I created these gifts to show what the Glass Walkers could of had prior to computers. Some of the gifts were increased in level to show that the urban spirits were not always allies to the Garou. Electronic-Terror Dennis Payne Glass Walker Galliard dulsi@identicalsoftware.com You pups take our friendship with the urban spirit for granted. You rely too much of technology. The Glass Walkers were not formed yesterday. Many of our gifts have been lost during the passage of time. You laugh at my poor computer skills but Gaia will last millenniums. How long will your machines last? Thomas Borodkin, Glass Walker Elder Level 1 Level 4 * Ignite Doppelganger Persuasion Elemental Favor Invent Level 2 Control Simple Machines Level 5 * Encrypt Attunement * Strengthen Forge Level 3 Heat Metal Long Running * Summon Mount Non usable gifts: Camera Eye, Control Complex Machines, Cybersenses, Phone Travel, and Summon Net-Spider. New Gifts Ignite (Level One) Creates a lighter size flame for a couple of seconds. It was used to light lamps, torches, and candles and to start kindling on fire. The gift is too weak to be effective in combat. Encrypt (Level Two) Encodes or decodes a written message. Only written messages are affected, electronic media cannot be encoded. Roll Intelligence + Science (or Mathematics), difficulty six. The number of successes determines how well it was encrypted or deciphered. A botch means the message can never be recovered. Summon Mount (Level Three) Calls the nearest domesticated riding animal. The summons only lasts for a number of minutes equal to the successes on Charisma + Animal Ken, difficulty 6. If no animal can reach him by then the call fails. A botch means the summons may not be attempted for another day, otherwise it may only be used once per scene. Strengthen Forge (Level Five) This gift causes a melee weapon to inflict aggravated damage for the scene. It requires expending one rage point and one success on Dexterity + Melee vs. a difficulty of the weapon's to-hit plus one.