From: VANDYCEA@SCOBVA.COBLESKILL.EDU Subject: more awakened plants new awakened plants COMFREY: The comfrey plant is a 1 1/2 - 2 foot tall bush that is covered with large long hairy leaves. The flowers are dull white that dry up to leave small black seeds. The root is long and thin, it grows deep into the ground. When awakened the root becomes a powerful mending agent, when pulverized and mixed with water, the paste will heal any broken bones, torn muscles, or ligaments, no matter how severe the break. LICORICE: The licorice plant grows 2 - 5 feet tall, has long thin shiny leaves and grows small grey-purple flowers. The root of the plant is light brown and is quite sweet. When awakened and boiled in water, the root exudes a sweet extract that is then mixed with pure water to form licorice water. When the water is drank (1 pint must be drunk, 1 lb of roots makes 10 pints) it alliviates all pain, game wise the wound penalies are ignored for 1 scene. KELP: Kelp is a long green sea-weed that grows in tropical and sub- tropical climates. When awakened and then dried and powdered, the kelp becomes an intelligence booster. The dried kelp must be inhaled for it to take effect. game wise it adds +1 int for the duration of 1 scene. WILD ROSE SEEDS: The small black wild rose seeds, when awakened and then ground and used in tea, take the place of the purification ritual, Rite of Cleansing. HAWTHORN: This tall thorny plant when awakened becomes a powerfull tool for the Thurge. If formed into a wand or a wreath, the Thurge becomes some what protected from "evil" spirit powers and magickal effects. In game terms all spirit powers and magickal effects are at +1 difficulty for the duration of 1 day. eric