[b]Multiheaded[/b] A multiheaded creature is often created to guard objects, people, or places. It resembles a normal member of it's race except for two or more heads instead of one. [b]Prerequisites:[/b] Beast or humanoid [b]Multiheaded[/b] Elite Soldier Beast or humanoid XP Elite [b]Defenses[/b] +2 AC; +2 Will [b]Saving Throws[/b] +2 [b]Action Points[/b] 1 [b]HP[/b] +8 per level + Constitution score Powers [b]Extra Actions[/b] The multiheaded creature gets an extra standard and minor action on it's turn. Additionally these actions are not affected by stun or dazed condition. [b]Step Aside[/b] (immediate interrupt, when an enemy moves to flank; at-will) The multiheaded creature shifts one space to try to avoid being flanked.