A multiheaded creature is often created to guard objects, people, or places. It resembles a normal member of it's race except for two or more heads instead of one.
Prerequisites: Beast or humanoid
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Defenses +2 AC; +2 Will | ||||
Saving Throws +2 | ||||
Action Points 1 | ||||
HP +8 per level + Constitution score | ||||
Traits | ||||
Extra Actions | ||||
The multiheaded creature gets an extra standard and minor action on it's turn. Additionally these actions are not affected by stun or dazed condition. | ||||
Triggered Actions | ||||
Step Aside (immediate interrupt, when an enemy moves to flank; at-will) | ||||
The multiheaded creature shifts one space to try to avoid being flanked. |