[b]Dolgrim Warrior[/b] Level 2 Brute Small aberrant humanoid XP 125 [b]HP[/b] 44; [b]Bloodied[/b] 22; [b]Initiative[/b] +2 [b]AC[/b] 16; [b]Fortitude[/b] 16, [b]Reflex[/b] 13, [b]Will[/b] 12; [b]Perception[/b] +2 [b]Speed[/b] 6; Darkvision [b]Vulnerable[/b] 5 Byeshk [b]Bloodlust[/b] The Dolgrim Warrior can do nothing but attack the nearest opponent when he is bloodied, charging if possible. [b]Pack Tactics[/b] As long as the Dolgrim Warrior can see a higher level ally, it gets a +1 power bonus to Attack-Rolls. Basic Melee; [b]Greatclub[/b] (standard; at-will) * [b]Weapon[/b] +5 vs. AC; 2d4+4 damage, or 2d8+4 when bloodied. [b]Secondary attack:[/b] +3 vs. Fortitude: The target is grabbed. [b]Skills[/b] Athletics +9, Endurance +9 [b]Str[/b] 18 (+5); [b]Dex[/b] 13 (+2); [b]Wis[/b] 12 (+2) [b]Con[/b] 14 (+3); [b]Int[/b] 10 (+1); [b]Cha[/b] 8 (+0) [b]Alignment[/b] Chaotic Evil; [b]Languages[/b] - [b]Equipment[/b] Greatclub