NEW MERITS AND FLAWS FOR VAMPIRE Cursed Exsistance (6 pt Flaw) by Greg Colvin Any time a roll is made take out one ten rolled with out taking out a botch. This is the opposite of charmed exsistance. Ineffeciant Digestion (1 pt Flaw) by Greg Colvin It takes more blood to refill you blood pool than others. you only get one half the blood rounded up take added to your blood pool. Living flesh (2 pt Merit) by Greg Colvin Your flesh is still alive and will heal itself over time without blood. This will allow to go from bruised to OK in a days time even if the wound was aggravated. It also helps with the sun allowing you to take only half damage from the sun. Multi-task (4 pt Merit) by Greg Colvin With the exspendature of a blood a kindred can do two mental actions in a turn or perform one action twice as fast. Such as read a book twice as fast or perform Lure Flames twice in one round. Restriction (4 pt Flaw) by Greg Colvin Makes the learning of a clan discipline impossible. You can never learn the discipline no matter what you do. This can cause resentment by others in your clan do to the imperfection in you. This can not be taken by Catiffs. Wicked Sire (3 pt Flaw) by Matt Harrison At the time of your embrace, your sire was extremely cruel to you. As a result, you have 3 fewer points to spend in virtues.