Dolgrim Spiker Level 2 Skirmisher
Small aberrant humanoid XP 125
HP 38; Bloodied 19 Initiative +6
AC 16; Fortitude 14, Reflex 15, Will 12 Perception +6
Speed 7 Darkvision
Vulnerable 5 Byeshk
Traits
Pack Tactics
As long as the Dolgrim Spiker can see a higher level ally, it gets a +1 power bonus to Attack-Rolls.
Standard Actions
Basic Melee; Javelin (standard; at-will)
+6 vs. AC; 1d6+3 damage
Basic Melee; Spiked Gauntlet (standard; at-will)
+4 vs. Reflex; 1d6 damage and the target is grabbed
Melee; Spiked Flurry (standard; at-will)
Requires Combat advantage; The Dolgrim Spiker makes 2 Javelin and 2 Spike Attacks against the same creature.
Skills Acrobatics +8
Str 13 (+2) Dex 17 (+4) Wis 12 (+2)
Con 14 (+3) Int 10 (+1) Cha 8 (+0)
Alignment Chaotic Evil Languages -
Equipment 2 Javelins, 2 Spiked Gauntlets