Dinara, Lady of Mystery, Goddess of Prophecy Dinara, unlike most Gods, has chosen to meddle in humanoid affairs. Her priests believe her ultimate goal, and theirs, is to guide humankind to a higher level of existence. Her chief means of doing this is through prophecy. Priests are expected to act intelligently on any prophecies they receive, in order to further these goals. Often times, the priests find their own Goddess difficult to understand. She truly is a Lady of Mystery. Both males and females are permitted to join the order, but they must have demonstrated some oracular talents. In fact, any such demonstrating prophetical talents are often dragged into the order: if they are blessed by Dinara, they should repay her. Few priests marry and even then they are expected to place their faith before family. Alignment: Dinara is Chaotic Good. Priests may be of any good alignment. The flock is expected to be of good alignment. Minimum Ability Scores: Wisdom 14, Intelligence 11. Wisdom & Intelligence 16 means +10% experience. Races Allowed: Any. Nonweapon and Weapon Proficiencies: Nonweapon Proficiencies Required: Astrology. Weapon Proficiencies Required: Bows (any) or crossbow; this is part of training the priests to focus their thoughts. Duties of the Priest: Marriage, Guidance. Priests are also expected to respond to prophesies, and adjust the situation as needed. Weapon and Armor Restrictions: Weapons Permitted: Bows (all), crossbow, knife, stiletto. Armor Permitted: None. All together, these constitute poor combat abilities. Other Limitations: Priests of Dinara are not permitted to drink alcohol, or indulge in other drugs, as this would interfere with their ability to interpret visions. Spheres of Influence: Major Access to All, Astral, Divination, Elemental, Healing, Summoning, Thought. Minor Access to Charm, Creation, Necromantic, Protection, Sun, Weather. Powers: Language/Communication (as per the Designing Faiths chapter); from 1st level to 8th, the priest receives one extra language per level; these languages may only be those of sentient humanoids. Turn Undead. Prophecy; The priest may receive a prophecy, whenever and whenever Dinara wishes. As level increases, the priest gains the ability to control and focus these visions, whenever they occur, by focusing on a particular aspect of the vision. At 4th level, the priest may cast an altered form of Augury, once per day, the material component being only the priests holy symbol. Base chance of success is 80%. At 8th level, the priest may cast Divination once per day, by meditating in a church, shrine, etc. of Dinara. No material components, and the base chance of success is 70%.