HP 49; Bloodied 24 |
Initiative +3 |
AC 16; Fortitude 15, Reflex 15, Will 13 |
Perception +1 |
Speed 6 |
Darkvision |
|
any creature that enters or begins its turn in the aura takes 1d4 necrotic damage |
As long as the Dolgrim Commander can see a higher level ally, it gets a +1 power bonus to Attack-Rolls. |
+5 vs. AC;two attacks; 1d4 damage each |
Ranged 10; +5 vs. Fortitude; 1d6+4 radiant damage and the target is dazed (save ends) |
Close Burst 5; targets enemies; +6 vs. Will; the target is slowed(save ends) |
Ranged 10; +6 vs. Will; the target slides 1 square |
Close Burst 10; dolgrim allies in the burst gain 5 temporary hit points and make a saving throw against an effect that a save can end. |