Turing Bloodline by Stephen Ironside (ceesi@cee.hw.ac.uk) The members of this bloodline are fiercely dedicated to the rise of computer technology in all forms. Others, especially the Ventrue see them as unruly technofreaks who, despite their unnatural affinity for and love of electronic gadgets, are useful as pawns in the youthful in formation war. Not unsurprisingly, the Nosferatu are unsure where they stand, seeing them as useful allies in information gathering, but as more and more information be comes stored on computer, they fear that the Turing may become a great threat to their bargaining position. The Turing are a most unnatural creation, the founder being a 5th generation Ventrue who tried to break his anachronistic view of the world with a carefully constructed experiment. Infusing his blood with Malkavian blood using strange apparatus, he hoped to gain enough insight into the world to see it in a new light. After several failed attempts, he tried again one night during a thunderstorm. A chance lightning strike flooded his apparatus with large quantities of electrical energy, and transformation occured. As new power coursed through his body, the apparatus overloaded, and when he came round, he found himself in a strange place, filled with neon, energy, and strange creatures, the like of which he had never seen. After much questing, he learned the name of this curious place - the Digital Web - and discovered how to use this new place to his advantage, finding on his way that it was possible to enter and leave the place through electronic equipment, particularly computers. Leaving behind his own clan, who were somewhat shocked by his new outlook, he travelled widely, visiting especially those regions which were contributing heavily to the technological revolution. He left a few Childer throughout the world, under the protection of his former clan, seeding what he saw as a computerised Kindred Information Network. It is this which the Nosferatu fear, seeing it as, at the same time, a threat, and a useful tool in high-speed communication. In the last few years, he has been investigating the 'Internet' from his current home in London, where he calls himself 'Max'. He suspects that there may be many direct access points from there to the Digital Web, and he is determined to prove to the Kindred population that this wonderful innovation should be used as a tool, not treated as a passing fad, or feared as a dangerous weapon. He maintains a number of accesses on the Internet (BBS, FTP, and WWW), and these do contain some information which could be treated as a breach of the Masquerade. However, they are also being used by an increasing number of techno-savvy Kindred as an information exchange and 'talking shop'. His point is becoming more and more strongly proved, and he hopes it is only a matter of time before Kindred Society as a whole appreciate what he has done. Turing Nickname: Neuromancers Appearance: The Turing have many different styles, but all are obsessed with technology, and their Concept will generally reflect this. Haven: Anywhere will do, although they will generally surround themselves with computers and technical looking gadgets. Background: Generally, members of the clan are either fans of the cyberpunk genre, or computer adepts. Character Creation: Concepts are usually some form of technonut. Visionary, Competitor and Thrill-Seeker Natures and Demeanors are common. Mental Attributes are usually primary, though more Physical characters are appearing as the cyberpunk movement grows in strength. Clan Disciplines: Auspex, Celerity, Neuromancy. Weaknesses: Due to their immersion in technology, the Neuromancers have difficulty relating to the outside world. As such, all difficulties in Social Tests are increased by two, and the character may not develop any Social Skills (Empathy, Intimidation, Leadership, Etiquette) beyond that chosen at character creation. Organization: The Turing are highly organized, meeting regularly in the Digital Web, and passing around passwords, programs and the like. Development: While most Kindred use only 10% of their mental potential (as when they were mortal), the Turing have developed the ability to carry data in spare portions of their brain. This Skill is known as Online Storage, and is used to carry all data the Neuromancer uses in the Web. The Skill can never be more than the Intelligence rating of the character, however. Neuromancy * DataScreen: The Turing develops a kind of Heads Up Display upon which data can be displayed from Online Storage as if on a computer monitor. This manifests as computer text/graphics/etc overlaying itself on the real world in the Neuromancer's field of view. ** Databurst: The character be comes able to transfer information to and from Online Storage, either from her memory, her senses, or from a nearby electronic system. To perform the latter, the player must make a Perception + Computer roll with a standard difficulty of 6. If there is a lot of interference or distraction, this may get more difficult. Note that only data can be transferred - programs are a slightly different matter, since they are 'platform dependant'. Also worth noting is what information can be uploaded to Online Storage from memory and senses. The rule is this: if the character can sense it, it can be uploaded. Therefore, if the character has not got Auspex at level 2, she cannot store aura information, even for later analysis by another Turing who does. this is true for all 'extra-sensory' techniques. *** Interface: It becomes possible for the character to operate an electronic device just by concentrating on it. If used with Databurst above, it could, for example, allow a character to control a remote camera, record the output into Online Storage, allowing her to replay it on her DataScreen later. To make the connection requires an Intelligence + Computer roll. The more 'intelligent' the device, the harder it becomes. To give a rough idea, the remote camera would be around a 6, while a top-of-the-line workstation would probably warrant an 8 or 9, depending on it's software. **** Upload: At this point the Turing become able to investigate the electronic realm known as the Digital Web (At this point, the Digital Web sourcebook for Mage be comes invaluble). All Disciplines, Attributes and Abilities remain unchanged by the transition, and function as normal. To make the transition requires an Intelligence + Computer roll against a difficulty of 9, with three successes being required to enter the Web. Most of the rules of the Web apply, with a few differences detailed elsewhere. To leave the Web requires another roll, this time for 'Download'. The system for this roll is exactly the same. ***** Telecode: The Turing can 'write' a program into Online Storage, and transfer it to an electronic device for execution. This can also be used to write software 'on the fly' in the Web, where it resembles spell casting (of the vulgar type, but Paradox is not a problem - vampires are unaffected). To write the code requires an Intelligence + Computer roll, where the difficulty depends on what the program has to do, and to transfer it requires at least one success on a Wits + Computer roll against a difficulty of 9. Note that the Neuromancer does not actually write the program, but visualises what it needs to do. 6. Icon Mask: Similar to Soul Mask, this ability allows the Neuromancer to present a false 'icon' to any program. More specifically, it allows a character to beat an electronic security system. A roll of Wits + Security is required, with the target being an indication of how easy it is to fool the system. 6. Multitask: While normally it is only possible for a Neuromancer to have one telecoded program running at any one time, and it must finish or crash before a new program can be executed. Upon gaining Multitask, though, the character can run as many programs as she has points in Wits. 7. Digitizing: Normally, it is impossible to take real objects into the Web, and while certain objects can be simulated using telecoding (for example, it is possible to create a pistol on the fly), sometimes it is necessary to duplicate an exact object, for whatever reason. This ability allows for that. The object to be digitized must be studied before Upload, and an Intelligence + Computer roll must be made. The target will depend upon how complex the object is. Upon Upload, the object will transfer with the character. When leaving the Web, the item will download also. Any special magickal properties held by the object will not be affected by it being digitized. Note that this digitised object will not count towards the number of running 'programs' that the Turing is carrying. 7. Format: At this level of ability, the Turing becomes able to alter the structure of the Web around her, allowing her to create sectors which conform to her own paradigm. To begin the formatting process, the Turing must spend a point of Willpower, and make a roll of Intelligence + Computer against a target of 6, plus 1 for every format parameter already on the sector (see Digital Web for an explanation of these terms). If the character wishes to place extra parameters on the sector, she must expend another point of Willpower, and make another Intelligence + Computer roll against a difficulty of 6, this time adding 1 for every parameter wanted, with a maximum of 10, of course, in both this and the previous case. Note that making a sector Restricted requires at least one parameter, more if it is a complex protection scheme. 8. Bitstream: This gives the Turing the ability to convert raw data in the Web to 'virtual' Blood Points. While these points are the same as Blood Points, they do not survive Download, so it is important to note which Blood Points are real and which are virtual. Also, it is impossible to have more virtual points than Blood Points, they cannot be used for Thaumaturgical rituals, and it is impossible to Blood Bond another vampire with them. Note that virtual points will be spent before real ones, should a conflict arise. Storyteller's Notes on the Turing Okay, so things have moved on since the first version of the Turing came out, and extensive testing has brought out a number of flaws <?> in the systems quoted, and I felt it was time to redress the balance slightly. Here then is the original systems, plus the new updated notes and observations of the Turing at play: For the Turing to work effectively, I really must recommend the Digital Web sourcebook. It provides an excellent feel for what the Web is, how it changes, and who can be found there. It might not be essential to running the Turing, but it certainly makes live a hell of a lot simpler! Existing Systems There are some systems in Digital Web that relate quite well to the Turing, and some which don't. I'll quickly list those which may be used practically whole (they can be found in Digital Web, pp35-46): Movement in the Web Retrieving Data Unfortunately, the rest require a little modification to allow for the fact that the Turing are vampires, not mages: Attribute Changes Whereas a mage has some Attributes changed during Upload, this does not happen for the Kindred using Neuromancy, as they do fully translate into the Web. Data Weight Where a mage has to carry data (a side effect of his not truly being there), a Turing can simply file it in Online Storage using Databurst. The way of working out what can be carried is this: the character can store as much Virtual Weight as she has points in Online Storage. Damage in the Web If a character should enter a sector which is based around either fire or sunlight (or any other material to which the vampire is sensitive), then they take aggravated damage as normal. Any damage which occurs to the character whilst in the Web is translated to RealSpace when the vampire Downloads. Paradox in the Web A vampire does not generate Paradox, and so will not cause a Paradox Backlash. However, should a vampire get caught in a Whiteout, she is in trouble. With a very successful (3 successes?) Wits + Alertness roll, the player may be able to do something to save herself (for example, a quickly whipped up teleport program which will dump the character to another part of the Web, or a rapid Download). Extra Systems So what else can go wrong? Well: There is a nasty effect called Paradox Burn. Some mages have been known to believe that the Turing are other mages, and have taken them to the Spy's Demise for a drink. If a vampire imbibes raw Quintessence, bad things happen. The 'Pattern' of the vampire becomes strained as raw magickal energy surges through it. The rule is this: for each point of Quintessence that is imbibed by the vampire, it should be treated as one point of Paradox in mages. This must be burned off in Paradox Flaws immediately (see Mage pp243-245 for examples). In addition, the character immediately downloads (make a Download Test). If the character fails the test, they download in an unfortunate location, whereas a botch will have them download in a distinctly dangerous position (hanging off a computerised sign in Piccadilly Circus?)... Also, a distinction needs to be made here. The Web and RealSpace do not coincide. Computer systems link into the Web, but there is no direct correlation between Real and Web Space. Hence, you cannot 'see' into the Real world, without finding an access point for something which is connected to RealSpace and has a way of 'seeing' the area you wish to see. In the Neuromancy Discipline, Interface and Databurst seem to be causing confusion. While you can control a device using Interface, you can only cause it to do that which it can do naturally, within its own limits; hence, trying to use a security camera to read auras will not work, because the camera has no mechanism by which to accomplish that task. Finally, a quick word on programs. Turing programs will only run if the Turing is present in the Web at the time. This was never stated in the systems before, and has lead to a significant number of problems. So I'm saying it now. 'Oh, no!' cry the populace, but wait! For all those who want to run massive search routines, remember - as long as you are in a part of the Web that has no 'day', you can stay there indefinitely. Therefore, if you want to run a 'follow x using this building's security camera computer system' program on someone during the day, you can. The only problem will be (most likely) staying awake while you do it!