From: jsnead@netcom.com (John R. Snead) Khenshu's guide to survival as a mummy: Rules: IMHO Ka= Gnosis (from Umbra VS) and Sekhem=Qunitessencex10 This means that both can be recovered at Caerns/nodes, this is very useful. Take skill in Awareness, Intuition, and Enigmas, all are really handy. In our game we let mummies take the Arcane, Library, and Node backgrouds from Mage (Dream, Avatar, and Destiny are rather more mage-specific and not appropriate). Node is quite handy. Cultivate Garou friends, they are much tougher than you, and can be most helpful. Also, they can teach you Rites (open caern is good) and let you have access to caerns. Always keep your Ba score at 10 (learn spearate Ba [necromany3]) This way you can visit the umbra, defend the Barge, guide ghosts to rest, or arange to avenge their murder, etc... All this gain you Ba. If you have a Ba of 10, then raising yorself from the dead takes very little time. Once you are alive again you can raise your ba some more. New spells: Hekau: Asking the stone: Level 2, DN: 4, Effect Level: 25 You can reshape any kind of mineral or metal, first you name it, then you add an incantation of control. you can reshape it, cause moving parts to move, etc... Asking the machine: Level 1 DN: 4 Effect level: 20 There are spererate versions for mechanical, electrical and electronic devices First you name the type of divice, then you control it. The device will perfrom any action it is capable of at your command (see the Thaumaturgic ritual machine blitz for details). Animate the unliving: Level 3 DN: 5 Effect Level: 30 You may animate any non-living substance. First you name the substance, thensay an incantation ofanimation and control. Chairs can walk, cloths attack and impede their waerers, vault doors hold themselves shut, etc... Restore the Body: Level 3 DN: 6 Effect Level: 30 This spell restores the body of the target to health. Each sucess restores one body level. Since these spells work only one the body, there is one spell for humans, another for each type of animal, and seperate spells for Kindred and Garou. This spell can heal both poson, disease, an aggravated damage, as well a ordinary injury. Command Spirit: DN: 5 Effect Level: Power of the spirit This spell allows you to command denizens of the umbra, and works just the same as Command animals and command the thinking. There is a spererate name for every class of spirits, air elementals, gafflings, ghosts, pattern spiders, etc... Amulets: Amulet of the pure body: DN: 8 Effect level: 150 Key ingrediants: Carnelian This amulet keeps you in good health. While wearing it you heal one body level/hour, and you are immune to all diseases. This amulet does not protect you from posons, and if you die while wearing it, you do not heal. Necromany: Summon Spirit: Level 3, DN: Power of Spirit/10 Effect Level: Gauntletx2 This spell allows the caster to summon any spirt from the Umbra. the number of sucesses determines the spirits reaction to being summoned. Successes Effect 1 Spirt comes and is initally hsotile 2 Spirit comes quickly, and is neutral in is neutral in its attitude. 3 Spirit comes immediately and is neutral... 4 Spirit comes immediately and is benign. 5 Sprit comes immediately and is friendly. Hedge Thaumaturgy is listed in the Hunters Hunted is really handy to take. Especially since it lets you use kindred rituals (use willpower instead of blood points where indicated).