use a set of 25 A cells. P. 60. The Gatling Laser cannot use a D cell and gets 150 shots from an E cell. P. 78, 93. If a hull is unarmored, its Defense Factor starts at 0. If a ship's final DF, after modifications for stealth and hull size, is 0 or less, treat it as having a DF of .25. P. 81. The shipyard reference in the Refitting and Repairs sidebar should be to p. 122. P. 82. In the Finances sidebar, a payment of 1% is $100,000 a month, not $10,000. P. 82. Under Antimatter (TL11), each gram will produce 1 MW for 5 1/2 years at TL11 or higher. P. 88. Pressor Beams handle 1 ton per MW, not 1 ton per MS. P. 88. Under Grav Compensators, at TL12 (not TL11) a compensator will cancel up to 2G of acceleration. P. 93. Under Combat Results, the attacker rolls one die. P. 106. In the Stellar Ages and Planetary Density sidebar, the p. 00 should be p. 101. P. 111. The formula in the Length of Year sidebar should be P = the square root of (D^3/M). P. 116. The Saphronia length of year should be 255 local days, or 0.81 Earth years. P. 119. Under Anarchy, the Control Rating reference should say (see sidebar, p. 122). GURPS Space, 2nd Edition (1st Printing) P. 2. Delete the ``Sample Battle'' entry shown for p. 96. P. 78, 93. If a hull is unarmored, its Defense Factor starts at 0. If a ship's final DF, after modifications for stealth and hull size, is 0 or less, treat it as having a DF of .25. P. 83, 126. The correct equation for escape velocity is: VE = 6.9 * (g * R)^1/2 miles per second. P. 94. The sidebar should also mention that hull DF adds to the Hull Integrity number. P. 98, 104. Several readers have asked why certain star types shown on p. 104 cannot be rolled up using the table on p. 98. The answer: These types are so extremely rare that they don't belong on a random table. They're included on p. 104 because they do exist. Likewise, the table on p. 104 gives Life Roll Modifiers for stars that ordinarily have no worlds at all . . . just in case the GM decides there are worlds there. GURPS Space, 2nd Edition (2nd Printing) p. 67. To install a bionic part, roll against the lower of Surgery and Electronics (Bionics). P. 70. Drop the Medscanner from the list of items in the Medical Pouch. Price is $900. The pouch does not necessarily contain the contents of two Emergency Medkits, but has room for them. They must be purchased separately. A Med Pouch does carry a full set of physician's and surgeon's tools for the appropriate TL. Cost and weight don't drop at higher TLs; the contents just get better. This kit is the minimum required to use Surgery, Diagnosis or Physician without a penalty; a TL8 doctor performs at TL6 without this gear. P. 110. Under Terrain in the sidebar, a roll of 2-4 gives Barren. In the maintext, Marsh/Swamp is likely if surface water is over 90%. GURPS Space, 2nd Edition (3rd Printing) P. 33. 3D Spatial Sense is useless in hyperdrive; delete the mention that it functions at -2 in hyperdrive ``skip.'' P. 70. The cost of the Medical Pouch should be $900. GURPS Aliens P. 10. Some of the races in this book use the new advantages given in GURPS Space, p. 33, but they are not described in GURPS Aliens. If a racial description gives an unfamiliar advantage, see GURPS Space. Exception: the Ultrasonic Speech advantage was omitted entirely. See below. P. 13. Reduce the cost of Extended Lifespan to 5 points per level. P. 15. Reduce the cost of Perfect Balance to 15 points. P. 15. Reduce the cost of Radio Hearing to 10 points. P. 17. Reduce the cost of Unaging to 15 points. P. 17. Add the advantage of Ultrasonic Speech (25 points): This includes the Ultrasonic Hearing advantage. The race can converse in the ultrasonic range. Note that many terrestrial animals find it intensely annoying, or even painful, to be within earshot of sustained ultrasonic pitches. There is no cost if Ultrasonic Speech is the race's only form of communication. Pp. 21-23. Limb costs have been modified for better game balance. Extra arms have a base cost of only 10 points each. Shorter-than-normal arms cost only 5 points per additional arm. If all a race's arms are short, it has -2 on any attempt to grapple. If a race has only two arms, both of which are short, this is a -10-point disadvantage. No Physical Attack: An arm that cannot make a physical attack costs only 5 points, or only 2 points if it is also short. Feet Manipulators: If a leg can be used to manipulate, treat it as an arm. Strikers: If a limb can strike an aimed blow (rolling vs. DX) but cannot manipulate or be used for walking (a tail, for example), it is a "striker." Strikers cost 5 points apiece. Unmodified strikers do thrust/crushing damage, in close combat only (e.g. horns). Increased range costs 5 points per striker per hex. To increase the damage done by a striker, arm, or leg, the Claws advantage may be added. This may also represent fangs, pincers, horns, etc. For +15 points, the limb does an extra +2 damage: punch+2 for arms, kick+2 for legs, and thrust+2 for strikers. For +40 points, talons let the limb do both swing/cutting and thrust/impaling damage. For +55 points, long talons do swing+2/cutting or thrust+2 impaling. Note that this advantage only has to be purchased once no matter how many limbs it modifies! If a race has eight arms, 15 points will buy +2 damage for all the arms (of course, Full Coordination is needed to attack with more than one). Some strikers (e.g., tails) cannot be aimed well. If a striker attacks at a penalty to DX, subtract a point from its cost for every -1 to DX. P. 28. Reduce the cost of Sensitive Touch to 10 points. P. 32. The Irari's Extended Lifespan costs them only 5 points, so racial cost is only 10 points. P. 35. To keep the sample character at 100 points, increase ST to 11 and HT to 10. P. 56. The Tamile's Sensitive Touch costs only 10 points, so the racial cost is -11 points. P. 59. To keep the sample character at 100 points, give her Social Status 2. P. 73. The Markann's -2 HT is worth -15 points. Compute their arm cost as follows: two extra normal arms (20 points), giving them a +4 to grapple, and two arms which cannot attack (10 points) but which have extra Manual Dexterity (10 points). This makes the Markann racial cost 50 points. P. 74. Reduce the cost of the sample character to 120 points. P. 88. The Pachekki have the advantage of Limited Regrowth, not "Limited Regeneration." P. 92. The Treefolk's Extended Lifespan costs them only 5 points (saves 20 points). Compute their arm cost as follows: Eight arms, four of which perform as normal human arms (2 extra arms, 10 points each). The other four are short and cannot attack (2 points each, total cost 8). Final cost for arms is 28. The two extra "normal" arms give a +4 to grapple. Add the advantages Damage Resistance +3 vs. Non-Explosive Missile Weapons (common attack, 12 points) and G-Tolerance (5 points). Add the disadvantages of Honesty (-10 points) and 3 Levels Vulnerability to Fire (-30 points); delete the paragraph on p. 93 that says they have no special vulnerability to fire. Add the racial quirks Love Nature/Hate Cities; Detest Poetry; Ignore Status; Strongly Libertarian; Demand Courtesy (-5 points). Final racial cost remains 80 points. P. 96. The reduced cost for arms cuts the Purulu racial cost drastically. They have 8 extra arms, which cannot strike (5 points each, total of 40 points), and their two "basic" arms also cannot strike (-5 points each). The fact that the arms can function as legs doesn't affect point value. This reduces the cost for arms to 30 points. Change the racial wealth level to Filthy Rich, making the Purulu racial cost -35 points. P. 99. Make the sample character Social Status 4 and give him Danger Sense and Immunity to Disease. He is now a 116-point character. P. 108. The Engai's Unaging advantage costs them only 15 points, so racial cost is only 255 points. P. 110. The sample character is worth only 355 points. GURPS War Against The Chtorr P. 38. The Bestiary key should note that an asterisk (*) in any stat means a special note or ability; see the creature's description. GURPS Terradyne P. 7. Recent History Timeline. Incorporation of Terradyne should be 2027. UN dissolved in 2038. First extra-terrestrial birth 2043. 2051 entry should read "UPOE charter expansion establishes current structure." P. 9. The end of the second paragraph of "Phoebe's Arrival" should read, "to avoid hitting Mars." P. 10. The Big Splash was September 23, 2064. P. 17. Under Original Subsidiaries, the reference to "Mars VISITORs" should be to "Lowell Stations." P. 64. The Lunar Planetary Record Sheet map key is missing : 1. Luna City, 2. Aristarchus Manufacturing Facility, 3. Farside Station. P. 72. The Mars Planetary Record Sheet map key is missing: 1. Olympus Mons, 2. Arsia Mons, 3. Pavonis Mons, 4. Ascraeus Mons, 5. Elysium Mons, 6. Hecates Tholis, 7. Mariner Canyon, 8. Uruk, 9. Lowell, 10. Hellan Canal, 11. Argyrian Canal, 12. Trans-Sea Canal, 13. Polar Canal. P. 73. In Injection Events on Mars, "Pleistocene" should read "Pliocene." P. 76. References to "International Law" in the Colonial Directorship section should be "World Law." P. 84. In the last paragraph of the sidebar, the explorer was Captain Scott, and "Who Goes There?" was written by John W. Campbell. P. 89. The science of Hydrology is mentioned, but not defined as a skill and it would certainly be useful in terraforming Mars. Thanks to Bruce Morton for suggesting a definition, on which the following was based: Hydrology (Mental/Average) Defaults to Meteorology-6 Hydrology is the science dealing with the waters of the earth their properties, phenomena and distribution. It includes the hydrologic cycle: precipitation, evaporation and runoff to rivers, oceans and lakes, whether from soil or vegetation. A hydrologist could also answer questions about flood control, irrigation, erosion, glaciers, currents and so on. Should anyone wish to specialize in the Titan equivalent, methology, treat it as basically the same but for methane oceans and currents. It defaults to Meteorology-8; hydrology and methology would default to each other at -3. Flight 13 No errata are known. Space Atlas (The Old Frontiers Sector) Because of the error in the length-of-year formula in Space, every year given is wrong. The correct values are given below: P. 9. Acropolis' year is 492 local days, or 0.95 Earth years. P. 11. Alhambra's year is 2,325 local days, or 4.51 Earth years. P. 12. Nightmare's year is 177 local days, or 0.28 Earth years. P. 13. Al-Jebel's year is 204 local days, or 0.65 Earth years. P. 15. Badlands' year is 396,519 local days, or 1,402.25 Earth years. P. 17. Bannar's year is 310 local days, or 0.65 Earth years. P. 19. Bollux's year is 209 local days, or 0.98 Earth years. P. 21. Byte's year is 2,675 local days, or 12.82 Earth years. The atmosphere is Thin, not Very Thin. Orbit 11 is O'Sullivan's Belt. p. 22. The Deerstalker Nebula is 2,000 AU in radius, not diameter. P. 23. Carcosa's year is 508,000 local days, or 72,000 Earth years. P. 25. Carstairs' year is 829 local days, or 1.61 Earth years. P. 27. Cretaceous' year is 179 local days, or 0.43 Earth years. P. 28. Jayar Drayhoah's staff should add 7 to his Telepathy power, not 6. P. 29. Drayhoah's year is 13 local days, or 0.37 Earth years. P. 31. Dunsel's year is 19 local days, or 0.06 Earth years. The footnote should read: "With a 19-day year, Dunsel's seasons are nonexistent but there is a yearly 40 temperature fluctuation cycle caused by the axial tilt." P. 33. Gith's year is 2.21 Earth years. The local day-length varies. P. 35. Hali's year is 99 local days, or 0.37 Earth years. P. 37. Hamish's year is 99 local days, or 0.37 Earth years. P. 39. Lorn's year is 143 local days, or 0.46 Earth years. P. 41. Nautilus' year is 100 local days, or 0.07 Earth years. The footnote should begin "With a year shorter than an Earth month . . ." P. 43. Pleroo year is 321 local days, or 0.95 Earth years. P. 45. Quentin's year is 1,339 local days, or 0.98 Earth years. P. 46. Redugun has a lighter gravity than Earth. P. 47. Redugun's year is 43 local days, or 0.23 Earth years. P. 49. Roentgen's year is 80 local days, or 0.16 Earth years. It has minor seasonal variation. The footnote shoud read "With such a short year, Roentgen has little seasonal variation." P. 51. Sheba's year is 165 local days, or 0.49 Earth years. P. 53. Sinbad's year is 167 local days, or 0.37 Earth years. P. 54. Summer is Summersun II, not IV. P. 55. Summer's year is 1,181 local days, or 1.75 Earth years. P. 57. Survias' year is 177 local days, or 0.16 Earth years. P. 59. Talisman's year is 597 local days, or 5.93 Earth years. P. 61. Terra Nouveau's year is 1,384 local days, or 2.05 Earth years. P. 63. Von Berg's year is 9 local days, or 2.40 Earth years. Space Atlas 2: The Corporate Worlds P. 15. Map references 1 and 2 should be switched. P. 33. The terrain for domes 1 and 2 have been interchanged. The domes pictured on the map are too large; the are small enough that they should not appear on the map at all. The "Icy" entry in Orbit 8 should be moved up to Orbit 7. P. 46. The numbers given for Enigma are incorrect. They should be: 2,314' wide, 4,628' deep, and 46,283' long. P. 52. The only major corporation on Jitney is Boyagen. P. 53. Towns #4 and #1, as well as the starport, should be moved beside towns #2 and #5. P. 56. Under Adventures on Taucente, in the Artifact Hunt, SSI should be ESI. P. 58. Under The War, the fourth major deposit is on an island in the northern hemisphere. P. 61. In starports and on the map key, the Class IV port is near the capital, which is Tien Chung, not Tienjing. Space Atlas 3: The Confederacy No errata are known. Space Bestiary For any creature where damage type is not listed, assume it is crushing. Pp. 10, 111. The Vortex does 1 die of damage. Pp. 10, 111. Winslow's Dredger does 3 dice of damage. Pp. 13, 108. The Leviathan's PD should be 6. Pp. 31, 107. The Daggertooth's DX should be 13; its IQ should be 5. Pp. 32, 107. The Destrier Deer's DX should be 15; its IQ should be 5. Pp. 33, 107. The Fuzz Ball's DX should be 14; its IQ should be 6; its PD should be 1. Pp. 38, 110. The Trundler's PD should be 6. Pp. 51, 108. The Harvester's PD/DR should be 2.5. P. 54. The last sentence should end "poachers who kill their prey." P. 110. The Spitting River Snake should have an IQ of 6-8. Stardemon No errata are known. Unnight P. 56. Mel 0010 has Eidetic Memory at level 2. Mathematical Genius should be changed to Mathematical Ability. P. 63. The ship has two Complexity 6 (not 5) Mainframes. Its stealth gear gives -2 to detection and draws 40 MW. The atomic missiles take up only 2 cubic yards.