From: djwilson@tcp.co.uk (Duncan Wilson) Subject: The Cenobites LEVIATHAN AND THE CENOBITES --------------------------- HISTORY ------- During the time of the Second City, the power of the Weaver was low compared to that of the Wyld and the Wyrm. The Wyld had vast tracts of what was to become America to itself and the Wyrm's agents, the vampires, were steadily growing in power. The only humans who sought any kind of order that appealed to the Weaver were under the influence of the Kindred. In order to attempt to counter this inbalance in power at the time, the Weaver attempted many strategies; one of these was Leviathan. It was created as a spiritual entity which could create minor realms under it's control and extend it's influence from there to help it's servants on Earth. It's purpose was to help the humans break free of the vampires. It failed. Shortly after it's creation, it was attacked by the forces of the Wyrm and then the Wyld. It was believed to have been destroyed and the Weaver eventually broke the power of the Second City by creating internal discord among the kindred. Leviathan did, in fact, survive the attacks, but only just. It took many centuries to reform itself and many more to gain any sought of power. However, it had been permantley tainted by the Wyrm and Wyld, and it's goals had altered significantly. It now believed that the major source of chaos in the world was the flesh, and those pleasures associated with it. It believed that humans should be able to ascend to a higher state, where they could bring order to their flesh, and replace pleasure with pain, a more clinical and ordered sensation. During it's years of rebuilding, Leviathan developed a method of allowing it's followers to achieve the required state of being. This method involved carving a pattern into the flesh and/or soul of the being so that Leviathan could empower them. This pattern was different everytime and was named a Lament Configuration. During the time of the Roman Empire, Leviathan re-emerged from it's slumber. It had created several realms (Malkuths) from which it could extend it's influence and a group of beings to help it called the Cenobites. It utilized a series of keys (Kethers) to allow the Cenobites to summon more humans. These either become servants on Earth or 'worshippers', turned into Pillars of Nephesch or consigned to their own personal Hells. Leviathan quietly grew in strength due to the power absorbed from his 'worshippers' and slowly extended it's influence. However, it quickly realized that all the other powers had taken over the Earth and, afraid that it would suffer the same fate as before, decided that it should try to limit it's expansion so that it could remain relatively unnoticed by everything else. This has remained the same up until the current time. SERVANTS OF LEVIATHAN --------------------- GENERAL All the servants of Leviathan have several things in common. The creation process involves the empowering of the being using the Lament Configuration. The carving of the Configuration is a terrible process which strips the being of any previous morals and imposes Leviathans own's rules and beliefs on their mentality. All the servants have their own set of rules. Leviathan was created by the Weaver and hence is bound by a sense of order. The influence of the Wyld has meant that his manifests as a series of rules laid down to it's servants. The amount of laws given to the highest ranks of cenobites, the Magister and Geburah, are so conflicting and numerous that it needs a warped intellect to be able to survive day to day without breaking Hells rules. CENOBITES: MAGISTER These are the cenobites who are in charge of each individual Malkuth. They answer only to the shard of Leviathan that inhabits their realm. They have control of who becomes cenobites and servants in their particular Malkuth and the shape that the Malkuth takes. An example is Pinhead, who was answerable only to the Diamond shaped shard of Leviathan who inhabits his particular Malkuth. He has shaped the Malkuth to appear as a Gothic, stone labyrinth, and he would have chosen the other cenobites. Even the form the Kether used would have been his choice, though he uses the same one as summoned him. CENOBITES: GEBURAH These cenobites are created by Leviathan and are nothing to do with the Magister's. They are not confined to one Malkuth and are normally created to either enforce the rules or to fight on Leviathan's behalf in the Deep Umbra. From the film's, the example was the Doctor from the second film, who was specifically created to punish Pinhead for breaking the rules of Hell. CENOBITES: CHEZA These are the cenobites created by the Magister to aid him in running the Malkuth. From the films, these are the other three who make up the quartet that Kirsty encounters. QLIPOTH These are constructs, created from destroyed souls and flesh, who act as guardians on the Malkuth. They can take any shape or form and respond solely to the Magister. BERASHITH They are the servants of the Magister, who guard the Kethers on Earth and 'aid' would be worshippers of Leviathan to achieve glory. The bearded man whon follows Kirsty and rescues the Kether from the fire at the end of the first film is an example. PHRIXUS They are miscellaneous followers of Leviathan who live on Earth. They obey one Magister and help Leviathan to fight it's subtle battles on Earth, destroying the Wyrm and Wyld and fighting to help Leviathan's views become more prevalent. Their work has recently included the move to make 'S&M' more acceptable, and the Middle East is another favorite hunting ground of theirs. MALKUTHS AND KETHERS -------------------- Malkuths are the personal realms of Leviathan. They are found in the Deep Umbra. Each Malkuth has a splinter of Leviathan contained within and is ruled by a Cenobite Magister with several Cenobite Cheza as assisstants and many Qlipoth as guards. Malkuths are powered by the suffering of those inside. It will house many Pillars of Nephesch (see later) which fuels Leviathan. There will also be a number of personal hells. Those which have annoyed the Magister will have a part of the Malkuth dedicated to making their existence as sweet as possible for the attendant Cenobites. Every Malkuth appears very different. They are formed by the ruling Magister in whatever image she wishes and she can change it at any time. They all, though, have a highly oppressive atmosphere, giving an impression of suffering to all those that visit it. However, due to the type of being chosen to be a Magister, they also tend to be arranged in a logical manner. At the centre is Leviathan. The particular appearance of Leviathan will normally bear a resemblance to the style of Kether employed by the ruling Magister. To make sure that all the attendant Cenobites are fulfilling their duties, Leviathan absorbs all their memories whenever they are near its presence. It returns those which it approves of the most to act as guidance for the future. Although this is extremely distressing for any visitors, Cenobites actually enjoy the procedure because they get to relive their greatest triumphs purified of any extraneous background. The Malkuth not only powers Leviathan, but also the very realm. The power is represented by two factors. Firstly, all Ruachs within the Malkuth will have a reduced power cost, from -1 to -10 depending on the power of the Malkuth. Also, half the power cost reduction is also a bonus modifier to the skill roll for the Ruach. It is very dangerous to take on the Cenobites on their own turf. The only standard way in to these realms is either by locating it within the Deep Umbra, or by activating a Kether. Kethers are held by the Berashith who serve the particular Magister. Each Kether can take on any form, though they usually stay in one particular fashion for some time. They can only be solved by a desire to open them. They take the form of a puzzle designed to bring out the attribute less used out of the two Leviathan desires, Pain and Order. For those seeking new sensations, in could be a complex mental puzzle such as a puzzle box; for a crossword buff it could be a simple puzzle with clues designed to make him commit acts of suffering eg 1 down: the taste of flesh. No matter the design, it is only when the desire is strong enough that the Kether opens. It may take a long time to open a Kether, but once open there is a path from the being to the Malkuth until the puzzle is unsolved. While this path is open, any Cenobite may open a gate from the Malkuth to enjoy the being. It is possible that more than one person is in the area while the gate is open. Leviathan has many complex and conflicting rules about which of these may be taken as well. Many a hunter has believed she knew how to get around the Cenobites only to find she was mistaken, and paid the ultimate price, fueling Leviathan. There is only one way to escape from a Malkuth. A physical representation of suffering must make contact with something of value to the captured being, which is usually the place where she made the leap to the Malkuth. The most strong willed have been known to send visions to those close to them in order for this to happen, but that is only if they are in a hell rather than consigned to a Pillar. Even once escaped, there are problems. There is always a taint on the being due to her capture and torture, though this changes with the escape so it is more difficult to track down. Also, if they have been consigned to a Pillar, then there is no body for them to escape in, and one must be created by repeating what happened to allow the initial escape. RUACH ----- These are the powers of the followers of Leviathan. They are all powered by the Lament Configuration carved into them all. Each power has a associated skill which must be bought separetely and a power cost which is paid for by the suffering currently contained within the Shivadarshana. There are five patterns that form the Ruach gained from a Lament Configuration, and five powers contained within each pattern except for Magisters and Geburah, who have the Core Pattern at a higher level and can use the higher Ruach's. All the Ruach's should be personalised for the specific follower. The Cenobites have a great presence and style about them, and their powers should refect this. To take Pinhead as an example everyone should be famaliar with;his Rending the Flesh is the fish hooks on chains; his flesh has been sculpted in the classic gridded head; he insists that all his Cenobites adopt a blue skin; whenever an equivalent of Leaving the Realm is done in the films, you see the lights penetrating the slats in the walls. These all add to the personality of Pinhead, and any Followers created should have an equally personal style. SHIVADARSHANA This is the capacity of the Followers Lament Configuration to contain pain and suffering. It can be refueled by Leviathan itself in a Malkuth or using a Ruach to fuel it. DURATION TABLES Table 1 Table 2 Duration Duration S 1 5 minutes S 1 1 round u 2 1 hour u 2 5 rounds c 3 1 day c 3 1 scene c 4 3 days c 4 1 hour e 5 1 week e 5 3 hours s 6 1 month s 6 1 day s 7 3 months s 7 1 week 8 1 year 8 1 month 9 10 years 9 3 months 10 Permanent 10 1 year MODIFIERS TO RUACH SKILL Aura of Local Area -2 to +2 Distraction +1 Extra Time -1 to -2 CORE PATTERN Level 1: Empower Configuration Cost : N/A Dur. :N/A This allows the power to be gained. The follower absorbs the suffering from those around him, for example 'helping out' at a car wreck. A skill roll is made every hour, at a difficulty given by the Storyteller depending on the extent of suffering surrounding the Follower at the time. Every success refuels the Shivadarshana by one a point of power. Level 2: Overcome Flaws in the Flesh Cost : 3 Dur. :Table 2 This removes the wound penalties from the Follower (See later). The penalties are only there due to the flesh being unable to perform its functions. This places a configuration over the flesh so that if the flesh is weak, the configuration will perform instead. This will appear very strange for some wounds, even filling in a portion of arm to connect a hand to the rest of the body. Level 3: Enhance Configuration Cost : 5 Dur. :Table 1 Every thing that is the Follower is contained within the Configuration carved into her. This Ruach lets power flow into the configuration to boost the attributes of the Follower. The skill roll is dif. 6, every succ. providing a +1 to an attribute of the Follower's choice. Level 4: Absorb Suffering Cost : N/A Dur. :N/A The Follower can now refuel her Shivadarshana directly by torturing a being, and absorbing it's suffering directly. The skill roll is 8 for no permanent harm to the being, 6 for a permanent derangement, and 4 for death to the being; this can be modified for extra time spent, or if the Follower has to hurry. Every succ. refuels three points. Level 5: Empower Area Cost : Var. Dur. :Table 1 Power can be given to an area to give it the property of a Malkuth in reducing the cost of Ruach by giving it an aura of suffering. For every 5 spent, the area has 10m radius and a reduction in cost of 1. For every 10 spent, the area also has a -1 modifier to all Ruach skill rolls. The skill roll is dif. 6 to enable the suffering to stay in the area rather than dispursing. MIND PATTERN Level 1: Assess Worshipper Cost : N/A Dur. :Table 2 This Ruach allows the Follower to scan the mind and body of a being. It can allow study of an aura, emotional patterns and anything unusual about the body. It finds awakened beings, spells on bodies, taints of Wyrm, Weaver or Wyld and most other effects. It's main use is for assessing potential 'worshippers', to see if they are fit for the task, though also very useful for general spying. The detail of infomation is dependent on the number of succ., and the difficulty is 6 normally, though the Storyteller may modify it. It takes the form of an enhancement of the Followers vision. Level 2: Persuasion Cost : 1-3 Dur. :Var. The Follower can now start to effect other minds. She can implant suggestions, or charm someone. The duration and strength of the effect are variable. The Follower states the effect she is trying for, then the Storyteller assigns a difficulty for the skill roll; 3 succ. are required for the effect given. For example, a minor charm on a doorkeeper in order to gain admittance is dif. 4, whereas the sama effect on a bankmanager would need to last a scene, so is dif.6. This is resisted by willpower dif. 8. Level 3: Free One's Own Mind Cost : 3 Dur. :Table 2 The Follower can now effect her own mind to such an extent that she concentrate on multiple items at the same time. Every succ. on a skill roll dif. 6 grant's the Follower an extra item of thought. This can allow multiple Ruach's to be utilised in the same round, though every action is simultaneous, and so they cannot be dependent on each other. Level 4: Invasion of the Mind Cost : 5 Dur. :1 Scene The Follower is able to invade another beings thoughts. The dif. is 6 for the skill roll, resisted by the opponents willpower dif. 8. The number of succ. scored over the opponent determines the depth of invasion from surface thoughts (1 succ.) to complete knowledge of the opponents entire memory,(5 succ.) and even knowledge of the subconsciosness and past lives (10 succ.). Level 5: Worshipper's Dreams Cost : 5-10 Dur. :Table 1 The Follower can alter people's thoughts. This can vary from placing illusions in peoples perceptions, altering their dreams, destroying their memories and even altering their natures. The difficulty is completely up to the discretion of the Storyteller, and is resisted by the person's willpower dif. 8. PATTERN OF THE FLESH Level 1: Flesh Sculpture Cost : N/A Dur. :Perm The Follower can begin to sculpt her own flesh into something more satisfying for her. This can include slight tatoos on the shoulders or removing a scar on the hip, upto replacing the eye with a video camera, or severing the vocal cords with barbed wire. This only ever has a cosmetic effect in game terms, so that the voice is no different and the Follower could not see in infra-red with the camera. The skill roll is at a dificulty set by the Storyteller, though good, original ideas should be rewarded by lower dificulties. A few succ. will mean that something is slightly wrong with the sculpture, whereas a failure means the attempt was aborted and a botch is left to the Storyteller. Level 2: Reformation of the Flesh Cost : 1 Dur. :N/A This allows the Follower to reform any wounds that she has taken. The skill roll is dif.6 for normal, dif.8 for aggravated. Multiple attempts may be made to heal the same wound, though each succesive one is at a +1. Each success heals 1 wound level .Botches cause the aggravated damage equal to the no. of ones. Level 3: Transformation of the Flesh Cost : 5 Dur. :Succ. Days The Follower can create another image which she can change into, swapping between forms as long as the Ruach lasts. The skill roll is dif. 6 for a standard form, dif.7-9 for unusual forms (werewolf, bird) and dif. 10 for a copying someone else's image, though rough approximation are easier. The difficulty of all Ruach's while in the altered form is increased by 2 due to a warped Lament Configuration. Level 4: Ignorance of the Flesh Cost : N/A Dur. :N/A The Follower can warp her configuration so quickly that it can ignore damage eg. when Pinhead spits out the bullets in Hell on Earth. The skill roll is dif.6 for normal and dif. 8 for aggravated or mental, each success preventing one point of damage. Level 5: Creation of the Flesh. Cost : 30/10 Dur. :Perm/Succ. Days The Follower can slowly warp flesh so that she can create a Qlipoth. The rules are left completely up to the player and Storyteller involved, although rules are given later for standard Qlipoth. The Follower can also perform the above Transformation of the Flesh on another being now. REMOTE PATTERN Level 1: Weaver Taint Cost : 10 Dur. :Perm The Follower can taint a being or object with a Weaver taint. The taint is subtlety different from standard so other followers will recognize individual taints. All Kethers are tainted, as are potential 'worshippers'. Level 2: Enhance the Sensation Cost : 3 Dur. :Table 2 The Follower can allow herself and others to experience the joy of pain better. The skill roll is dif. 4-8 depending on range (touch: close range:LOS:nearby:within a few miles) and resisted by willpower dif.8 if the subject is unwilling. For each succ. scored over the opponent, she has one extra wound penalty. Level 3: Scarring the Flesh Cost : N/A Dur. :N/A The Follower has the ability to damage opponents at range. The skill roll is dif equal to Enhance the Sensation, each success causing one wound level of damage which can be soaked. Level 4: Corrupting the Flesh Cost : 3/10/5 Dur. :Instant Table 2/Other Table 1/N/A The Follower has the ability to alter the flesh of an opponent according to Leviathan's designs. In an instant, the Follower can corrupt the flesh of an opponent. On a skill roll dif as Scarring the Flesh, resisted by Stamina dif. 6, each succ. lowers one Physical attribute of opponent by one, chosen by Follower. If given time, the Follower can mould the Flesh as per Flesh Sculpture except on the opponent. The Follower can also perform a specific Flesh Scupture to create a Reformation of Flesh on someone else Level 5: Rending the Flesh Cost : 5 Dur. :N/A This is a higher level equivalent of Scarring the Flesh. It works the same except damage is either aggravated or times 3. PATTERN OF THE REALMS Level 1: Visualising the Realm Cost : 1 Dur. :Table 2 The Follower can see remote places or items in the world she is currently occupying. The number of succ. gives the amount of detail seen. The dif. for seeing beings is 6, modified by arcane and obfuscate, for items set by the Storyteller and for places dependent on the distance 4-10(as per Scarring the Flesh:within 100 miles:this realm). A modifier of bonus of 1 to 3 can be applied for familiarity with that being visualised. To see a taint known to the Follower, it dif 5. Level 2: Transversing the Realm Cost : 3 Dur. :Table 1 The Follower has gained the ability to travel across the world. A skill roll is made dif 4-8 depending on the familiarity of the place the caster is travelling to or 5 for a specific place in relation to a known taint. This opens up a passage to the location. Only Phrixus, Berashith and Cenobite Geburah amy use this Ruach. Level 3: Controlling the Realm Cost : 3 Dur. :Table 2 Now the Follower can control the part of the Realm near her. This includes creating illusions, moving objects, closing and locking doors etc. For moving objects Str is taken to be Int, and Wits is Dex. All other effects should be based on appropriate Attributes and Abilities. The skill roll is dif. 6 for around her, dif 8 for an area she is visualising, succ. times 10m is the radius of area that can be affected. Level 4: Leaving the Realm Cost : 5-10 Dur. :Table 1 This works the same as Transversing the Realm except this opens bridges between worlds. It only opens bridges between adjacent worlds eg Earth and Near Umbra, Near Umbra and Horizon Realm or Deep Umbra. The Malkuth of her Magister is always considered adjacent. Only Phrixus, Berashith and Cenobite Geburah may use this Ruach. Level 5: Summoning Leviathan Cost : 10 Dur. :Table 2 This is a very powerful effect which co-locates the an area 10mx10m around the Follower with the Malkuth of the Follower's Magister. Within this area, all benefits of being within the Malkuth apply, and the inhabitants of the Malkuth may use this gate to explore and help the Follower though they are dragged back as soon as the effect ends. Only Phrixus, Berashith and Cenobite Geburah may use this Ruach. CORE PATTERN : MAGISTERS ONLY Level 6: Pillars of Nephesch Cost : 10 Dur. :Perm This enables the Magister to capture the destroyed soul of a worshipper inside a prison, usually a pillar adorned with personal items of the worshipper such as the flesh of his face. It is these, along with the suffering of the special few in their personal hells, that fuels the Malkuths, and in turn Leviathan itself. Level 7: Creating the Lament Cost : 50 Dur. :Perm This marks the time when a Magister gains final control over the Malkuth. This Ruach enables the Magister to carve the Lament Configuration herself, instead of Leviathan performing the task. It is an extremely dificult task, and only the most trusted Magisters are allowed to use this Ruach. CORE PATTERN : GEBURAH ONLY Level 6: Imprisonment Cost : 25 Dur. :Perm This creates a minature Malkuth in which a being is imprisonned. The suffering of the being itself is what fuels the Malkuth. These have some form of outward physical presence and can only be escaped in the same way as escaping a Malkuth. They have a Kether attached to the outside which sends the being to an appropriate Malkuth in case she escapes. Level 7: Unravelling the Lament Cost : 50 Dur. :Perm This is the ultimate gift to a Geburah. They not only fight Leviathans battles, but also enforce it's rules. This Ruach has the capability of destroying the Lament Configuration carved into a being, or removing. If destruction is the attempt, the skill roll at dif. 6 is resisted by willpower dif. 8 as an extended roll. If the Geburah attains 10 succ. without botching or failing, the Configuration is destroyed and the being returns to what it originally was. If the Configuration is removed, only 5 succ. are required. The being and his Cenobite form are separated, resulting in the most pure Cenobites known. The being is normally killed, though they have been known to return as wraiths. CHARACTER CREATION ------------------ This is designed for Cenobites to be created as very powerful NPC's in the world. it is envisioned that the only ones that might possibly be played by the players are Phrixus and Berashith. It is suggested that Cenobites are only allowed into the game after a great deal of thought and discussion. If it is listed that the character has immunity, this is due to Leviathan intervening and gifting the character type this ability. Almost nothing can damage the character. The two exceptions are Weaver creations and Supernatural effects. Anything which is considered by the Weaver a supernatural effect will be allowed to effect the character, though it will not do aggravated damage. The interpretation of this is left up to the Storyteller, as the characters may well not be aware what can effect them. It is suggested that only vulgar magick can hurt them, as Leviathan would not be aware that it is supernatural and that a werewolf's punch would not hurt them, but a rake with her claws would. The other exception is that nothing purely of the Weaver is protected against, though the character could still soak. The Weaver placed this ruling in Leviathan when constructed, and it has not been over-ruled yet. This does not include those with the Weaver taint, but those that escaped from the Pillars of Nephesch have completely reconstructed their bodies and so are completely Weaver constructs. There is a tale of an escapee who re-entered Hell armed with a pistol containing bullets made out of his own little finger bones, as these could hurt the Cenobites. The other immunity granted is that nothing can effect the mind except to hurt it. Leviathan does not want his Followers dissuaded from their tasks. The Followers of Leviathan are unnatural creatures. They do not require food or drink, though they can partake. Their bodies need no external sustenance at all, including oxygen. Their bodies do not function as human beings, though they do take damage from extreme pressure, heat and cold. As there are no chemical reactions normally happening in a Followers body, they appear slightly cool to the touch. FREEBIE POINT COSTS Ruach 6 per dot Ruach Skill 1 per dot Shivadarshana 1 per 3 dots Attributes 5 per dot Abilities 2 per dot Willpower 1 per dot Background 1 per dot EXPERIENCE POINT COSTS Ruach 3 times current rating New Ruach 5 Ruach Skill as per secondary skills Shivadarshana 11-20 1 per dot 21-30 2 per dot 31-40 3 per dot etc. PHRIXUS AND BERASHITH Attributes 7/5/3 Abilities 13/9/5 Backgrounds 5 Ruach 4 Ruach Skills 15 Shivadarshana 10 Freebie points 20 Manifestation Form Attibutes 10/8/6 Abilities 15 in total The rest the same as for the standard form. Wound Levels 0/0/0/-1/-1/-2/-5 | 0/0/0/0/-1/destroyed Maximum Attribute and Ability scores when unenhanced is 5 dots, and the maximum Ruach Skill is 10 dots. The Phrixus and Berashith live on Earth. They remember their former lives and continue to live some form of lie on Earth while serving their Magister, though the goals set each individual follower vary widely. They are told whatever is necessary by their Magister, who can open a mind link with them at anytime. If they take enough damage to be taking below the -5 wound penalty, they become their manisfestation form, eg at the end of the first film the Berashith who guarded Kirsty's Kether retrieved it from the fire and become a skeletal winged demon. This form is under the direct control of Leviathan. It has immunity, and may not attack anything. It should fulfill as much of it's task as possible and return to the Malkuth. It has the ability to cross realm boudaries and go straight to the Malkuth. Only a Magister can resemble the original form once a Follower has reverted to manisfestation form, and unless they can return using their own powers, they must wait for a gate to be created either by a Kether, or by someone summoning the Malkuth. If the Follower is still in the original form and takes enough damage that this would wrap around and destry the manisfestation form as well, then they never become the manifestation form, and are utterly destroyed. QLIPOTH Attributes 10/8/6 Abilities 10/7/4 Backgrounds 0 Ruach 0 Ruach Skills 0 Shivadarshana 0 Freebie points 20 Wound Levels 0/0/0/-1/-1/-2/destroyed Maximum Attribute and Ability scores when unenhanced is 5 dots. A Qlipoth is a created quard. They are enslaved to their creator and have no function in life except to serve. They do not have immunity. They can have any form, limited only to the imagination of the creator which, since this is a Cenobite, normally results in warped creations at best. CENOBITE CHEZA Attributes 10/8/6 Abilities 13/9/5 Backgrounds 0 Ruach 6 Ruach Skills 25 Shivadarshana 20 Freebie points 25 Maximum Attribute and Ability scores when unenhanced are 7, with a maximum Ruach Skill of 15 dots. Wound Levels 0/0/0/-1/-1/-2/-2/5/destroyed Cenobite Cheza are created by the Cenobite Magister to aid in running the Malkuth. They have immunity, and can contact the Magister via a mental link whenever they wish. They have their memories wiped of everything when they become Cenobites, though some have been known to remember their previous life. It is very rare for a Cenobite Cheza to leave the Malkuth except through the Kether gates to welcome a new worshipper. CENOBITE MAGISTER Attributes 15/12/8 Abilities 20/15/10 Backgrounds 0 Ruach 12 Ruach Skills 50 Shivadarshana 50 Freebie points 50 Maximum Attribute and Ability scores when unenhanced are 10, with a maximum Ruach Skill of 20 dots. Wound Levels 0/0/0/0/-1/-1/-2/-2/-3/-5/destroyed Cenobite Magister are extremely powerful servants of Leviathan. They are specifically created to rule a particular Malkuth. When created, they lose all previous memories, and are told a new version of life as specified by Leviathan. It is their role to also create Cenobite Cheza and Qlipoth, and to instruct these in their new life. Cenobite Magister are granted immunity by Leviathan, and can contact all their servants mentally. They can also converse with their splinter of Leviathan. CENOBITE GEBURAH Attributes 13/10/8 Abilities 22/17/12 Backgrounds 0 Ruach 15 Ruach Skills 60 Shivadarshana 50 Freebie points 25 Maximum Attribute and Ability scores when unenhanced are 10, with a maximum Ruach Skill of 20 dots. Wound Levels 0/0/0/0/-1/-1/-2/-2/-3/-5/destroyed These Cenobites are created by Leviathan. It will interfere in the running of a Malkuth temporarily in order to create a Geburah. No Magister has any say in who becomes a Geburah. No particular Malkuth is the home of a Geburah, though they often inhabit particular realms temporarily. These are the soldiers and enforcers of Leviathan. They are granted immunity and may mentally converse with the whole of Leviathan as they require. They answer to no-one except Leviathan. FOOTNOTE -------- These rules have been created to allow the Cenobites of the HellRaiser fame to enter the World of Darkness. I have long been a fan of Clive Barkers creations, and believe they fit in with the theme and mood of White Wolf's world. If anyone has any comments and suggestions on how to improve this system, or even simply how the Cenobites worked in their game, please let me know. My email is djwilson@tcp.co.uk ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FOLLOWER OF LEVIATHAN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Nature: Magister: Player: Demeanor: Malkuth: Chronicle: Concept: Type: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength________|___ Charisma_________|___ Perception_______|___ Dexterity_______|___ Manipulation_____|___ Intelligence_____|___ Stamina_________|___ Appearance_______|___ Wits_____________|___ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGES Alertness_______|___ Drive____________|___ Computer_________|___ Athletics_______|___ Etiquette________|___ Cosmology________|___ Brawl___________|___ Firearms_________|___ Culture__________|___ Dodge___________|___ Meditation_______|___ Enigmas__________|___ Empathy_________|___ Melee____________|___ Investigation____|___ Inimidation_____|___ Music____________|___ Law______________|___ Intuition_______|___ Repair___________|___ Linguistics______|___ Leadership______|___ Security_________|___ Medicine_________|___ Streetwise______|___ Stealth__________|___ Occult___________|___ Subterfuge______|___ Torture__________|___ Science__________|___ Secondary Abilities: ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ ________________|___ _________________|___ _________________|___ RUACH SKILLS __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ __________|___ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RUACHS BACKGROUNDS COMBAT Core____________|___ _________________|___ Weapon |Diff.|Dam. Mind____________|___ _________________|___ __________|_____|___ Flesh___________|___ _________________|___ __________|_____|___ Remote__________|___ _________________|___ __________|_____|___ Realms__________|___ _________________|___ HEALTH _________________|___ Healthy SHIVADARSHANA (___) _________________|___ Bruised O OOOOOOOOOOOOOOOOOOOO _________________|___ Hurt O OOOOOOOOOOOOOOOOOOOO _________________|___ Injured O OOOOOOOOOOOOOOOOOOOO _________________|___ Wounded -1 O MERITS/FLAWS___________________________________ Mauled -1 O _______________________________________________ Crippled -2 O _______________________________________________ Incapacitated -5 O _______________________________________________ _______________________________________________ WILLPOWER (___) _______________________________________________ OOOOOOOOOO