Kittyrar |
Level 5 Solo Lurker |
Large natural magical beast |
XP 1,000 |
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HP 256; Bloodied 128 |
Initiative +9 |
AC 23; Fortitude 22, Reflex 21, Will 16 |
Perception +8 |
Speed 6 |
low-light vision |
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Saving Throws +5; Action Points 2 |
Basic Melee; Bite (standard; at-will) |
+10 vs AC; 2d8+4 damage. |
Basic Melee; Claw (standard; at-will) |
+10 vs AC; 1d8+4 damage. |
Melee; Flurry (standard; at-will) |
The kittyrar makes four claw attacks. |
Melee; Headbitting (standard, sustain minor; at-will) |
Requires combat advantage; +8 vs. Reflex; 2d8 + 4 damage, and the target is grabbed (until escape). The kittyrar can sustain the power as a minor action, dealing 2d8 + 4 damage and maintaining the grab. Bite and headbitting cannot be used while holding someone with headbitting. |
Change Shape (minor; at-will) ♦ Polymorph |
A kittyrar can alter its physical form to appear as a tiny kitten. It cannot use its bite, claw or headbitting attack in kitten form. It retains it's six legs but tucks two up giving it a +15 bonus to its bluff check as a kitten. |
Skills Insight +8, Stealth +10 |
Str 21 (+7) |
Dex 16 (+5) |
Wis 13 (+3) |
Con 16 (+5) |
Int 12 (+3) |
Cha 10 (+2) |
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Alignment Evil |
Languages Common, Elven |
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