AARCHID By Brandon Quina (lore@tmgbbs.com) Description This excedingly rare bloodline was formed long ago when a member of an unknown clan (Lasombra is suspected) formed a new discipline, called Webbitis. The members of this clan are almost all in the Sabbat, and tend to be as manipulative as the Lasombra, literally having web's of Intrigue and plots that seem almost Malkavian in their complexity. Their Disicipline is almost unknown outside of their bloodline. Nickname Spiders Appearance Most of the clan are female, though this is in no way universal They favor dark clothing, and a lot of them like leather. Haven They will stay in the pack's communal haven if they are given private rooms, but they prefer their own havens. Backgrounds The bloodline prefers women who are very manipulative and take charge. They also will take men into the clan, but rarely. Character Creation They tend to have professional or political concepts. Their natures are very secretive and take charge. Their demeanors tend to be whatever they can get away with. They usually have a few allies and contacts in the mortal world. Bloodline Disciplines Dominate, Webbitis, Potence Weakness Members of this clan won't so up on film, or on any kind of photo or mirrors. (As Lasombra). They also are very disliked, and distrusted by the kine population and get a +1 Difficulty to all social rolls amoung women. Among men however their appearance goes up by +1, and the men tends to have a hard time concentrating or holding any intelligent conversation. Webbitis Description This discipline gives the Aarchid using it certain spider-like powers. It is almost exclusivly used my Aarchids. * Feel the Air You can feel vibrations on the air, and it next to impossible to surprise you. If anyone approaches within 90 feet of you, make a Perception + Alertness roll with a difficulty of 6. One success tells you that something is nearby, and three or more tells you the direction and distance. There must be an unbroken line between you and the person. ** Spinnerets You can spin webbing from the base of your palm. By spending a blood point and making a dexterity + firearms roll you can shoot webbing up to 30 feet, though it does no damage. You can (but don't have to) detach the webbing from your spinnerets. *** Spider Climb You can crawl up walls, or along the ceiling. Indeed, the center of Gravity seems to shift to make it next to impossible for you to fall. **** Spider's Venom By spending a blood point, and biting someone you can inject a powerful poison into them. You get 4 die of aggravated damage each turn. After the damage is inflicted the target makes a stamina roll at difficulty 8, every success reduces the die you roll for damage next turn. ***** Blood Spider By spending a blood point, a small black widow spider crawls out of your skin, you have full control over the spider, and can even see through his eyes with some concentration. Spider Strength: 0, Dexterity: 3, Stamina: 1 Perception: 1, Intelligence: 1, Wits: 3 Willpower: 3, Health: OK, Squashed Attack: 0, but the same poison as level four, but non-aggravated wounds. Note: Characters must make a Alertness + Perception roll, difficulty 7, to notice spiders on them.