KELLAND'S TOTEM COLLECTION by Finn Kelland AMMUT Corrupted Totem of Wisdom/Corruption Background Cost: 4 The Egyptian 'Eater of the Dead'. A beast of horrifying mien, part Crocodile, part Lion, part Hippo. Savage and terribly cunning, Ammut has made himself easy to contact, and is the totem of the Silent Striders cult: the Eaters of the Dead. Corrupted long ago by Foebok, he maintains the facade of a normal totem, luring in the unwary with promises and wisdom and knowledge. Traits: +3 Enigmas and access to the Gift: Blood Omen (see Book of the Wyrm). Bans: Followers of Ammut must preserve the secrecy of the cult and seek council with the dead whenever possible. ARTEMIS Totem of Respect Background Cost: 6 The Hunter. Goddess of Wild Animals and Hunting, Artemis is a powerful totem of favour to the Black Furies. Proud and aggressive, clad in hunter's garb, bearing golden bow and silver arrows she is nonetheless beautiful. Accompanied by a retinue of 20 nymphs and a pack of savage hounds, she is the archer without peer, the hunter beyond reproach. A chaste virgin, disdainful of men, she represents the beauty and bounty of nature and it's ruthlessness to those who break it's laws. Traits: Her chosen learn the value of the bow (+2 to any Archery Dice Pool). The learn the wild ways, and strength of will (+3 to any Survival Dice Pool, and they have access to 3 Willpower per story). They all gain 2 points of Honour. Bans: Artemis will only accept female followers, and requires that they remain chaste. ATHENE Totem of Wisdom Background Cost: 5 Greek goddess of War and Wisdom, Athene was 'born' fully armed and armoured. Chaste and controlled she enjoyed more victory than the impulsive Mars. However, war was not her main forte, as she won with wisdom. A symbol of protection, she caries the aegis shield, and gifted to man the plough, loom and flute. She is associated with Owl and held well by the Black Furies. Traits: She teaches her chosen the benefits of Wisdom and the control of will and rage (they gain 2 Wisdom, and have access to the gift: Inner Strength). Bans: Her followers must remain chaste while under her banner. BADGER Totem of Respect/War Background Cost: 7 Powerful and stoic, Badger is a doughty warrior, a symbol of stubborn determination and strength. A friend of Coyote he still works with him on occasion today, and is held in regard as the saviour of Dove. Defense is his forte, disdaining ferocious attack. Traits: Badger grants his chosen his strength of will and body (they gain +1 Strength, even if above 5, and have access to 3 Willpower per story). The earth welcomes them (they have access to the gift: Burrow) and they gain 1 Honour and 1 Glory. Bans: The chosen of Badger must defend their cause, home, and the earth with their lives. CANNABIS* Totem of Relaxation Background Cost: 3 Hash and Grass, Cannabis has many names. It brings relaxation and peace, and through these, amiability of spirit. Many Children of Gaia are fond of this totem, as are some Uktena. Traits: Followers of Cannabis have a relaxed and mellowing effect (access to the gift: Calm). The find it easier to resist rage and are much less likely to fly into frenzy (+1 to all Frenzy diffs. and they need 6 successes to Frenzy). Bans: The chosen must participate of cannabis (in any of it's forms) on a regular basis, and seek to promote it's legalisation. CAT Totem of Cunning Background Cost: 6 Cat is crafty, running through the City, dancing on the tiles. Self-sufficient and often self-centred, Cat takes what it needs by guile and claw. Graceful and silent, a predator of the night. Traits: The chosen receive the cats grace and agility (+1 to Dex even if it goes above 5). The darkness is open to them (they have access to the gift: Eyes of the Cat) and they learn the ways of cats success (they add +3 to all dice pools involving Stealth and +2 to all dice pools involving Survival). Bans: Cat is looked upon with disgust by many garou (-1 Honour, and they lose 1 Honour everytime they gain Honour). Also, the chosen must keep themselves clean and well groomed. CERNUNNOS Totem of Respect Background Cost: 7 The Horned god of the Celts. Lord of Animals, Hunting and Fertility. Fond of wild revels, he embodies the abundance of nature. Appearing as a naked man with stag's antlers and a torc, and occasionally as a ram-headed serpent. An ancient diety, perhaps even predating the Celts, he fell in power as christianity equalled him with satan. A totem of the Fianna, he still holds their respect and is thought to be an aspect of Stag, or vice versa. Traits: His chosen learn the nature of beasts and the wilds (+3 to Animal Ken and Survival dice pools). the chosen become fertile indeed, the beast breeding truer (3 in 10 chance of Garou offspring). Being chosen by him is a great honour (gain 2 Honour). Bans: Followers of Cernunnos are forbidden the use of 'non-natural' birth control, and may only eat the flesh of beasts they have captured and slain themselves. CHAMELEON Totem of Cunning Background Cost: 6 The master of patience and stealth, Chameleon is ever vigilant watching all around him with his revolving eyes, and waiting for the precise moment in which to strike. He teaches garou that patience brings results, and stealth and guerilla tactics are the real victors. Unsurprisingly, many garou see him as dishonourable, but few can deny that he acheives results. Traits: His children learn his shadowy ways (they have access to the gift: Blur of the Milky Eye, and add +2 to any dice pool involving stealth) They learn patience and vigilance, being careful to watch their environment (they can call upon an extra 2 Willpower per story and add +2 to any 'visual' Alertness dice pools). Bans:Chameleon asks that his children use stealth and patience in all their dealings, striving to avoid Frenzy. His followers lose 1 honour every time they gain Honour. CHEETAH Background Cost: 3 Cheetah is speed incarnate, the ground a blur as she pursues her prey across the Umbra. Sadly, she is no great warrior and Hyena and Lion dominate her all too easily. Traits: Cheetah's children have access to the gift: Speed of Thought Bans: Cheetah doesn't limit her children. CONSTRICTOR Totem of Strength Background Cost: 8 Slow and deliberate, controlled and utterly patient, Constrictor is a fearsome predator. Using stealth and cunning he catches his prey in their sleep, engulfing them in his coils, crushing their life, before swallowing them whole... Strogly reviled by the Garou, the Black Spirals recognise and admire his strength. Traits: He grants his Bastards his power (+1 Str even if it goes above 5). Like him they can distend their jaws (they have access to the Gnawer gift: Gluttony). They prefer to catch their prey unawares and disable them (they add +2 to all Stealth and Wrestling dice pools). Bans: His followers may only eat live prey, swallowing it whole. CRYSTAL* Totem of Wisdom Background Cost:4 Crystal, the dazzling array of form and colour. Calm and healing, the essence from Gaia's womb. Symbol of spirituality, held in esteem by many Children of Gaia and Stargazers. Traits: Crystal awakens the spirit and lends its properties (The chosen gain +1 Gnosis, not above 10, and always have at least 1 Gnosis to spend. They also subtract 1 from all their diffs, to 'awaken' and interact with crystal spirits). They gain 2 Wisdom. Bans: Crystal requires that it be protected from commercial stripping and venture, being available to all. It's chosen must use and carry crystal talens when possible. They should rpomote the qualities and use of crystal. DOG Totem of Loyalty Background Cost: 6 Dog, Man-friend of Wolf blood. Dog is loyal, a fierce defender and loving friend. Running in the shadow of Man, Dog is disdained the many Garou as a dilution of blood. Only the more liberal tribes see his merit. Traits: Dog is tireless in his duties, an able survivor (they gain +1 Sta, even above 5, and +2 to all Survival dice pools). Dog possesses great determination, persevering against great odds ahen the need is clear (access to the gift: Strength of Purpose). Dog is not above begging, evoking pity in all but the most cruel (access to the gift:Beg). Bans: Dogs pack must maintain utter loyalty to those they love and call friend, forgiving them many insults and injustices. They must be prepared to give their lives if necessary to protect their family, loved ones and home. Due to Dogs association with Man, the chosen all suffer a one-off loss of 1 Honour. GOAT Totem of Strength Background Cost: 6 Goat is sure-footed, and fearless, charging any irritation or challenge. Stubborn, Goat is a survivor, but not renowned for his wisdom. He is associated with the diety Pan, and is a sign of virility and stubborn determination. Traits: Followers of Goat are stubborn gaining access to 3 Willpower per story, deft and sure-footed they can conquer nearly any terrain (access to the gift: Balance and +2 to all Athletics pools). They learn to survive in harsh climates (+2 to Survival dice pools). HECATE Totem of Wisdom Background Cost: 5 Greek goddess of the Underworld, Death, Magick and Night Travel. An old crone of dark aspect, she is the patron of witches, representing the dark mystery of woman. Occult mistress, the Black Furies respect her. Traits: The arcane arts and knowledge are as gold to her chosen (+1 to Occult, they gain 2 extra Xp per story to learn Occult, Rituals, gifts and other mystical knowledge). Wisdom is sacrosanct (they gain 2 Wisdom). Bans: Hecate demands that her followers strive to seek and acquire arcane knowledge. HORSE Totem of Respect Background Cost: 4 Horse has long been of great importance around the globe, and a focal point of many cultures. He was present in nearly all endeavors of civilisation and tribal life until the recent rise of technology displaced him. Horse is the tireless worker, friend of Man, and a symbol of freedom as the wild stallion or mustang. Even in the midst of battle, Horse has been there. Although once highly important, he is now held in greatest esteem by the Uktena and Wendigo, and these tribes may be friendly to the children of horse. Unfortunately, due to his association with Man, few Lupus, and almost no Red Talons would follow him. Traits: Horse grants his children his tireless endurance (they gain an additional point of Stamina), and they gain his stubborn will (they can call upon an extra 3 Willpower points per story). Horse is a totem of minor Honour and Respect(each pack member gains 1 point of honour). Bans: Children of Horse must be hard-working and honest, advocating the use of the horse above many modern tools. HYENA Background Cost: 6 Hyena is a survivor. She hunts in packs at night but will scavenge and steal if necessary to survive. She fills the air with a sinister cackle and few would willingly confront her. Although scruffy, she is social and a diligent parent. Even mighty Lion is loathe to face her! Traits: Hyena has the most powerful jaws, snapping a horse's femur with one well placed bite, splintering and devouring bone! (Her packs add +1 to all Bite attack damage) she teaches them to survive (they add +2 to all Survival Dice Pools). Foes tremble and run at her sinister laugh (her packs can call upon the gift: Hyena's Cackle. treat as the Lvl3 fianna gift 'howl of the banshee', but it takes the form of a terrible cackle.) Due to her undeserved reputation all tribes (except the Bone Gnawers) lose 1 point of Honour whenever they gain Honour. Bans: Hyena makes no demands of her chosen. JAGUAR Totem of War Background Cost: 7 Jaguar is a powerful hunter, strong in the minds of the Native south americans. Dark and mysterious, an Icon of Death, Fear and the Night. A ferocious warrior, warlike packs may find his favour. Balam will be better disposed towards his chosen. Traits: His children receive +2 to any dice pool involving stealth and athletics. They learn to claw more effectively (-1 to all claw attack diffs.), and see in the shadowy darkness (they have access to the gift: Eye of the Cat). Bans: Jaguar demands that his children protect the surviving rainforests. KALI Totem of War Background Cost: 8 The 'Black One'. The goddess of Terrible Slaughter, a rageful killer. A blue-skinned woman with bloodshot eyes and lolling tongue, she wears a necklace of skulls and girdle of severed arms. With four arms she bears a severed head, sword, holy book and string of prayer beads. A representation of the wrath of woman, she is thought by many to be too close to the Wyrm. Nonetheless, a few Black Furies pay her tribute in blood. Traits: Deft and coordinated she grants her chosen +1 Dexterity point (even if this takes it above 5). None can withstand her burning gaze and her sword is keen and true (she grants them +2 to all Intimidation and Melee dice pools). They feel the red-rage and gain +1 Rage (not to exceed 10). In addition they always have at least 1 Rage point to spend. Bans: Her chosen may never show mercy, and control is difficult (-1 to all frenzy diffs.). Only wronged women may follow her. They must keep trophies of their kills. KHONSU Totem of Wisdom Background Cost: 5 Khonsu the 'Wanderer', Egyptian moon god, associated with healing and travel. A man with a falcon's head, wearing a tight-fitting robe and a skull cap topped with the moon disc. The Silent Striders see he has much in common with their nature. Traits: Lunar travel and the gift of healing are taught to those who follow him (they have access to the gifts: Open Moon Bridge and Mother's Touch). They gain 2 points of Wisdom. Bans: Khonsu asks that his followers bring healing in their travels. LOKI Totem of Cunning Background Cost: 7 God of Mischief and youngest of the Aesir, Loki was a youthful and attractive god. Charming and cunning, he lived by quick wits and persuasive manner. Constantly in trouble, and prone to maliciousness, wisdom often eluded him, and Honour was far from being of interest. A great aspect of the Trickster, he was the father of Hel, and Father/keeper of Fenris, and bringer of fire to Man. Only a few Ragabash will follow him and the Get hold him in contempt. Traits: Loki grants his children his persuasive manner and glib tongue (+1 point of Manipulation, even if this takes them above 5, and +3 to any dice pool involving subterfuge, seduction and persuasion). No child of Loki is unattractive (+1 point of App. upto 5). Bans: Loki is distrusted and dishonourable (-1 Honour, and they lose 1 Honour every time they gain Honour). Wisdom eludes him and his children (they lose 1 wisdom whenever they gain wisdom). His followers must rely on wits and trickery above all else. MONGOOSE Totem of War Background Cost: 6 Mongoose is the great snake killer, symbolising the fight against the Wyrm. A small and swift killer, hunting alone or in groups, and deftly avoiding the venomous fangs of his quarry. Traits: Followers of Mongoose gain an additional point of Dexterity (even if this takes them above 5) and +3 to any Dodge pools. Bans: Followers of Mongoose must kill any snakes they come across. THE MORRIGAN (ANDRASTE to the Southern English Fianna) Totem of War Background Cost: 7 The Morrigan, the 'Phantom Queen'. The red-haired celtic goddess of Death, Sexuality and War. She appears in triple form with Nemhain (Frenzy) and Badhbh (Raven). A conceiver and destroyer of life; passion and fury follow her wake as she inspires rage and frenzy. A warrior, the Fianna hold her in high stead, and warlike packs howl her name! Traits: The chosen of The Morrigan gain 2 points of Glory and fill with the fury and agility of the legendary celtic warp-warriors (+2 Rage points, not to exceed 10, and +1 point of Dexterity, even if it exceeds 5). In addition they never enter Fox frenzy, only Berserk. Bans: The Morrigan's children must never flee a battle, constantly attacking and using wrath and fury (-1 to all frenzy diffs.). They must keep the celtic 'head-hunting' tradition, embalming the heads of their greatest foes in cedar oil for display. MOUSE Totem of Cunning Background Cost: 5 Mouse is small, quick and furtive. Timid, she avoids conflict with swift cunning. Silent and deft, she is a master of filching and stealth. Garou tend to view her as weak, cowardly, anmd contemptable, for Mouse is ineffective at outright conflict. Rat has always been Mouse's rival, and Owl see's her as nought but food! Mouse has very quickly learnt the benefits of alertness and a swift exit. Traits: Packs chosen by Mouse receive +3 to all dice pools involving stealth and concealment, +3 to al Alertness Pools, and +2 to all Dodge Pools. They also loose 1 Honour every time they gain Honour. Bans: Followers of Mouse only ever suffer Fox frenzies, never Berserk frenzies, and may not learn the gift: Wearing the Bear Shirt. MOUNTAIN LION Totem of Cunning Background cost: 6 Mountain lion is known by many names; Puma to the Inca and Southern native tribes, and Cougar to the native North Americans. A totem of power and mystery, and symbol of Nature. The 'ghost cat', Mountain lion is stealthy and adaptable, a cautious and cunning predator. Traits: He grants his chosen +2 to any dice pools involving stealth and athletics, and +3 to any dice pool involving survival. Bans: Mountain lion doesn't limit his children. NEMESIS Totem of War Background Cost: 5 Nemesis the 'Inevitable', Greek goddess of Vengeance who punishes those who break the laws of life. A woman of fiery aspect she bears the scales of Justice and axe of Retribution, screaming throught the sky in a chariot pulled by two black griffins. A hunter of the Wyrm she is ceaseless in her pursuit. The Black Furies praise her, and surprisingly so do the 'Hand of Tyr' Get. Traits: No secret or guilt can be hidden, none can escape (she grants her followers access to the gifts: Sense Guilt and Sense of the Prey). Her followers receive 2 Glory. Bans: Never forgive, never forget. Seek justice and retribution, and let the punishment fit the crime. Mercy is weak. ODIN Totem of Respect Background Cost: 7 The 'All-Father', God of War, Skalds, Nobility and Wisdom. A mighty chieftain travelling across sky and sea on the eight-legged horse Sleipnir, the two great wolves Freki and Geri at his sides, his two great ravens Huginn (thought) and Muninn (memory) scour the world to gather him knowledge. His great spear Gungnir laying his enemies low! He is held in great esteem by the Get. Traits: Odin is all encompassing, his packs receiving 1 point of Glory, Honour and Wisdom! Although a mighty warrior he teaches the great importance of wisdom, leadership and arts (+1 to all dice pools involving Leadership, Performance, and Enigmas). Bans: Odin is a god of the noble (all pack members must have at least Pure Breed 3), no one weak in any way gains his favour (no one with ANY attribute except Appearance lower than 2). they must aspire to excel at the arts he exemplifies (war and skaldic arts), and must seek knowledge and wisdom constantly. OGMIOS (OGHMA) Totem of Respect Background Cost: 7 The Celtic god of Eloquence, Poetry, Charm and Wrestling. He appears as an old man with chains from his tongue to happy mortals. A joyous and physical god, and patron of Galliards. The Fianna hold him as one of their greatest totems. Traits: His chosen gain charm and aura (+1 Charisma even if it goes above 5), and +2 to all Expression and Etiquette dice pools. He imparts the sport and skill of wrestling (+2 to Brawl dice pool when wrestling/grappling only). His followers gain 2 Honour. Bans: His chosen must try to raise the spirits of the sad and disheartened. PEACOCK Totem of Respect Background Cost: 5 Proud and haughty, Peacock is arrogance incarnate. Colourful and vain, pomp and rigid display are paramount, appearances are everything. Associated with nobility, Peacock affects a superior and condescending manner. Generally disdained by the Garou he has found some acceptance among the more arrogant and aloof Silver Fang. Traits: Peacock cannot abide 'ugliness' (they add +1 App even if it goes above 5). Ceremony and a rightful conduct are to be treasured (+2 to all Etiquette dice pools). They gain 1 Honour. Bans: He demands that his followers meet the highest of 'standards' (they must have at least App 3, Pure Breed 3, Etiquette 2) before he choses them. They must conduct themselves with pomp and decorum, disdaining 'lessers'. RA (RE) Totem of Respect Background Cost: 5 The Egyptian Sun god. Associated with rulership he appeared as a falcon-headed man, crowned with the sun disc encircled with the uraeus (stylised cobra). He sails through the sky in a solar boat, shedding light and giving warmth. At night he travels through the underworld brining a little light to the condemned. The Silent striders pay him service, but he is lesser than the aspects of the night. Traits: Commanding and inspiring, he instills these qualities in his chosen (+2 to Leadership dice pools and access to the gift: Inspiration). They gain 2 Honour. Bans: His chosen must be benevolent and just, helping others and bringing hope. RAINBOW Totem of Wisdom Background Cost: 5 The Bridge of Colours, bringing the different together, for all originate from the one source. Symbol of peace, nature and understanding, reveling in the variety of life. Rainbow is a favoured totem of the Children of Gaia. Traits: Bringing peace is easier under Rainbows banner (they have access to the gift: Spellbinding Oration and add +3 to all dice pools involving persuasion). They also gain 2 Wisdom. Bans: The chosen must work to promote peace and understanding, fighting racism and bigotry, only resorting to violence when all else has failed. SCORPION Totem of War Background Cost: 7 Fearless and lethal, Scorpion strikes swiftly, laying low greater foes with venom, warding off blows with armoured skin. Traits: Scorpion grants his children access to the gift: Visceral Agony, and hardens their flesh (+1 to all Soak rolls). Bans: Scorpion demands that his chosen never show fear, facing enemies of all sizes. Unfortunately, he is seen as slightly dishonourable (they lose -1 from all Honour awards). SKUNK Totem of War Background Cost: 7 Small and surprisingly aggressive, few animals will willingly confront Skunk. Boldly swaggering, Skunk intimidates her foes, threatening them until they back down, or making them flee with a spray of musk. For all the bravado, Skunk prefers to avoid conflict. Traits: Her chosen gain her swaggering, intimidating aptitude (+2 on all Intimidation dice pools) and have access to the gift: Spray of the Skunk. Bans: Her chosen must unecessary conflict if at all possible, relying instead on scare tactics, intimidation and bluffing. they may not show fear to any foe. She is seen as dishonourable (-1 to all Honour awards). She is only followed by Ragabash and Bone Gnawers. SNAKE Totem of Cunning Background Cost: 3 for Garou/ 8 for Black Spiral Dancers Snake is mysterious and dark, with a reputation as varied as his skin. To some cultures he represented death, to others life and creation, to yet others knowledge. Despite this, or perhaps because of it, he is reviled, and the Garou find it hard to disassociate Snake from the Wyrm, and therin lies the great tragedy, for as the Garou turn their backs on this powerful totem, the Black Spirals are only too willing to embrace him... Traits: Snake is cunning and mesmerising, whispering with a forked tongue the secrets of life and death (teaches Subterfuge 3, and Enigmas 3, and hid children have access to the gift: Eyes of the Cobra). Swift and deadly, he strikes like lightning ( his children also have access to the gift: Spirit of the Fray). Garou who follow Snake lose 1 Permanent Honour and lose 1 Honour every time they gain it. Snake is distrusted indeed! Neither loss is not applicable to the Black Spirals who actually admire this great totem. Bans: Snake demands that his children leave him sacrifices of fresh eggs and rodents. Obviously, Rat, Mouse and many bird totems dislike Snake. THOR (also DONAR in Germany, THUNOR in Anglo-Saxon) Totem of War Background Cost: 7 God of War and Thunder, Thor the 'Thunderer', strongest of the Aesir. Travelling in a cart drawn by two mighty goats, he is awe inspiring. A huge warrior, with beard of flaming red and terrifying blue eyes, he wields the great hammer Mjolnir 'the lightning bolt' clenched in iron clad fists! An honourable combatant and gentle lover, not for him are the lofty pretensions of rulers and noble born for he is the warrior patron of peasants and a symbol of fertility. He is held in high regard by the Get of Fenris, and his packs will receive admiration and respect. Traits: As the strongest of the Aesir he empowers his chosen (add +1 point to Strength, even if it takes them above 5), and they can summon his thunder, stunning their foes with power (they have access to the gift: Clap of Thunder). A glorious totem his chosen all receive 2 points of Glory. Bans: Packs chosen by Thor must spire to his heroic ideals being courageous, fearless, fierce and honourable in conflict, gentle in love. THOTH Totem of Wisdom Background Cost: 6 Egyptian moon god of Wisdom, Magic and the Arts. A human with the head of an ibis, he wears the crescent moon crown. Supreme arbiter among the gods, Thoth disdains conflict. To the Silent Striders he is the embodiment of reason and peace. Traits: Cryptic wisdom, the crafting of sculpture, painting, and writing are the gifts he brings (his followers gain +2 on all Enigma and arts dice polls. they also gain 2 Wisdom). To end the dispute they know the truth from falsehood (they have access to the gift: Truth of Gaia). Bans: Thoth asks that his children seek and preserve knowledge and promote justice and peace. TIGER Totem of War Background Cost: 7 Tiger is the great and terrible warrior, destroying all before him with his wrath! Solitary and recklessly brave, he roars his Rage and fears no one. Tiger has always been held as an embodiment of strength and prowess, and warlike packs may find his favour. Traits: Tiger's claws are sharp and true, rending his foes.(his packs have access to the Razor Claws gift, and have -1 to all claw attack difficulties). He is glorious, majestic and powerful ( his children gain an additional point of Strength even if this takes them above 5, and they gain 2 points of Glory) Bans: tigers chosen are fierce and warlike, combat coming all too easy to them (-1 diff. to all Frenzy rolls), and must endeavor to protect his few remaining children. WOLF Totem of Respect Background Cost: 8 Wolf. A primal totem of the garou. Wolf is intelligent, social and cunning, a master of survival. He is wild and untamed, but not the beserk and rageful beast that is Fenris. Wolf has watched the slaughter of his children with sorrow. A part of all Garou, he nonetheless heavily favours those of lupus breed, and many tribes (the Glasswalkers and Bone Gnawers especially) find it increasingly difficult to contact him. Due to his very nature, children of the wolf will gain at least minimal respect from most garou. Traits: Wolf fills his followers throats with the greatest of Howls (his pack has access to the gift:Call of the Wyld), and learn of determination and survival (thay may call upon an extra 3 Willpower per story and add +2 to any Survival dice pool). Each pack member gains 3 points of Honour. Bans: His pack must aid and protect his children, and never fully ignore the wolf in their nature. WOTAN (also WUOTAN in germany, GRIM in Britain) Totem of War Background Cost: 5 God of Battle, Master of Fury and leader of the Wild Hunt. Wotan is bloodthirsty, unconcerned with anything save the blood of battle and the kill of the hunt. He finds followers among the Get and Fianna alike, but only those of the utter extreme will find common ground. Traits: He grants his warriors +1 Rage point (not to go above 10) and they never have less than 1 rage point to spend. The wilderness trembles at his passage (+2 to Survival dice pools) and Glory is found in the death of your foe (they gain 2 Glory). Bans: Wotan doesn't suffer cowards or peace-makers. His followers must never pass up the opportunity for a fight. He is not renowned for his control or wisdom (they lose 1 Wisdom everytime they gain Wisdom, and they lower all their Frenzy difficulties by 1). They must never show the weak trait of mercy, and must always use Rage in conflict. *Plant and Mineral Spirits Optional Rule as noted in 'Rage Across Appalachia' No Garou may ally with a rock or plant totem if his Rage Trait is higher than the totem's cost. If his Rage becomes higher after alliance, the totem will break the alliance until the Garou loses the extra Rage.