Botanikos Created by Jay Gray (jg260595@hvcc.edu) My sire was a Gangrel and a bastard at that. He saw in me a huge warrior to join his glorius battle. He took my inability to speak as stupidity and he believed my love for nature would instill in me his passion for logger's blood. He was wrong. I stayed with my sire long enough to learn of the species and society I had been abducted into. During this time he attempted to develop within me those disciplines central to the Gangrel clan. He decided to start with fortitude. His method was very simple. My sire beat me every night in order to encourage my vampiric toughness to emerge. I took these beatings until I believed I had learned enough about the Kindred and the Camarilla to survive. After that I hit back and ran. It was while I was living alone in the woods that I realized how different I truly was. I found that I could control the plant life of the forest. I began to suspect the truth then, but it was not until I reached the city and joined vampiric society that I fully realized that truth. I had developed a new discipline. I was the first in a new bloodline. O Tongue of the Dryad: During the years that I spent pursuing my Masters degree I read a few studies on the empathic abilities of plants. It was not until I developed Botanikos that I confirmed these studies. Plants do indeed absorb emotion from those around them. I have, in the past, used this ability to determine who was last near a particular plant or to recieve a general empathic impression of someone currently standing near that plant. It can also be very useful for determing the mood of a room you have just entered or for finding someone who is hiding. Remember, unless someone is particularly talented, obfusgate does not hide the mind from vegitation. System: Feeling for the emotions plants absorb requires no roll, but because the plant's mind is so alien, an Intelligence+Empathy roll against a difficulty of seven is required to make sense of the impressions recieved. One Success: General Impression (happy, sad) Two Successes: Specific emotions of someone near the plant Three Successes: The emotions and glimpses of the cause Four Successes: Emotions last experienced near the plant Five Successes: An impression of the person experiencing the emotions OO Green Thumb: Despite my training in biology and botany I am truly baffled by this ability. Apparently I instill my own energy into a specific plant by focusing the blood within my body. This causes rapid growth, blossiming and healing. By employing this method I have restored near withered plants to full and verdant life and I have caused saplings with a three year growth size to spring from a seed. An interesting note is that I can also make super plants that are much larger than average. System: The plant growth and healing is automatic. By spending one blood point the character can cause spontanious growth and healing in a nearby plant. The length of time it takes to do this depends on how large the plant is becoming. Assume one turn for each doubling in size. Healing a plant takes one turn. OOO Vegimation: What I do with this ability defies scientific explination. I can animate plants. I cannot make vegitation do any task too dramatic such as removing their roots from the ground and walking across the park, but it is still remarkable. I can make tree branches move, vines slither and molds release all their spores at once. System: The character should define what he wishes the plant to do and roll and Manipulation + Empathy roll. The difficulty level should depend on how complex the action is. Making a tree hit someone on the head with a branch is fairly simple and might have a difficulty of six while making the same tree drop all its fruit at once would be harder and might have a difficulty of eight. OOOO Heartwood: This seems to be very similar to an ability possessed by those who have mastered the discipline of Protean. Except, instead of melding with the Earth, I am capable of melding with trees. It is an interesting sensation, to be part of a tree. It is at once very peaceful and oddly alien. It does frighten me a bit, that there are times when I enter a tree I am tempted never to leave again.
System: No roll is needed to use Heartwood. However, every time it is used the character must make a Willpower roll against a difficulty of four. A failure means that he loses a point of humanity. A botch means she is not capable of leaving the tree that night and must wait twenty-four hours to try again at a difficulty level of +1. OOOOO Vegan Vitae: A very old vampire I met once told me that every living creature has the vitae the Kindred need to survive. It is just that plants contain it in such small measures that it is worthless to us. I seem to have overcome this limitation. I can draw sustinance directly from the juices of fruits and plants. However, there are restrictions. I must draw the juices directly from the plant. I cannot go to the 24 hour convienence store and purchase a gallon of orange juice, for example. System: No roll is neccisary to use Vegan Vitae. As a rule, an orange would contain perhaps one half of a blood point, while a three year old tree might contain as much as three. To employ this power the character must actually bite into the plant/fruit and drain all the juices from it.