The puppet master is usually a schemer and mastermind. It may not be the actual leader of a group but it controls the leader.
Prerequisites: Humanoid or magical beast, Level 11
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Defenses +2 Reflex, +4 Will | ||||
Saving Throws +2 | ||||
Action Points 1 | ||||
HP +8 per level + Constitution score | ||||
Move Actions | ||||
Focused Mind (move; at-will) | ||||
The puppet master focuses his toughts gaining a +2 bonus on charm and psychic powers until the end of it's next turn. | ||||
Minor Actions | ||||
Ranged; Pull the Strings (minor; at-will) ♦ Charm | ||||
Ranged 10; Level + 2 vs Will; the target is dominated (save ends). A puppet master may only dominate one creature at a time with this power. |