HP 103; Bloodied 51 |
Initiative +12 |
AC 27; Fortitude 25, Reflex 26, Will 25; see also shell defense |
Perception +10 |
Speed 4 (sticky slime walk), climb 4 |
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A snaildragon puts its shell in the way of opportunity attacks granting it a +5 to all defenses. |
Snaildragons leave a sticky trail of slime behind them. The sticky slime is difficult terrain but grants a +2 bonus to balance checks or +2 to climb checks if on a wall. Getting up from prone in the sticky slime requires a Strength check vs DC 11. The slime trail lasts the encounter. |
Reach 2; +20 vs. AC; 2d6 + 6 damage. |
Ranged 10/20; +18 vs Reflex; 2d8 + 6 acid damage. |
Close blast 4; +18 vs Reflex; 2d10 + 6 acid damage and the target takes ongoing 5 acid damage (save ends). |