From: alberich@iglou.com (Mark Kinney) DHAMPIR Introduction Well, this is finally taking the form I intended. I started on this soon after Hank Driskill's Highlander supplement hit the net, and meant to present this along similar lines, although time considerations forced limitation to a somewhat condensed version, which can be found on the various FTP and web sites that drew from the old vampire-l list. My first exposure to the dhampir was the anime Vampire Hunter D. I found the concept of a child of a vampire being an exceptional vampire hunter a fascinating idea, but there seemed little room for it in the confines of Vampire:The Masquerade. I found out later that it is part of the Balkan vampire lore, however, and self-styled dhampir have been active in the region as late as the 1980s, and with a little research I found a way that such a creature could be made to exist in that beloved game of ours. I made a few other fundamental mistakes, though. Fearing an ultra- powered character in a universe that at the time consisted only of Vampires, Garou, the occasional Mummy and, for those who chose to integrate them, the Immortals, I made the dhampir horribly weak for the job they're supposed to be doing. I hope that I haven't gone too far in the opposite direction with these rules, but with the other character types fully defined now, it should be safe. The fact that the World of Darkness is such a diverse entity now should be a balancing factor. I also have tried to improve the motivation of the dhampir character, making it something other than a monstrous bugaboo for storytellers to spring upon their unsuspecting players. I hope you find these rules useful and enjoyable. Mark Kinney 3 January 1996