Winged Monkey |
Level 3 Lurker |
Small extraterrestrial animate |
XP 150 |
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HP 28; Bloodied 14 |
Initiative +9 |
AC 17; Fortitude 14, Reflex 16, Will 15 |
Perception +7 |
Speed 6, fly 6 |
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Basic Ranged; Pistol Shot (standard; at-will) |
Attack: (ranged 10) +8 vs AC
Hit: 1d8+6 damage and the target is slowed |
Basic Melee; Big Teeth (standard; at-will) |
Attack: (melee 1) +8 vs AC
Hit: 1d8+6 damage |
Ranged; Gut Shot (standard; recharge 5) |
Attack: (ranged 10) +6 vs Fort
Hit: 1d8+6 damage and ongoing 5 damage (save ends) |
Melee; Seize (standard; at-will) |
Attack: (melee 1) +6 vs Ref
Hit: The target is immobilized until the Winged Monkey is no longer adjacent to it. The target can escape from this effect with a successful Athletics check (DC 14) or Acrobatics check (DC 16). This escape attempt requires a move action and, if successful, the target may shift one square as part of the move action. |
Carry Off (move; at-will) |
Requirement: A single Winged Monkey can use this power on a small or smaller target and the Winged Monkey must have that target immobilized with Seize. If two or more Winged Monkeys are adjacent to a medium size target and the target is Seized by one of them, they can both use Carry Off on that target. Winged Monkeys cannot use Carry Off on a large or larger foe.
Effect: The Winged Monkey flies its speed and carries the target with it. |
Skills Stealth +10 |
Str 12 (+2) |
Dex 19 (+5) |
Wis 16 (+4) |
Con 16 (+4) |
Int 13 (+2) |
Cha 12 (+2) |
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Equipment Clothing, pistol, message case |