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Standard Actions | ||||||
Basic Ranged; Pistol Shot (standard; at-will) | ||||||
Attack: (ranged 10) +8 vs AC Hit: 1d8+6 damage and the target is slowed |
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Basic Melee; Big Teeth (standard; at-will) | ||||||
Attack: (melee 1) +8 vs AC Hit: 1d8+6 damage |
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Ranged; Gut Shot (standard; recharge 5) | ||||||
Attack: (ranged 10) +6 vs Fort Hit: 1d8+6 damage and ongoing 5 damage (save ends) |
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Melee; Seize (standard; at-will) | ||||||
Attack: (melee 1) +6 vs Ref Hit: The target is immobilized until the Winged Monkey is no longer adjacent to it. The target can escape from this effect with a successful Athletics check (DC 14) or Acrobatics check (DC 16). This escape attempt requires a move action and, if successful, the target may shift one square as part of the move action. |
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Move Actions | ||||||
Carry Off (move; at-will) | ||||||
Requirement: A single Winged Monkey can use this power on a small or smaller target and the Winged Monkey must have that target immobilized with Seize. If two or more Winged Monkeys are adjacent to a medium size target and the target is Seized by one of them, they can both use Carry Off on that target. Winged Monkeys cannot use Carry Off on a large or larger foe. Effect: The Winged Monkey flies its speed and carries the target with it. |
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Skills Stealth +10 | ||||||
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Equipment Clothing, pistol, message case |