From: deirdre@efn.org (Deird'Re Brooks) Subject: New Rotes Rotes of Divination Analyze Composition (Matter 1) The subject knows the chemical composition of any item she chooses to analyze. Analyze DNA (Life 1) Maps and analyzes the DNA of any living being the mage uses this effect upon. Pinpoints harmful genes, whether recessive, dominant, single or paired. Detect Invisible (Correspondence 1 or Forces 1 to detect warpings of space or effect on light, Mind 1 to detect Untethered or Spirit 1 to find Spirits) Locates distortions of space or manipulations of light to detect those hidden from view in area. Mind 2 can also be used to locate people by their minds, and Life 1 can be used to scan for life force. Detect Poison (Matter 1, Life 1) Allows the Mage to analyze food or drink and determine if ingestion would be harmful. Detect Radiation (Forces 1) When this is used, the mage can determine what level and kind of radiation is present in the area. Detect Scrying (Correspondence 1) The Mage can detect the distortion of space that occurs when someone is using Correspondence to view an area. With Correspondence 2, the mage can track the distortion to its source. Detect Undead (Matter 1, Mind 3) Locates Vampires, Zombies, etc. Can also determine state of mind, if a mind is present. Diagnosis (Life 1, Mind 3) The mage can use this rote to determine physical and mental health of an individual. Encompassing Vision (Correspondence 3) Gives the Mage 360 degree vision. Enhanced Senses (Life 3) Provides 1 extra dot of Perception in any one sense per success rolled in the test. *Candace's Divination of Personal Facts (Life 1, Mind 3) Allows the mage to divine personal info about a person. Height, age, real hair color, number of children, etc. One question answered per success. Mindspeech (Mind 3) The Mage can speak mind to mind with other people, as determined by number of successes. Osmosis (Personal) (Matter 1, Mind 1) When this rote is used upon an item, it will allow the caster to 'read' the information contained. Useful for books, and other physical media. For electronic media, use Forces 1. Patternweave (Matter 1) The mage can perceive a broken or disassembled item as its whole, or unassembled parts as the assembled device. Adds one die per success to any attempts to repair or build. Red Eyes (Forces 3, Prime 2) Allows voluntary subject to see in near total darkness. Eyes glow an eerie red with hints of infinite depth. This is a combination of ultraviolet sensitivity, infrared sensitivity and active emission of both wavelengths. *Sense Link (Mind 3) Allows the Mage to perceive through another's senses. Speed-Read (Mind 1) The Mage can read many times faster than normal with this effect. Each success adds 1 to the multiple for reading times, starting at 1 for 1 success. Telescopic Sight (Correspondence 2) With this, the mage can see distant seens as if they were closer, without necessarily moving his viewpoint, simply enlarging distant scenes. ThermoVision (Forces 1) The Mage can see into the infrared area of the spectrum, allowing her to see heat patterns and traces. Tongues (Mind 3) The mage can use this effect to understand the languages others are speaking. Ultra-Violet Vision (Forces 1) Gives the mage the ability to see into the Ultra-Violet range, thus receiving excellent night vision. The Grimoire of Doxy, the Slightly Crazed Doxy is a Mage who is well known, if not often seen. She is considered to be a borderline Marauder, as she often prefers minor vulgar effects w/ witnesses to shake up their sleep. Some of the below effects are a bit more vulgar than little things, but she has a flashy side as well. Also let it be noted that these Rotes and effects are *rumoured* to be used by her. Many are reasonable within the realms of Mage, but at least one might offend sensibilities (the last one) in which case . . . it's a rumor, and not real, except that she does pose as a Werewolf. She also poses as a Vampire, but that's more of an appearance than an actual change. Oh yeah, she's either a really weird Orphan or a Discordian, depending on whether you allow such things. Actually, she's an excuse for me to post some Rotes. Doxy's Cheops (Forces 3, Prime 2, Correspondence 4) This causes a laser, originating at the target point, to fire straight upwards, thus causing an incredible amount of electricity to cascade down to the target through the air ionized by the laser's passage. Damage is successes x 2. Sometimes she gets impatient however, and just blasts her opponent with the laser. Sometimes she just uses Forces 2 with no Prime to call the electricity down. This is also known as a lightning strike. Doxy's Witchfire (Forces 3, Prime 2) The mage is surrounded by a nimbus of electricity which causes successes x 1 damage to any who touch her. She can also discharge a number of lightning bolts each action, each of which do successes x 2 damage. This one requires 5 Successes for full effect - allows her to discharge lightning at all within her vicinity. Solar Flare (Forces 5, Prime 2) This creates a stream of solar temperature fire anywhere within range and spreading outward away from the mage in a cone shape. Requires at least three successes to work properly, but it does successes x 4 damage. Doxy's Woeful Glow (Entropy 4) When cast, the beings affected are illuminated with a sickly green light. All those affected lose any benefits of healing, regeneration or other curative effects. If anyone wishes to use healing magic, she must exceed the caster's successes with Woeful Glow before gaining any effect. Doxy's Firefinger (Forces 5, Prime 2) This causes the mage's hands to be wreathed in flames, adding successes x4 to her base damage level. Doxy's Singing Harp (Forces 5, Prime 2) This causes any instrument to play itself, or rather, be telekinetically played, generally accompanying the mage who caused the effect. Doxy's Singing Telegram (Correspondence 4, Forces 4) When cast, a small canary appears. The caster tells it what her message is and whom to take it to. The canary then flits off to find the target, provided she is on the same plane. Once arriving at its target point, the canary sings the message and disappears. Doxy's Multiversal Singing Telegram (Correspondence 4, Forces 4, Spirit 5) As above, but will go anywhere, in the Umbra or beyond. Doxy's Feast 'Midst the Famine (Matter 5) Turns anything into suitable, healthy, tasty fare for the caster or anyone else without changing its appearance. It also neutralizes any poisons. Yes, this means you can use this to make rocks edible. Doxy's All Around Turn-Around Kamikaze Killer (Correspondence 5) Not really a Rote, but an effect that can be quite useful nonetheless, this allows a Mage to warp space around herself so that any attacks that strike her to actually damage a designated target instead. Can be quite a painful surprise. With extra successes, the Mage may even possibly somewhat duplicate the effect of Kick of the Four Winds. Imagine the surprise that Sabbat experiences when after clawing you, he feels himself being shredded from all sides . . . Each success beyond those required allows the Mage to cause the attack to strike one extra time, or strike an extra target. DotS' Xerox (Correspondence 2, Matter 4, Prime 2, Time 2) This allows a Mage to look forward or backward to any time and/or place, analyze an item's pattern, and re-create the item in her own time and location. A Mage using this Rote would rarely have to buy or acquire most items since she can simply locate the item she needs and create an exact duplicate. Doxy's Uisgbaugh (Forces 3, Life 3, Matter 2, Prime 2) Creates a one gallon jug of hot, fresh blood. This blood will remain hot and fresh for the duration of the spell. Micro-Macrocosm or Macro-Microcosm (Correspondence 5) This spell will make any room larger or smaller without affecting the outside appearance. Strength of Steel (Matter 5) This gives any material a net strength many times greater than it had before. With this effect, balsa wood could be stronger than the toughest steel alloys. Doxy's No-Moon Coat of Fur (Life 5) Doxy uses this effect to assume the form of a Silent Strider-Ragabash. While in this form she has a 'special' character sheet listing her Garou abilities. The actual creation of this effect causes Paradox, but the use of her Garou shapeshifting abilities and Gifts do *not*. Genetic Manipulation Rotes The following Rotes were created by the Technolibertarian Candace Lucille Sweetwater, Oracle of Life. Fountain of Youth (Life 5) This spell reduces the person's age by an amount determined by the caster. Note this does not affect mental maturity, simply physical age. Longevity (Life 5) This spell deactivates the aging 'clock,' thus granting immortality to those who do not possess it. Genegineer Lab-in-a-Pocket (Life 5) This is specifically a catch-all Genetic Engineering spell. With it, the Mage can alter her own or another's genetic code, and thusly her appearance, or even biological capabilities. The limits are the mage's understanding of genetics and imagination. General Healing Rotes These Rotes are also the creation of Candace Sweetwater. Chelate Radiation (Entropy 3 or Forces 2, Life 3) Chelates any and all radiation in the subject's system. Candy's Cure for the Walking Dead (Life 5, Matter 4, Mind 4) Returns Vampires to their human state, although with their vampiric abilities at least partially intact. Fertility (Life 4) Causes an infertile person to be Fertile. Immediately. Fertility is such that for the duration, pregnancy is guaranteed if measures aren't taken. Full Rest (Life 3, Time 3) Upon successful casting, the subject (Which may be the caster) may then sleep. The time spent asleep is multiplied by the number of successes over 2 to determine how many effective hours were spent asleep. Heart Attack (Life 4) Causes Successes * 3 Health Levels to the person targeted as his heart immediately stops catastrophically. Immunization (Life 5) This Rote gives the person it is cast upon immunity to any disease for the duration of the effect. Induce Easy Labor (Life 4) Causes a difficult labor to become easy, or a late labor to begin with ease. With the aid of this spell, complications are unheard of. Induce Lactation (Life 4) Causes the subject to begin lactating, as if she has a child. Useful for wet nurses and women who have dried up for various reasons. Induce Menses (Life 4) Causes a woman to begin menstruating, with a commensurate change in cycle. Infection (Life 3, Prime 2) Creates the microbes/bacteria/virii of a virulent disease upon the targeted person, infecting him with the disease in question. Candy created this as a means to test her immunization Rote. Infertility (Life 4) Causes fertile targets to become infertile. Great birth control method. Inter-Vitro Adoption (Correspondence 4, Life 5) This Rote allows the caster to move the fetus, placenta etc from one woman's womb to another. Also prepares the receiving woman's body to accept this fetus and eventually give birth. Offered as an alternative to abortion. *Pain (Life 4) This causes the person targeted to experience pain as if successes * 3 wound boxes were filled in, maximum 6 for a -5 penalty to all actions. Very painful, naturally. Once the duration is over, the pain vanishes. This pain can be anything the mage desires - broken glass, ripping guts, whatever. Parthenogenesis (Correspondence 4, Life 5) Not technically parthenogenesis in all cases. This Rote allows a woman to be fertilized by another person, male or female, or even herself. This spell corrects for possible birth defects and insures they will not be present during gestation. Prevent Labor (Life 4) Stops an overly premature labor, returning the mother to her pre-labor condition, even restoring a broken placenta and filling it with amniotic fluid. Regeneration (Life 5) The recipient of this spell will eventually regrow lost limbs and other body parts. Will also heal broken spines or other 'unhealing' injuries. Like healing, rolling for duration is not necessary. Stop Lactation (Life 5) Prevents milk production in a lactating woman. Marzhavasati Kali deirdre@efn.org