[b]Dolgrim Spiker[/b] Level 2 Skirmisher Small aberrant humanoid XP 125 [b]HP[/b] 38; [b]Bloodied[/b] 19; [b]Initiative[/b] +6 [b]AC[/b] 16; [b]Fortitude[/b] 14, [b]Reflex[/b] 15, [b]Will[/b] 12; [b]Perception[/b] +6 [b]Speed[/b] 7; Darkvision [b]Vulnerable[/b] 5 Byeshk [b]Pack Tactics[/b] As long as the Dolgrim Spiker can see a higher level ally, it gets a +1 power bonus to Attack-Rolls. Basic Melee; [b]Javelin[/b] (standard; at-will) +6 vs. AC; 1d6+3 damage Basic Melee; [b]Spiked Gauntlet[/b] (standard; at-will) +4 vs. Reflex; 1d6 damage and the target is grabbed Melee; [b]Spiked Flurry[/b] (standard; at-will) Requires Combat advantage; The Dolgrim Spiker makes 2 Javelin and 2 Spike Attacks against the same creature. [b]Skills[/b] Acrobatics +8 [b]Str[/b] 13 (+2); [b]Dex[/b] 17 (+4); [b]Wis[/b] 12 (+2) [b]Con[/b] 14 (+3); [b]Int[/b] 10 (+1); [b]Cha[/b] 8 (+0) [b]Alignment[/b] Chaotic Evil; [b]Languages[/b] - [b]Equipment[/b] 2 Javelins, 2 Spiked Gauntlets