From: Finn Kelland GAIA'S HEALING HANDS Crystals, Rocks, Metals and their powers - by Finn Kelland Crystals, metals, and stones have long been used by many cultures throughout the world and history, as sources of health, well-being, and awareness. As strong and dedictated practitioners of shamanism and spiritual magick, the Garou are still aware of crystal powers, but their use is dwindling over time. Only the Children of Gaia, and a few Uktena and Silent Striders still keep the ways going. Crystals fill the void between talens and fetishes, for although they are never 'used up' (the spirit is always in residence), they do not have to have spirits bound in them. The spirit is always present, but must be 'awakened'. Not all crystals are suitable for use, especially in the modern era. Many crystals (including those found in stores) are manmade and hold no power. Others are treated with radiation to intensify their colour, tainting them in the process. Yet others are strip mined or cut, losing a great deal of power. Obviously the typical 'New Age' shop has little in the way of usable crystals, although some may be found. The best crystals are 'found', uncut, untreated, and far from sites of possible corruption. Therefore they are rarer than one might initially think. Before effective use, the crystal must be prepared using the following rite: Cleanse the Shimmering Heart (Mystic - One) The crystal must be placed in sunlight* or moonlight for a day. Rain used to be favoured, but there is little in the way of pure, clean rain anymore. Placing the crystal on a plant during this process, or running pure water over it, speeds the process. (assume the time taken is halved). After this, pass the stone through the smoke of a scented incense, such as sweetgrass, sage or frankinsence. The crystal is then ready. To be of use the crystal must then be sanctified (Rite of Awakening) Note: some crystals are harmed by over exposure to sunlight. Obviously they shouldn't receive the sun treatment, and care should be taken to keep them covered. The power loss isn't too swift but it will happen if exposed for more than an hour or two a week. They will be marked with a '*' in the listing. CRYSTAL POWERS Each crystal listed will have several 'key words'. These are powers found among several/many crystals and are listed below. Other unique or rare powers are described with the stone. Each separate use of each power requires an activation roll. 99.9% of crystals have some healing power, but they tend to concentrate their healing on certain bodily areas. Those will be noted as: Heal (areas). The effects of these minor healing effects are up to the ST, but I assume a localised 'Mother's Touch' effect. Other effects are at ST discretion, but powerful curing effects may take numerous sessions over time. They may be assigned fetish values at the ST desire. KEY WORD POWERS Ability (type) - adds +2 to that abilties dice pool for the scene. Amplify Thought - increaes the potency of MindSpeak, adding +2 to the users dice pool, but increasing the distraction penalty to -3. Calming - acts as the gift: Calm. Communication - acts as the gift: Persuasion. Confidence - use of this power grants +1 WP for the scene. Cure Disease - removes a minor ailment (such as the common cold) instantly. Stronger ailments take multiple sessions over time. Detoxify - acts as the gift: Resist Toxin. Dream Recall - allows the user to remember the last night's dreams with utter clarity. Ease Pain - halves wound penalties (lowering -1 to 0). Empathy - adds +2 to the Empathy dice pool. Fertility - increaes the chance of conception greatly and raises the chance of Garou blood to 2 in 10. Heal (areas) - see 'crystal powers' above. Insight - adds +2 to the users Enigmas dice pool for the scene. Luck - allows the user the chance to reroll any single failed roll in a 24 hr period. Meditation - adds +2 to the Meditation dice pool. Mental Clarity - lowers the diff. of all Per/Int/Wits rolls by 1 for the scene. Negativity Shield - protects against negative emotions, adding +2 to all dice pools to resist emotions such as depression and fear, including gifts such as: Disquiet, Curse of Hatred, Song of Rage, True Fear etc. Past Lives - reduces the diff. of Past Life channeling by 1. If the user possesses no Past Life background they gain 1 temporary dot for the scene. Pleasant Dreams - stops nightmares Psychic Shield - adds +2 Willpower to resist controlling/mind reading/mind speech effects. Radiation - halves the effects of radiation exposure/attacks including Balefire. Recall - allows the user to remember one event with complete clarity. Regeneration - heals an extra health level (non-aggravated) every hour. Cannot be active. Soothing - helps fight depression and negative emotion. May be used as a long term treatment for Harano. Spirit World - reduces the diff. for stepping sideways and interacting with spirits by 1 for the scene. Telepathy - acts as the gift: MindSpeak but communication is only one way, and may not exceed a single short sentence (upto 10 words). Vitality - adds +1 Sta (not higher than 5) for the scene, and removes weariness. Warmth - warms the users body to a comfortable level. CRYSTAL LISTING AGATE (Gnosis 6) Red, Orange, Yellow or Brown quartz Confidence Heal (Paralysis, Insanity) Meditation Truth - acts as the gift: Truth of Gaia AMAZONITE (Gnosis 6) Solid light Blue/Turquoise Ability (Art) Empathy Heal (Throat) Vitality AMBER (Gnosis 7) clear Yellow/Orange petrified resin Calming Confidence Cure Disease Detoxify Mental Clarity Radiation AMETHYST* (Gnosis 8) translucent Purple/Lavender quartz Detoxify Dream Recall Heal (Arthritis, Hearing, Bones) Pleasant Dreams Psychic Shield Removes Fleas - if placed in the afflicted's drink, it removes all fleas. APACHE TEARS (Gnosis 3) dark,smoky-translucent, Obsidian pebbles Soothing Note: said to be the tears of grief shed by the Native American women after their loved ones were killed by invading troops. AQUAMARINE (Gnosis 6) clear light Blue/Blue-Green beryl Calming Heal (Toothache, Eyes, Phobias) Meditation Mental Clarity AVENTURINE* (Gnosis 4) translucent dark/light Green quartz Cooling - removes heat from the body, cooling, and calming fevers etc Useful against heat dehydration. Soothing AZURITE (Gnosis 6) solid deep Blue/Blue-Purple Calming Communication Heal (Skin, Throat, Spine) Insight BLOODSTONE (Gnosis 6) solid dark Green with red flecks Confidence Heal (Blood, Heart, Lungs) Vitality BOJI STONE (Gnosis 8) solid round, Gray-Brown disc Communicate with Plants/Animals - acts as the gift: Beast Speech but effects plants as well. Ease Pain Regeneration Telepathy - acts as the gift: MindSpeak but communication is only one way, and may not exceed a single short sentence (upto 10 words). CALCITE milky Yellow, Green, Peach, Blue crystal - Blue Calcite (Gnosis 3) Ease pain - Green calcite (Gnosis 7) Calming Detoxify Heal (Phobias) Mental Clarity Recall - Peach Calcite (Gnosis 3) Soothing - Yellow Calcite (Gnosis 6) Communication Detoxify Heal (Bones) Visual Acuity - lowers the users visual Perception diff. by -1 for the scene CARNELIAN (Gnosis 4) translucent chalcedony jasper quartz Confidence Heal (Sores, Fevers, Rheumatism, Asthma, Blood Pressure) CELESTINE (Gnosis 7) White, clear,cool, light Blue crystal cluster Calming Heal (Eyesight, Hearing, Insanity) Spirit World - reduces diff. for stepping sideways and interacting with spirits by 1 for the scene. CHRYSOBERYL (Gnosis 3) translucent Gold or Green Cat's Eye (not to be confused with Tiger's Eye) Confidence CHRYSOPRASE (Gnosis 6) bright transparent Green chalcedony Confidence Soothing Wits - adds +1 to the users Wits (not above 5) for the scene. CITRINE* (Gnosis 6) clear Yellow quartz Heal (Digestion, Circulation) Mental Clarity Recall COPPER the metal (Gnosis 5) Amplify Thought - increases potency of MindSpeak adding +2 to the users dice pool but increasing the penalty of distraction to -3. Heal (Arthritis, Rheumatism) CORAL - Black Coral (Gnosis 3) Ability (Art/Music) - Pink Coral (Gnosis 3) Empathy - Red/Orange Coral (Gnosis 8) Fertility - increases the chance of conception greatly and raises the chance of garou blood to 2 in 10. Regeneration Warmth - warms the users body comfortably White Coral (Gnosis 5) Olfactory - lowers the users olfactory (smell) Perception diff. by -1 for the scene Soothing CUPRITE (Gnosis 6) deep wine Red Confidence Heal (Blood, Skin, Muscle) DIAMOND (Gnosis 8) clear, shimmering, crystal Amplify Thought - see Copper above Confidence Detoxify Inspiration - acts as the ahroun gift: Inspiration for the scene. DOLOMITE (Gnosis 5) Pink, pastel, milky to clear crystal Soothes Strengthens Teeth/Claws - useful as a treatment for the Metis disfigurement Weak Teeth/Claws. Effects are not permanent and require application after each strenuous use/day. EMERALD (Gnosis 8) clear Green crystal Calming Heal (Epilepsy/Fits, Eyesight) Insight Pleasant Dreams Spirit World - see Celestine above GARNET, RED (Gnosis 7) Detoxify Heal (Arthritis, Inflammation) Luck Soothing Warmth HEMATITE (Gnosis 6) Silver - Grey Metallic Confidence Heal (Blood, Bleeding, Spleen) Mental Clarity - a stone strongly favoured by the Silent Striders. HERKIMER DIAMOND (Gnosis 7) special clear quartz Dream Recall Insight Meditation Spirit World JADE, GREEN (Gnosis 7) solid to translucent Green Confidence Detoxify Heal (Blood, Heart, Lungs) Mental Clarity Vitality - a favoured stone of the Stargazers. JASPER (Gnosis 8) solid Yellow, Orange, Brown, Green chalcedony Calming Heal (Internal organs) Regeneration Umbral Shield - add +1 to all soak rolls in the Umbra. KUNRITE (Gnosis 6) clear Pink stone Calming Heal (Addictions) Mental Clarity Soothing KYANITE (Gnosis 7) light Blue splintery crystal Heal (Glands) Insight Meditation Spirit World LAPIS LAZULI (Gnosis 8) solid medium to dark Blue Detoxiy Heal (Immune System, Nervous System) Insight Meditation Spirit World - the 'Stargate' gem of the Silent Striders LEPIDOLITE (Gnosis 5) solid Lavender to soft Pink, dull, sparkly Calming Heal (Fatigue) Soothing Note: Lepidolite's powers fade after contact with saltwater. LODESTONE (Gnosis 5) metallic Black, natural magnet Ease Pain Faithfulness - if touched to an unfaithful person and activated they will fall over. Mental Clarity MALACHITE (Gnosis 6) solid Grey-Black Insight Regeneration Radiation MOONSTONE (Gnosis 6) translucent with White, Pink,Yellow sheen Calming Insight Mental Clarity Soothing MOLVADITE (Gnosis 6) Greenish to Brown-Black Tektite. Dull outside, deep clear Green inside. Insight Spirit World Note: Molvadite's powers fade when exposed to saltwater. OBSIDIAN (Gnosis 6) solid/translucent Black to Smokey Heal (Circulation, Colon, Stomach, Womb) Negativity Shield Soothing ONYX, BLACK (Gnosis 6) solid, shiney Black Calming Confidence Dream Recall Meditation OPAL (Gnosis 6) White, Black, Dark Blue, Fire Dream Recall Fade - acts as the gift: Blur of the Milky Eye Heal (Infection, Eyesight) Insight Passion - lowers all Willlpower rolls by -1 to resist passionate urges. PEARL (Gnosis 5) Calming Shark Repellent - sharks will not approach within 1yd per activation success. Soothing PERIDOT (Gnosis 6) clear, bright Green/Green-Yellow Heal (Bloodstream, Heart) Negativity Shield Soothing - favoured by the Silent Striders, and Mexican tribes. PYRITE/FOOL'S GOLD (Gnosis 6) Confidence Heal (Blood, Circulation, Intestines, Stomach) Mental Clarity QUARTZ - CLEAR (Gnosis 8) Amplify Thought Detect Poison - changes clarity in contact with toxins Meditation Radiation - BLUE/GREY/LAVENDER (Gnosis 9) Ability (Art/Poetry/Music) Communication Detect Poison Meditation - ROSE (Gnosis 8) Calming Detect Poison Meditation Soothing Radiation - RUTILATED (Gnosis 9) clear with metallic Golden.Copper, or Blue-grey titanium fibres Detect Poison Dream Recall Meditation Radiation Telepathy - SMOKEY (Gnosis 10) smokey, Rootbeer, Chocolate clear crystal Darker ones have usually been radiation treated Calming Detect Poison Fertility Meditation Past Lives Radiation Soothing RHODOCHROSITE (Gnosis 3) solid to clear Pink Detoxify Soothing RHODONITE (Gnosis 4) Pink with Black inclusions Calming Heal (Heart, Joints, Lungs, Throat) Soothing RUBY (Gnosis 6) Red corundum Confidence Detoxify Passion - see OPAL Warmth SAPPHIRE - BLUE (Gnosis 6) Communication Detoxify Heal (Inflammation, Fevers, Nosebleeds) Insight Soothing - STAR (Gnosis 5) Confidence Insight Radiation SELENITE (Gnosis 8) White/clear striated gypsum crystal Calming Heal (Spine) Meditation Mental Clarity Past Lives Soothing SILVER (Gnosis 3) Heal (Inflammation, Fever, Stress) Soothing SMITHSONITE (Gnosis 6) light Blue, Pink, Lavender fuzzy bubbles Communication Dream Recall Meditation Mental Clarity STAUROLITE/'Fairy Cross' (Gnosis 4) Brown/Grey with crosslike extrusions Confidence Luck SUGILITE (ROYAL AZELE) (Gnosis 6) solid Purple Calming Ease Pain Heal (Headache, Stress) Soothing SULPHUR (Gnosis 6) solid/clear Yellow Confidence Heal (Arthritis, Cysts, Lymph, Rheumatism, Sinus, Skin, Syphilis) Mental Clarity Bug Repellent - bugs will not approach within 1yd - favoured by the Silent Striders SUNSTONE (Gnosis 3) Aventurine feldspar with Gold-Orange metallic sheen. Heal (Asthma, Pneumonia) Soothing TIGER'S EYE (Gnosis 6) Yellow-Gold quartz Cat's Eye Amplify Thought Confidence Mental Clarity TOPAZ (Gnosis 7) Golden or Pink/Champagne crystal Ability (Art/Music/Poetry) Detoxify Mental Clarity Soothing Warmth TOURMALINE striated coloured crystal - BLACK (Gnosis 6) Heal Negativity Shield Soothing - BLUE (Gnosis 3) Insight - GREEN (Gnosis 3) Heal (Immune System, Migraine, Stress) Soothing - PINK/RED (Gnosis 3) Soothing - WATERMELON (Gnosis 6) Red/Pink and Green Calming Heal (Migraine, Stress) Soothing TURQUOISE* (Gnosis 9) light Blue/Blue-Green Ability (Art/Music/Poetry) Calming Detoxify Meditation Negativity Shield Radiation Notes: a favoured stone of the Uktena and Wendigo. Turquoise is fragile, losing potency in Sunlight, saltwater, oil and sweat. Chlorine and bleach effectively destroy it. ZIRCON (Gnosis 8) clear colourless Confidence Detoxify Insight Heal (Insomnia) Pleasant Dreams Soothing Note - Man-made Zircon (Cubic Zirconia) is of very poor quality and effect, almost useless.