Moth Totem Warrior
by Andrew Tomy
The moth totem is a master of subterfuge and stealth, functioning better
as a scout or skirmisher than a party's front line fighter. Working in
tandem with their animal companion, the moth totem uses its powers to
misdirect and confuse its enemies. As they gain levels, the totem
warrior grows downy fur on their body patterned like leaves or tree
bark, with small bushy antenna on their foreheads. Other more flamboyant
warriors sometimes grow fur with swirling patterns in blues, greens, or
reds, like majestic saturnids, lunarids, or morphos, complete with long
feathery antennae.
HD: d8
Weapons and Armor: Simple and Martial Weapons, Exotic Ranged, Light Armor and Shields.
Additional Class Skills: Bluff (Cha), Disguise (Cha), Sneak (Dex), Use Rope (Dex)
Special: While in darkness, the moth totem enjoys a +2
dodge bonus to AC. In conditions brighter than dawn or dusk though, the
moth totem is disoriented and suffers a -1 to their AC.
Animal Companion: At 3rd level, the moth totem
acquires as a companion a cloud of regionally appropriate moths, which
hibernate within the character's robe or cape during the day. This
animal companion uses the same statistics as a locust swarm.
Totem Powers:
1st - Saturnid's Camouflage (su): The moth totem receives a +3 bonus to its Sneak checks.
4th - Shape of the Moth (su): The moth totem warrior
can take the form of a moth. The warrior's size becomes tiny, flight
speed is 80ft (poor), adds the scent ability, and gains a +12 chamoflage
bonus to Sneak skill checks. The totem warrior possesses no natural
attacks while in moth form. The totem warrior can take this shape 1/day
for 10 minutes per level.
8th - Blazing Cecropia Eye (su): Once per day, the
moth totem can summon ghostly wings emblazoned with huge burning eyes or
eerie death's head patterns. This ability panics the warrior's foes and
functions identically to a Gaze of Terror spell. Save DC 10+ 1/2 TW levels + Wisdom Bonus.
12th - Morpho's Flight (su): Once per day, as a
standard action, the moth totem summons large moth wings that last for
10 minutes per level. These wings allow the warrior to fly at twice
their normal movement rate with average maneuverability.
16th - Cloud of Moths Form (su): Once per day the moth totem
can transform into a roiling humanoid cloud of moths. The totem gains
immunity to critical hits and mind effecting powers. Their indefinite
form grants them 50% concealment and they can fly at their normal
movement rate. This ability lasts for 10 minutes per level.
20th - Lunarid's Healing (su): At night the moth totem gains fast healing 2. Under the light of the full moon, their fast healing increases to fast healing 5.
24th - Wing Pollen of Disorienting Madness (su): Once
per day, the moth totem can unleash a 150 foot cone of dust upon its
enemies. This dust causes confusion to anyone failing a Will Save DC 10 +
the totem's level + the totem's Wis bonus. Confusion lasts for one
minute per level of the totem. The moth totem can also elect to use this
power discreetly, showing no outward manifestation of its use unless
foes succeed at a Spot check versus totem warrior's Bluff.