Date: Sun, 6 Nov 1994 18:33:41 -0500 (EST) From: Soulier MP Subject: cyberpoints Here are the updated cyberpoint rules that Bill Smith sent me. These rules are regarding the cyberpoints gained when bionic implants are put into a user of the Force. --Mike Soulier "I'm too busy worrying about what I've done to think about what I'm doing." Cyberpoints and The Force: When a character calls upon the Force, he must roll a die. If the number is equal to or higher than the total number of cyberpoints, the Force may be used with no difference from the rules. If the player rolls under the total number of cyberpoints, take ther total number of cyberpoints x3 and add it to the users difficulty for the use of any and all needed powers. If the power is one which must be 'kept up', then the added difficulty is the total number of cyberpoints x4. Date: Wed, 23 Nov 1994 22:09:07 -0500 (EST) From: Andrew JACKSON Subject: SWRPG: double-barrelled saw-off blaster (with how-to instructions!) MODEL: Modified Gee-Tech 10-ga double barrelled blaster TYPE: Blaster (heavy) SCALE: Character (do *NOT* use hit-location tables!!) SKILL: Blaster: sawed-off blaster ("cocking" takes one action) AMMO: 25 AVAILABILITY: 2,R,X for original; *very* common on invisible market FIRE RATE: 1 RANGE: 1-6/15/30 BLAST RADIUS: 0/0/3 DAMAGE: 7D/4D/3D (at long range, the shot is wide enough to hit 2 or more targets for 3D each) GAME NOTES: This is *the* most popular and widely-used modified blaster weapon available. It is especially common among the criminal element, being easily concealable (0.45m) and very damaging at close range. Mostly used in facilitating heists, extortion, "object lessons", or any kind of organised crime-related violence. Along with a trench coat, of course. This weapon fires an enhanced blaster bolt out of a shortened barrel with multiple-focal point crystals. A diffusion shutter is used to create the "coning" of the blaster bolt. This unconfined bolt attenuates quickly with distance. However at close range, the full shot can be devastating. Do *NOT* use hit location tables for this weapon (except possibly at point-blank range). To reset the diffusion shutter, a sliding lever is placed along the bottom of the barrel. Thus, this weapon must be "cocked" after each shot. This counts as one action. While it has been modified, the modification requires an expert and careful workmanship. Typically only available from invisible market weapon "repair" specialists. Should players wish to make one they will need: the Gee-Tech 10-ga blaster, assorted power tools (power shears, arc welder, plasma spot welder, appropriate parts, and about 16 hours), and a Difficult Weapons Repair roll. Obtaining appropriate parts and expensive power-tools may be very costly. Add to difficulty if missing some tools or parts. Due to the excessive work and spare parts required, this is *not* a jury-rig. Failing the roll upon creation, however, will have potentially lethal results (GM discretion). Here are some of the general modification that have to be done: The power output regulator must be replaced with one from a Repeating Blaster. High capacity power cabling must be used. The barrel must be sawed at 2/5 length. Create four "multiple-focal point" crystals by filing just over the focal point on both sides of each crystal. The four focussing crystals must be carfully placed .124m from emmitter. A diffussion shutter must be manufacured and placed 0.06m from the crytals. Shutter should be triggered by pulling of the trigger. Retool trigger assembly. A sliding level must be attached to reset the diffusion shutter. Open emitter valve by 0.002m. Andrew.