[b]Winged Monkey[/b] Level 3 Lurker Small extraterrestrial animate XP 150 [b]HP[/b] 28; [b]Bloodied[/b] 14; [b]Initiative[/b] +9 [b]AC[/b] 17; [b]Fortitude[/b] 14, [b]Reflex[/b] 16, [b]Will[/b] 15; [b]Perception[/b] +7 [b]Speed[/b] 6, fly 6; Basic Ranged; [b]Pistol Shot[/b] (standard; at-will) Attack: (ranged 10) +8 vs AC [b]Hit:[/b] 1d8+6 damage and the target is slowed Basic Melee; [b]Big Teeth[/b] (standard; at-will) Attack: (melee 1) +8 vs AC [b]Hit:[/b] 1d8+6 damage Ranged; [b]Gut Shot[/b] (standard; recharge 5) Attack: (ranged 10) +6 vs Fort [b]Hit:[/b] 1d8+6 damage and ongoing 5 damage (save ends) Melee; [b]Seize[/b] (standard; at-will) Attack: (melee 1) +6 vs Ref [b]Hit:[/b] The target is immobilized until the Winged Monkey is no longer adjacent to it. The target can escape from this effect with a successful Athletics check (DC 14) or Acrobatics check (DC 16). This escape attempt requires a move action and, if successful, the target may shift one square as part of the move action. [b]Carry Off[/b] (move; at-will) Requirement: A single Winged Monkey can use this power on a small or smaller target and the Winged Monkey must have that target immobilized with Seize. If two or more Winged Monkeys are adjacent to a medium size target and the target is Seized by one of them, they can both use Carry Off on that target. Winged Monkeys cannot use Carry Off on a large or larger foe. [b]Effect:[/b] The Winged Monkey flies its speed and carries the target with it. [b]Skills[/b] Stealth +10 [b]Str[/b] 12 (+2); [b]Dex[/b] 19 (+5); [b]Wis[/b] 16 (+4) [b]Con[/b] 16 (+4); [b]Int[/b] 13 (+2); [b]Cha[/b] 12 (+2) [b]Equipment[/b] Clothing, pistol, message case