[b]Dolgrim Commander[/b] Level 3 Controller Small aberrant humanoid XP 150 [b]HP[/b] 49; [b]Bloodied[/b] 24; [b]Initiative[/b] +3 [b]AC[/b] 16; [b]Fortitude[/b] 15, [b]Reflex[/b] 15, [b]Will[/b] 13; [b]Perception[/b] +1 [b]Speed[/b] 6; Darkvision [b]Vulnerable[/b] 5 Byeshk [b]Aura of Madness[/b] * [b]Aura[/b] 2 any creature that enters or begins its turn in the aura takes 1d4 necrotic damage [b]Pack Tactics[/b] As long as the Dolgrim Commander can see a higher level ally, it gets a +1 power bonus to Attack-Rolls. Basic Melee; [b]Dagger[/b] (standard; at-will) * [b]Weapon[/b] +5 vs. AC;two attacks; 1d4 damage each Ranged; [b]Necrotic Bolt[/b] (standard; at-will) * [b]Necrotic[/b] Ranged 10; +5 vs. Fortitude; 1d6+4 radiant damage and the target is dazed (save ends) Close; [b]Defense of Darkness[/b] (standard; recharge 4,5,6) Close Burst 5; targets enemies; +6 vs. Will; the target is slowed(save ends) Ranged; [b]Rising Madness[/b] (minor; at-will) Ranged 10; +6 vs. Will; the target slides 1 square Close; [b]Call of Xoriat[/b] (minor; encounter) Close Burst 10; dolgrim allies in the burst gain 5 temporary hit points and make a saving throw against an effect that a save can end. [b]Skills[/b] Endurance +9 [b]Str[/b] 12 (+2); [b]Dex[/b] 14 (+3); [b]Wis[/b] 11 (+1) [b]Con[/b] 17 (+4); [b]Int[/b] 12 (+2); [b]Cha[/b] 8 (+0) [b]Alignment[/b] Chaotic Evil; [b]Languages[/b] - [b]Equipment[/b] 2 daggers