[b]Greenspawn Toxicsprayer[/b] Level 8 Skirmisher Small natural humanoid (reptile) XP 350 [b]HP[/b] 87; [b]Bloodied[/b] 43; [b]Initiative[/b] +11 [b]AC[/b] 22; [b]Fortitude[/b] 20, [b]Reflex[/b] 21, [b]Will[/b] 19; [b]Perception[/b] +3 [b]Speed[/b] 6 (fly 4 (clumsy); phasing in mist form); [b]Resist[/b] 10 poison [b]Toxic Cloud (Poison)[/b] Any enemy adjacent to two or more greenspawn toxicsprayers at the start of its turn takes 3 poison damage. Basic Melee; [b]Claw[/b] (standard; at-will) * [b]Poison[/b] +13 vs AC; 2d6 + 5 poison damage. Melee; [b]Toxic Shift[/b] (standard; at-will) * [b]Poison[/b] The greenspawn toxicsprayer transforms into poison mist and shifts 2 squares through an opponent. +9 vs Fortitude; 2d8 + 5 poison damage. Close; [b]Toxic Spray[/b] (standard; recharge 6) * [b]Poison[/b] Close blast 2; +11 vs. Fortitude; 3d8 + 5 poison damage. [b]Mist form[/b] (minor; at-will) * [b]Polymorph[/b] A greenspawn toxicsprayer can alter its physical form to a cloud of poison mist. It cannot use its claw attack in this form. [b]Str[/b] 17 (+7); [b]Dex[/b] 20 (+9); [b]Wis[/b] 8 (+3) [b]Con[/b] 15 (+6); [b]Int[/b] 12 (+5); [b]Cha[/b] 14 (+6) [b]Alignment[/b] Any; [b]Languages[/b] Common, Draconic [b]Greenspawn Toxicsprayer Tactics[/b] Toxicsprayers constantly move about the battlefield. They attempt to catch as many people as possible with their toxic cloud.