Panther Totem Warrior
By Jamie Wolff
Panther Totem Warriors are night hunters.
They prefer to stalk their prey rather than initiate open combat,
and keep to the shadows whenever possible. They are natural scouts
and spies, though by nature they tend to be loners. They prefer
to travel as lightly as possible, shunning most armor in favor of
increased mobility. As they progress, Panther Totem Warriors
musculature becomes more compact, their noses flatten slightly, their
pupils become slits and their eyes glow when light strikes them, making
them a fearsome sight when only those eyes are visible by firelight.
Finally, from the beginning of their progression as a Totem
Warrior, the character’s skin steadily darkens, till it becomes black as
a moonless night.
Totem Animal Bond: Nocturnal Land Mammals
Hit Die: d10
Proficiencies: Light Armor, all Simple, Martial, and Exotic (Agile) Weapons.
Additional Class Skills: Intimidate (CHA) and Sneak (DEX)
Animal Companion: Panther. At 7 hit dice, the panther becomes Large size.
Special: Panther Totem Warriors receive Low-Light Vision
Totem Powers:
1st level – Claws of the Hunter:
The Panther Totem Warrior gains the ability to grow claws as a free
action. The claws are capable of doing 1d6 damage, and the
Warriors attacks are not considered unarmed for the purposes of
provoking attacks of opportunity. The damage is reduced to 1d4 if
the Warrior is small, and increased to 1d8 if large or larger.
This ability does not confer any bonus or negate of the penalties
for fighting with both claws (i.e. Two Weapon Fighting or
Ambidexterity), though the claws are considered light weapons for these
purposes.
4th level – Strike from Darkness: A
Panther Totem Warrior who succeeds in a sneak check (DC20) is treated as
if invisible in areas of deep darkness, granting them a 50% concealment
bonus, and giving them the ability to catch an opponent flat-footed.
This ability is negated for any who engage the Totem Warrior in
melee combat, though if the Totem Warrior attacks from range, or strikes
and moves immediately (such as with spring attack), then she may make
another sneak check with a cumulative –5 penalty to remain hidden.
Torchlight or any equivalent source of light will dispel the
invisibility, though natural sources, such as moonlight, will not.
The Totem Warrior may take 10 on this check, but not 20.
8th level - Shape of the Panther: The Panther Totem Warrior may assume the shape of an Panther appropriate to his level.
12th level – The Sudden Kill:
At 12th level a Panther Totem Warrior receives the First Strike feat
for free. If the Totem Warrior already has the feat, then this
counts as another selection of that feat.
16th level – Quiet Death:
The Panther Totem Warrior gains the ability to create an aura of
silence with a 15’ radius centered on herself. She can maintain
this ability for one minute per class level per day, with a minimum
activation of one minute at a time. Many a prideful mage has been
put to a quick death for underestimating a Warrior’s ability, and many a
vigilant sentry has attempted a call for help, only to spend their last
moments in confusion as they look into yellow eyes and a black blur
before them.
20th level – Reflexes of the Panther:
The Panther Totem Warrior receives a +2 competence bonus to her armor
class, as well as a +2 bonus to reflex savings throws.
Furthermore, she never loses her dexterity bonus to AC when caught
flat-footed.