Kui-aku Pearl |
Level 3 Artillery (Leader) |
Medium natural humanoid (aquatic) |
XP 150 |
|
HP 38; Bloodied 19 |
Initiative +2 |
AC 15; Fortitude 15, Reflex 15, Will 15 |
Perception +0 |
Speed 6, swim 6 |
low-light vision |
|
Illumination |
The kui-aku sheds dim light out to 2 squares. |
Basic Melee; Rusty Dagger (standard; at-will) ♦ Poison, Weapon |
+8 vs. AC; 1d4 damage, and ongoing 2 poison damage (save ends). |
Ranged; Frost Orb (standard; at-will) ♦ Cold |
Ranged 10; +8 vs Reflex; 1d10+3 cold damage. |
Ranged; Snow Burst (standard; encounter) ♦ Cold |
Area burst 1 within 10; +8 vs. Fortitude; 1d10+3 cold damage, and the target is dazed until the end of the kui-aku pearl's next turn. |
Close; Coordinate Strike (minor; encounter) |
Close burst 10; kui-aku allies in the burst deals an extra 1d6 damage on the next attack if it has combat advantage. The bonus must be applied before the kui-aku pearl's next turn. |
Blinding Flash (immediate reaction when first bloodied; encounter) ♦ Radiant |
+7 vs. Reflex; the target is dazed until the end of the kui-aku's next turn. |
Skills Arcana +8 |
Str 10 (+1) |
Dex 12 (+2) |
Wis 9 (+0) |
Con 14 (+3) |
Int 15 (+3) |
Cha 13 (+2) |
|
Alignment Any |
Languages Common, Deep Speech |
|
Equipment orb, rusty dagger |