From: alberich@iglou.com (Mark Kinney) DHAMPIR Chapter Two The Creation Dhampir are the mortal children of a mortal mother and a vampire father. One of the Kindred can, by various means, become human temporarily, making such a thing possible. The resulting creature is naturally an effective vampire hunter, which automatically makes their lives that much more dangerous. To create a dhampir character, use the creation rules for Vampire: The Masquesrade, with the following modifications. Clan: Only certain clans are viable sources of Dhampir. The preferred clans are Brujah, Gangrel, Ravnos, Toreador, and Tzimisce. The bloodlines that never produce dhampir under any circumstances are the Assamites, Nosferatu, Tremere, True Brujah, Salubri, and Samedi. Generation: Generation is equal to the generation of the father. This is not actual "generation," as will be seen in Chapter 3, but does affect combat ability against Kindred. Disciplines: Dhampir are capable of developing physical disciplines, much as ghouls can, but are also capable of developing the clan disciplines of their father. They also gain the ability to Detect Kindred, which starts at one automatically and is increased by freebie points as a clan discipline, but is not a discipline in itself. The use of this ability is detailed in Chapter 3. Blood Pool: The Dhampir's "blood pool" only decreases by one per day if above ten. Its blood pool is considered equal to that of its father otherwise. Being mortal, the Dhampir automatically starts with a blood pool of 10.