HP 256; Bloodied 128 |
Initiative +9 |
AC 23; Fortitude 22, Reflex 21, Will 16 |
Perception +8 |
Speed 6 |
low-light vision |
|
Saving Throws +5; Action Points 2 |
The kittyrar makes four claw attacks. |
Requires combat advantage; +8 vs. Reflex; 2d8 + 4 damage, and the target is grabbed (until escape). The kittyrar can sustain the power as a minor action, dealing 2d8 + 4 damage and maintaining the grab. Bite and headbitting cannot be used while holding someone with headbitting. |
A kittyrar can alter its physical form to appear as a tiny kitten. It cannot use its bite, claw or headbitting attack in kitten form. It retains it's six legs but tucks two up giving it a +15 bonus to its bluff check as a kitten. |