Dolgrim Spiker |
Level 2 Skirmisher |
Small aberrant humanoid |
XP 125 |
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HP 38; Bloodied 19 |
Initiative +6 |
AC 16; Fortitude 14, Reflex 15, Will 12 |
Perception +6 |
Speed 7 |
Darkvision |
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Vulnerable 5 Byeshk |
Pack Tactics |
As long as the Dolgrim Spiker can see a higher level ally, it gets a +1 power bonus to Attack-Rolls. |
Basic Melee; Javelin (standard; at-will) |
+6 vs. AC; 1d6+3 damage |
Basic Melee; Spiked Gauntlet (standard; at-will) |
+4 vs. Reflex; 1d6 damage and the target is grabbed |
Melee; Spiked Flurry (standard; at-will) |
Requires Combat advantage; The Dolgrim Spiker makes 2 Javelin and 2 Spike Attacks against the same creature. |
Skills Acrobatics +8 |
Str 13 (+2) |
Dex 17 (+4) |
Wis 12 (+2) |
Con 14 (+3) |
Int 10 (+1) |
Cha 8 (+0) |
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Alignment Chaotic Evil |
Languages - |
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Equipment 2 Javelins, 2 Spiked Gauntlets |