From: arturius@grebyn.com (Brian Burke) Subject: New Bloodline.. Date: Thu, 15 Jul 1993 13:53:13 -0400 (EDT) Here's a new bloodline I've been toying around with...lemme know what you think... ========================================================================= Caantalsay - Children of The Void ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A minor bloodline by Brian Burke for White Wolf's Vampire: The Masquerade. History ~~~~~~~ The Caantalsay bloodline stems from a 6th generation Malkavian who's particular derangement stemmed from a fanatical obssesion with time. This individual, who is refered to as Father Time by other Caantalsay has recently disappeared. It is rumored that he has evoloved to a point where he can gaze into the future as if he were an actual participant and has used this power to gaze upon the final outcome of the Jyhad. What he saw was supposedly enough to drive him deeper into any madness ever known by any other Malkavian. The exact origin of the Bloodline and the date of the first childe created by Father Time is unkown. Though most Caantalsay beleive it was around the time of the Inquisition. Recruitment ~~~~~~~~~~~ Caantalsay usually choose those who have a similiar affinity for time as themselves. Sometimes this includes Historians, Archeologist's, and so forth. Some Malkavian's are rumored to have been taken in and tought Vendaal, but it is said only a Malkavian is capable of understanding the truth behind the mechanics of time. Characteristics, Traits, and so forth ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Caantalsay community is varied. Many though tend to lean toward Mental attributes as their primary. Many Caantalsay have a few levels of History and realted abilities. Many also have the Investigation, Empathy, Performance, and some skill with stringed instruments. Organization ~~~~~~~~~~~~ The Caantalsay still associate with the Malkavian and so tend to be present at their get-togethers. It is rare that a group of Caantalsay will get together, many do not know they are of a seperate Bloodline and would be very shocked if told they were. The majority of Kindred are unaware that the Caantalsay even exist and wouldn't beleive it if they were told. If it could be proved many would pay for their unique services. Never the less, if a Caantalsay is aware that another of his kind is in trouble they will go out of their way to help that person, but of course will expect the same in return. Weaknesses ~~~~~~~~~~ First and foremost the Caantalsay are still tied to the Malkavian clan, therefore they suffer from a mandatory Derangement [PC's choice]. In addition to a chosen derangement the character has an Obsession with time. Also, Caantalsay resent being slaves to time, therefore they are usually too early or too late for appointments, meetings, and such. Disciplines ~~~~~~~~~~~ Clan Disciplines: Vendaal, Auspex, Obfuscate Vendaal ======= Vendaal is the the result of Father Time's effort to manipulate time to his own will. Much to many kindred's surprise he succeeded. Father Time is the only Caantalsay to possess Vendaal at higher than level 5. Vendaal can only be tought to those who are Caantalsay, Malkavian, or somehow have become "enlightened". Daanaalkay - The Language of Time - O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The building block of the Caatalsay Blood line. It is the first thing a Neonate learns. The language of time and madness, only a Caantalsay can hope to fathom any meaning from it. It is a complex system of chirps, whines, and gestures which enable the user to manipulate and channel the waves of time. In written form it is a potpourri of maddening scribbles and lines. In addition to the obvious advantage of having a means of communication only understood by Caantaslay there is also the additonal ability to make small manipulations of time [for example being able to approximate what time it is]. Enhanced Senses - OO ~~~~~~~~~~~~~~~ By expending a blood point the Kindred enhances his reflexes by attuning his vision, hearing, etc to a different wave of time, usually one directly parrelling the current [read: a split second into the future]. This gives the kindred a +1 die on all combat and perception related rolls for the duration of the scene. Other benefits are up to the Storyteller [perhaps this could be use to trick someone into thinking that the Kindred can read there mind??]. Past-Life - OOO ~~~~~~~~~ Due to their close relationship with time, the Caantalsay are able to contact there past lives in a way similar to the Garou. To contact one of their past lives a Caantalsay must roll Vendaal aginst a difficulty of 7, or 9 if contacting someone specific [Caantalsay are better used to zoning in on specific points in time than Garou]. The resulting number of successes is the number of dice a Caantalsay may add to his die pool for a particular skill he posses or does not or how accurate the informatio given is. Glimpse of Yesterday - OOOO ~~~~~~~~~~~~~~~~~~~~ This Discipline allows the user to gaze into the past, whether it be the past of a person, object, or place. In order to activate this power the Caantalsay must expend a blood point and make a Perception + Vendaal roll at a diffculty of 5 modified by how far ago they wish to peer. < 1 Year Ago - 1 < 5 Years Ago 0 5 - 20 Years Ago + 1 21-100 Years Ago + 2 100-500 Years Ago + 3 501-1000 Years Ago + 4 1000 Years + + 5 In order for this to work the user must be holding the object, holding the person's hand, standing on the spot, or so forth. Of course have a chunk of masonry from a building could tell you about a places history. Optionally the number of success could influence how accurate the information is [fun for the ST if the PC botches]. Tapping the Loom of Time - OOOOO ~~~~~~~~~~~~~~~~~~~~~~~~ This power is a special form of Caantalsay divination. Unlike many other forms of divination this power if very precise, providing locations, names, and dates. The divination is a complex system of musical notes and tones and is performed through a stringed instrument. Traditional Caantalsay tend to lean towards violin's, harp's, and such while the more modern prefer electric guitars and other modern stringed instruments. To activate this power the user expends a blood point and concentrates on his question. Then he rolls Manipulation + Vendaal at a difficuly of 8, the number of successes determines how detailed and accurate the outcome is. Question's must be exact and the future is not definite and may be changed. Of course the characters attempts to avoid the future could directly lead to the very events the are attempting to change. The Caantalsay is then guided by the very essence of time as his fingers play out the answer's to his questions. The tone, beat, and such of the music usually matches the outcome of the divination. Specifics can only be interpreted by Caantalsay. =========================================================================