Dolgrim Warrior |
Level 2 Brute |
Small aberrant humanoid |
XP 125 |
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HP 44; Bloodied 22 |
Initiative +2 |
AC 16; Fortitude 16, Reflex 13, Will 12 |
Perception +2 |
Speed 6 |
Darkvision |
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Vulnerable 5 Byeshk |
Bloodlust |
The Dolgrim Warrior can do nothing but attack the nearest opponent when he is bloodied, charging if possible. |
Pack Tactics |
As long as the Dolgrim Warrior can see a higher level ally, it gets a +1 power bonus to Attack-Rolls. |
Basic Melee; Greatclub (standard; at-will) ♦ Weapon |
+5 vs. AC; 2d4+4 damage, or 2d8+4 when bloodied.
Secondary attack: +3 vs. Fortitude: The target is grabbed. |
Skills Athletics +9, Endurance +9 |
Str 18 (+5) |
Dex 13 (+2) |
Wis 12 (+2) |
Con 14 (+3) |
Int 10 (+1) |
Cha 8 (+0) |
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Alignment Chaotic Evil |
Languages - |
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Equipment Greatclub |