[b]Kui-aku Pearl[/b] Level 3 Artillery (Leader) Medium natural humanoid (aquatic) XP 150 [b]HP[/b] 38; [b]Bloodied[/b] 19; [b]Initiative[/b] +2 [b]AC[/b] 15; [b]Fortitude[/b] 15, [b]Reflex[/b] 15, [b]Will[/b] 15; [b]Perception[/b] +0 [b]Speed[/b] 6, swim 6; low-light vision [b]Illumination[/b] The kui-aku sheds dim light out to 2 squares. Basic Melee; [b]Rusty Dagger[/b] (standard; at-will) * [b]Poison, Weapon[/b] +8 vs. AC; 1d4 damage, and ongoing 2 poison damage (save ends). Ranged; [b]Frost Orb[/b] (standard; at-will) * [b]Cold[/b] Ranged 10; +8 vs Reflex; 1d10+3 cold damage. Ranged; [b]Snow Burst[/b] (standard; encounter) * [b]Cold[/b] Area burst 1 within 10; +8 vs. Fortitude; 1d10+3 cold damage, and the target is dazed until the end of the kui-aku pearl's next turn. Close; [b]Coordinate Strike[/b] (minor; encounter) Close burst 10; kui-aku allies in the burst deals an extra 1d6 damage on the next attack if it has combat advantage. The bonus must be applied before the kui-aku pearl's next turn. [b]Blinding Flash[/b] (immediate reaction when first bloodied; encounter) * [b]Radiant[/b] +7 vs. Reflex; the target is dazed until the end of the kui-aku's next turn. [b]Skills[/b] Arcana +8 [b]Str[/b] 10 (+1); [b]Dex[/b] 12 (+2); [b]Wis[/b] 9 (+0) [b]Con[/b] 14 (+3); [b]Int[/b] 15 (+3); [b]Cha[/b] 13 (+2) [b]Alignment[/b] Any; [b]Languages[/b] Common, Deep Speech [b]Equipment[/b] orb, rusty dagger