HP 88; Bloodied 44 |
Initiative +5 |
AC 21; Fortitude 18, Reflex 17, Will 13 |
Perception +3 |
Speed 5, fly 3 (clumsy) |
low-light vision |
|
Regeneration 2 (if sidereant takes cold damage, regeneration doesn't function on its next turn) |
Saving Throws +2; Action Points 1 |
As long as a sidereant is standing in sunlight any magical flying device it is on receives a boost in speed. The boost is relative to the standard flying speed of the device. A flying carpet would increase its fly speed to 7 while a spelljammer would increase its SR. A maximum of three sidereant can increase the speed of a flying device. |
A sidereant attacks with both the javelin and the fail. They can be the same target or different targets. |