Dolgrim Commander |
Level 3 Controller |
Small aberrant humanoid |
XP 150 |
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HP 49; Bloodied 24 |
Initiative +3 |
AC 16; Fortitude 15, Reflex 15, Will 13 |
Perception +1 |
Speed 6 |
Darkvision |
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Vulnerable 5 Byeshk |
Aura of Madness ♦ Aura 2 |
any creature that enters or begins its turn in the aura takes 1d4 necrotic damage |
Pack Tactics |
As long as the Dolgrim Commander can see a higher level ally, it gets a +1 power bonus to Attack-Rolls. |
Basic Melee; Dagger (standard; at-will) ♦ Weapon |
+5 vs. AC;two attacks; 1d4 damage each |
Ranged; Necrotic Bolt (standard; at-will) ♦ Necrotic |
Ranged 10; +5 vs. Fortitude; 1d6+4 radiant damage and the target is dazed (save ends) |
Close; Defense of Darkness (standard; recharge 4,5,6) |
Close Burst 5; targets enemies; +6 vs. Will; the target is slowed(save ends) |
Ranged; Rising Madness (minor; at-will) |
Ranged 10; +6 vs. Will; the target slides 1 square |
Close; Call of Xoriat (minor; encounter) |
Close Burst 10; dolgrim allies in the burst gain 5 temporary hit points and make a saving throw against an effect that a save can end. |
Skills Endurance +9 |
Str 12 (+2) |
Dex 14 (+3) |
Wis 11 (+1) |
Con 17 (+4) |
Int 12 (+2) |
Cha 8 (+0) |
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Alignment Chaotic Evil |
Languages - |
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Equipment 2 daggers |