Predator: The Hunt By Charles W. Plemons III (nosferatu@premiernet.net) Author's Note This work is based on the films Predator and Predator II and the novels by Dark Horse Science Fiction. No doubt, those who have only seen the films will find differences in what is stated here. Also, this work is designed to work with one of my previous papers, Aliens: The Breeding. To understand the Predators, one must also understand the Aliens, as the two are greatly intertwined. Known History Encounter One Cambodia, 1987, a unit of American Special Forces encounters a large bipedal alien. This alien proceeds to hunt down and kill most of the SpecWar unit, until killed itself by Major Schaefer. The major and a female hostage are the only survivors of this being's rampage. Before dying, the creature activated an explosive that destroyed around 200 acres of rain forest. Major Schaefer reported that the creature had advanced technology, with the ability to bend light so as to appear translucent. It used laser weaponry and knives. The predator seemed to ignore those it did not perceive as a threat, such as the unarmed female. Encounter Two Los Angeles, 1997, a second predator begins hunting the armed elements of the L.A. society: examples, gangs, police, armed subway passengers, etc. This alien seemed to use somewhat different weaponry than those used in Cambodia, instead wielding spears, nets, and boomerang-like blades. This predator was destroyed by a police officer, Mike Harrigan. It tried to activate an explosive device like the one used in 1987, but Officer Harrigan stopped it. He chased the alien to its ship and killed it. However, the ship contained a dozen other aliens. Instead of killing him, they gave him a trophy, a flintlock pistol of Earth origin marked 1750. Other Encounters After the great war against the Xenomorphs (see Aliens: The Breeding), man once again encounters the predator aliens. These aliens were spreading the infestation of Xenomorphs, and then hunting them for sport. When things get out of hand, they are aided by a human named Machiko Noguchi. She is accepted into the predator society due to her fighting prowess. The Predators The aliens called Predators are known in their own tongue as Yautja. The Yautja are a reptilian race of hunters. Their society revolves around hunting and combat. They also have a bizarre sense of honor. Anyone able to defeat one of them is looked on with great respect. Physically, the Yautja are larger and taller than adult humans, standing at least seven feet tall. Females, who have not been seen by man, are even larger. The female Yautja are known to occasionally throw their mates during moments of passion. Yautja have a reptilian skin of mottled red, green and yellow patterns. Like humans, they have two arms, two legs, and two eyes. Their mouths have four mandibles around them, much like a set of lips. Children appear as smaller versions of the adult and a male will typically father seventy or more "suckers" in his lifetime. Yautja have long hair that is braided into dreadlocks in an extremely painful ritual taking months to perform. Any Yautja exhibiting pain during the process is forced to endure it again. Yautja young are trained by the elder warriors known as Leaders. All Yautja travel in packs with a Leader until they become Blooded. A Blooded warrior is one who has survived a Hunt against the Kainde Amedha (their name for the Xenomorphs, literally translated: Hard Meat). After such a Hunt, the survivors have the emblem of their Leader etched into their forehead and skulls with Xenomorph thwei (blood). They are then adults in society. Ships of Blooded warriors travel the galaxy in search of the ultimate sport. They will Hunt anything that will put up a fight, and thus, their favorite prey is Kainde Amedha and Oomans, as they call humans. Oomans, or Soft Meat, are they most challenging of all their prey, as they are clever and shoot back. The Hunt Life consists of two things for the Yautja: hunting and breeding. The Hunt is sacred. In fact, it is much like a religion, and the methods of Hunting and combat are known as the Path. It has very specific rules that are to be followed. It is dishonorable to Hunt something that is not a threat to you. The Yautja will generally ignore unarmed Oomans, especially women. If a person is skilled enough to be dangerous without weapons, the Yautja will be more than happy to fight. Of course, they consider a Kainde Amedha is dangerous anytime. The older the predator, the less likely it is to use firearms. Any Yautja can shoot something to death. It takes a real warrior to kill its prey with knives and bare hands. For the same reason, not all Yautja use their stealth suits. The truly brave (stupid?) Hunt the Xenomorphs with only their bladed gauntlet. Yautja will make good Hunting by stocking an area. They will capture a Xenomorph Queen (no easy feat) and harvest the eggs. These eggs are then scattered in an area with suitable hosts. After a few days, the Yautja will come in and hunt down all the bugs. With the known penchant for survival that the bugs possess, this results in the inevitable spread of aliens around the galaxy. Beings of other races who prove themselves worthy on a Hunt may well be accepted into the Yautja society. Such adopted beings are Blooded like a normal warrior. Of course, many Yautja, especially the young, resent the fact that a non-Predator runs with them. Prepare to be challenged . . . often. A Yautja's status and pride is measured in the power of the creatures it Hunts. The Yautja claim the skulls of their prey as trophies. Such trophies are treated with great respect and they are polished and displayed in the home of the Yautja. The trophy skull of an Ooman is the centerpiece of any collection. The highest insult in Yautja society is to be killed by another Yautja who then smashes your skull rather than claim it as a trophy. It is a way of saying you were not worthy. This is a tremendous dishonor to the family and Leader of the Yautja thus killed. On the converse, it is a great honor to have your skull displayed by your killer, as it shows they considered you worth Hunting. Abilities and Characteristics Thermovision: The Yautja see in patterns of heat. Living beings are seen as bright yellow and red objects. If a being can hide its heat signature, it is in effect invisible to the Yautja. Thick Skin: The Yautja in Predator II takes a couple of shotgun blasts at point blank range. This seems to indicate a thick resilient flesh. Assume they have a natural armor rating of 2. Neutralizing Blood: The thwei (blood) of the Yautja is a natural neutralizer to the thwei of the Kainde Amedha. Instead of the normal 5 points of acid damage inflicted by the Xenomorph ichor, Yautja take only 2 (which can be soaked as normal). Pain Threshold: Due to their vicious upbringing, the Yautja are better able to handle pain than other creatures. Thus, they have health levels as such: OK, OK, OK, OK, -1, -1, -2, -2, Incapacitated. They heal at the same rate as a human being. Temperature Resilience: The Yautja only show up on Earth during extreme heat spells. They seem to prefer temperatures of 100 degrees or more. To what extremes they are capable of surviving in is unknown. Yautja Technology The Yautja are years beyond 20th century man. Whether they made this technology themselves or stole it is unknown. Most of their developments are designed for war, but they do have space ships capable of interstellar travel. Most of their weaponry is made of a strange, unearthly material they call dlex. Dlex is lighter and tougher than steel. Please note that dlex does not inflict aggravated damage. Weapon Difficulty Damage Blade Gauntlet 6 Strength + 2 Telescoping Spear 7 Strength + 3 Smart Disc 6 Strength + 3 Razor Net 8 Special Shoulder Cannon 6 8 Burner 7 Special Blade Gauntlet: The Yautja have a retractable dual-bladed gauntlet much like the claws of Wolverine. This gauntlet is grooved to allow the thwei of the Kainde Amedha to flow away from the hand. Telescoping Spear: A two foot tube that telescopes outward to seven feet. The ends are tipped with deadly barbs. This spear is used in melee combat, and may be thrown as well. When thrown, it accelerates itself towards its target. Smart Disc: Like a guillotine frisbee, this hand-held blade may be thrown or used to slash. Much like a boomerang, it returns perfectly to the hand of its owner. Razor Net: This handheld device fires a wire net towards its target. This net is razor sharp and inflicts damage on those pinned beneath. It inflicts three points of damage upon impact (soakable). For every turn that an entrapped being struggles, it takes damage equal to its Strength + 2. The net is only large enough to entrap one roughly man-sized creature. It fires with enough force to pin a creature against a wall or thick column. Shoulder Cannon: A shoulder mounted laser cannon with a red beam targeting system, this weapon is often discarded by older warriors. For those who choose to use it, it can fire 30 blasts before having to recharge. This laser cuts through kevlar and similar types of armor with ease. Ignore armors of this type. Burner: A weapon never used in the movies, this is often carried by Yautja on bug Hunts. It is a handheld flame thrower. Each can fire five times before being reloaded. Each blast is equivalent to a blast of napalm. War Helmet: The great masks of the of Yautja enhance their vision, allowing them to see in other spectrums such as infrared. This takes time to adjust though. It can present a harsh surprise to those who believe themselves invisible to the predator. Shift Suit: Known as 'awu'asa' to the Yautja, the shift suit allows the wearer to bend the rays of light, in effect becoming translucent. Add 5 to the Stealth dice pool of any wearer of an active shift suit. This only affects vision. It in no way dampens the sound or reduces the smell of the predator. Creature who rely on something other than sight will not suffer this penalty (i.e. the Kainde Amedha have no eyes). Mass Explosive: Worn by both Yautja in the films, this device can destroy everything in a 200 acre radius. This is not worn in the novels. Anyone in the blast radius will take 27 points of soakable fire damage. Medical Kit: Vital to anyone who lives on combat. The medical kits of the Yautja include lots of bladed instruments, fire sources, drugs, powders, and lots of disgusting items. With these, they are able to cauterize wounds and stop bleeding. They can even extract bullets from their own bodies, albeit painfully. A Yautja with a med kit and a little time can stop the most serious aspects of their wounds. In Predator II, the Yautja used his kit to stop the bleeding from the stump of his severed arm. The process seemed agonizing, but it allowed him to continue. Using a med kit, a Yautja may heal a single health level of wounds (Medicine roll, difficulty 7). Combat Please note that the Yautja have no natural aggravated attack. Use in the World of Darkness The movies take place here in the 20th century, while the novels take place far in the future. Thus, a modern predator chronicle is highly possible. As much as the Yuatja enjoy hunting humans, imagine their ecstasy fighting the supernatural. Kindred: Vampires would be prime targets for the Hunters, as they are tougher than most any human. Ghouls are in the same boat. A vampire who does not have a full blood pool will be quite cooler than most people, thus harder for the Yautja to see. Impose a one point penalty to the Yautja trying to fight such a hard to see target. Changing Breeds: I can hardly imagine a better foe for a Yautja than a crinos werewolf! Wraiths: The wraiths are beyond the ministrations of the Yautja. Fomori: The Wyrmspawn are prime targets for the Hunters, as they are beyond human. Immortals: Immortals have much to fear from the Yautja. The fact that they carry swords and are experts with them makes them prime targets. Keep in mind the fact that the Yautja keep skulls as trophies, so an Immortal killed by a Yautja will be decapitated! Xenomorphs: The Yautja could make an unexpected ally in a war against the bugs. It may even result in some characters becoming Blooded. Never mind the fact that the Yautja are probably the ones who started the alien infestation. Mages, Changelings, Mummies and Gypsies: They are seen as normal humans. If perceived as a threat, they will be killed. If not, they will be ignored. Player Character Yautja No doubt, somebody is reading this and wanting to play one of the predators. This can be done, but there are some inherent problems with doing so. Yautja do not speak any human languages. They are great mimics, but they cannot make all the same sounds as the human mouth. Thus, chronicles using Yautja and earthlings will be ackward as far as communication goes. However, if this does not dissuade you, here are the rules. Yautja physical attributes are naturally much higher than humans. Thus, their initial point allotments reflect this. A male Yautja's maximum Strength and Stamina is 8. All other attributes have a maximum of 5, except for Appearance, which is automatically 0. Build a Yautja character with a 15/7/4 attribute allotment. A male's upbringing and training is combat based, thus Primary abilities must be either Talents or Skills. Their ability allotment is 22/20/6. They also have 20 Freebie Points. They also have 5 points to distribute among Backgrounds. Appropriate backgrounds include Fame, Contacts, Allies, and Leader (treat just like Mentor). These point values seem high at first glance, but keep in mind that the Yautja have no supernatural powers. Their danger comes from their natural attributes and physical training. This keeps them more equal to the supernaturals in the World of Darkness. The Yautja are not human, and thus they do not have a Humanity rating. Instead, they have a rating in Path. This is their dedication to their hunter society and code of ethics. Their are rumors of a renegade Yautja clan that do not follow this code. Path Hierarchy of Sins 10 Using anything other than one's bare hands in a Hunt unless training the Young Yautja. 9 Using firearms or burners in a Hunt unless training the Young Yautja. 8 Failing to practice combat skills on a daily basis. 7 Passing up the chance to Hunt extremely dangerous prey (i.e. Kainde Amedha or Oomans). 6 Showing cowardice, fear, or pain. 5 Passing up the chance to Hunt moderately dangerous prey. 4 Accepting one less powerful than oneself as a leader. 3 Hunting those not worthy or a threat. 2 Backing down from a fight. 1 Losing face in Yautja society. Statistics Blooded Warrior Physical: Strength 7, Dexterity 4, Stamina 8 Social: Charisma 2, Manipulation 2, Appearance 0 Mental: Perception 4, Intelligence 3, Wits 4 Talents: Alertness 4, Athletics 4, Dodge 3, Mimicry 3, Throwing 2, Intimidation 5 (Physical), Brawl 6 (Street Fighting) Skills: Survival 4 (Tropical), Stealth 3, Blind Fighting 2, Hunting 4, Tracking 4, Melee 6 (Spear, Gauntlet, or Disc), Firearms 4 (Shoulder Cannon, Razor Net, or Burner) Knowledges: Yautja Language 5, Medicine 1, Science 1, Military Tactics 3 Willpower: 8 Path: 7 Young Warrior Physical: Strength 7, Dexterity 4, Stamina 8 Social: Charisma 2, Manipulation 2, Appearance 0 Mental: Perception 4, Intelligence 3, Wits 2 Talents: Alertness 3, Athletics 4, Dodge 3, Mimicry 3, Throwing 2, Intimidation 5 (Physical), Brawl 5 (Street Fighting) Skills: Survival 4 (Tropical), Stealth 3, Blind Fighting 2, Hunting 4, Tracking 4, Melee 6 (Spear, Gauntlet, or Disc), Firearms 4 (Shoulder Cannon, Razor Net, or Burner) Knowledges: Yautja Language 5, Medicine 1, Science 1, Military Tactics 2 Willpower: 8 Path: 6 Leader Physical: Strength 7, Dexterity 4, Stamina 8 Social: Charisma 2, Manipulation 2, Appearance 0 Mental: Perception 4, Intelligence 4, Wits 5 Talents: Alertness 4, Athletics 4, Dodge 3, Mimicry 3, Throwing 3, Intimidation 5 (Physical), Brawl 6 (Street Fighting) Skills: Survival 4 (Tropical), Stealth 3, Blind Fighting 3, Hunting 4 (Kainde Amedha, Ooman, or other favored prey), Tracking 4, Melee 7 (Spear, Gauntlet, or Disc), Firearms 3 Knowledges: Yautja Language 5, Medicine 2, Science 1, Military Tactics 3 Willpower: 9 Path: 10 Female Physical: Strength 10, Dexterity 4, Stamina 8 Social: Charisma 2, Manipulation 3, Appearance 0 Mental: Perception 3, Intelligence 3, Wits 3 Talents: Alertness 3, Athletics 2, Intimidation 5 (Physical), Brawl 3, Dodge 1, Mimicry 3 Skills: Survival 3, Stealth 2 Knowledges: Yautja Language 5, Science 1, Medicine 2 Willpower: 8 Path: N/A (Females do not follow the Path)