From: nbc2569@dsacg2.dsac.dla.mil ( Christopher L Schneider ) Subject: Psychic Here is my preliminary workings for psychics. L8R, Chris ----------------------------------------------------------------------------- Attributes: 7/5/3 Abilities : 15/9/3 Background: 7 Willpower : 6 Mental Powers: Telekinesis Level 1: Character can perform simple actions such as flipping a switch or knocking over a bottle. Level 2: Character can perform more complex actions such as picking a lock or juggling. Level 3: Character no longer requires an object to strike. The sheer force of the character's mind can punch or squeeze an individual. Level 4: Character has honed herself to the point of causing lesser physical trauma such as locking joints or causing partial paralysis. Level 5: Character now can cause major physical trauma to the point of heart attacks, strokes, or complete paralysis. Telepathy Level 1: Character can listen in on the thoughts of others. Level 2: Character can now see through the eyes of others. Level 3: Character now can forge a mind link with another person, thus knowing what that she is seeing or thinking automatically. Level 4: Character can now send messages directly into the target's mind. Level 5: Character can now with difficulty take control of the target's mind and override their bodies. (i.e. the target's mind is still conscious, but cannot do anything to stop himself) Pyrokinetics Level 1: Character can create a small flame within 10 feet of herself. Level 2: Character can control a small fire within 25 feet of herself. Level 3: Character can create a large flame within 75 feet of herself. Level 4: Character can control a large fire within her line of sight. Level 5: Character can encompass her body in fire while causing no damage to herself in the process. Location (requires a token from the target) Level 1: Can locate the person within 50 miles of the character. Level 2: Can locate the person within 100 miles of the character. Level 3: Can locate the person within 1000 miles of the character. Level 4: Can locate the person anywhere on Earth. Level 5: Can locate the person anywhere including the Umbra. Necropathy (friendly interaction with dead) Level 1: Can hear/understand deadspeak. Level 2: Can converse with the dead. Level 3: Can be possessed by the dead. (gaining skills temporarily) Level 4: Can serve as a link for the dead to voluntarily raise their bodies and animate them. Level 5: Can rebuke the dead raised by another Necropath or Necromancer. Necromancy (unfriendly interaction with dead) Level 1: Can feel the dying emotions of a corpse. Level 2: Can extract the dying thoughts of a corpse. Level 3: Can extract any thought of a corpse. Level 4: Can re-animate a corpse and compell the spirit to again animate the corpse. Level 5: Can rebuke the dead raised by another Necromancer or Necropath. Guardian Angel Level 1: Character can sense danger in the area. Level 2: Character can dodge non-missle attacks by an opponent. Level 3: Character can dodge non-missle attacks by multiple opponents. Level 4: Character can dance through a minefield and survive. Level 5: Character can dodge bullets. (Spiderman eat your heart out!) Closed Mind Level 1: Can conceal conscious thoughts from psychic attacks/probes. Level 2: Can conceal subconscious thoughts. Level 3: Can conceal autonomous functions. (see Telepathy & Telekinesis) Level 4: Can falsify information for psychic probes. Level 5: Can backlash psychic attacks. (see Telepathy & Telekinesis) Precognition Level 1: Can read the lifelines of individuals (length of life, general path) Level 2: Can foretell who will come in contact with an individual Level 3: Can foretell major events Level 4: Can foretell general details of major events Level 5: Can foretell exact details.