Date: Tue, 22 Nov 1994 17:42:23 -0800 (PST) From: "C.T." Subject: Predators... Ch'Doth Ch'Doth Prim "Predators" "Predator Enforcer" D=4D P=3D+2 D=4D+1 P=4D+1 K=3D+1 S=5D K=3D+1 S=5D+1 M=3D T=3D+2 M=3D T=3D+2 Specializations: Specializations: Torp Launcher 4D+2 Beam Drill 5D Melee Combat 4D+2 Melee Combat 5D Jumping 6D Jumping 6D+2 First Aid-self 4D Search 5D Ch'Doth Medikit 4D+2 First Aid-self 4D Ch'Doth Medikit 4D+2 Ch'Doth Helmet Perception +2D, Dex-Torp Launcher/Beam Drill +2D Protection: Head: +2D energy attacks, +2D physical attacks Automatic targeting system, built-in sensors able to scan various wavelengths. Also an atmospheric filter/rebreather. Ch'Doth Body Armor Strength +2D, Dexterity +2 Protection: Back, arms, legs: +2D energy attacks, +2D physical attacks Front: +2D all blunt physical attacks, +1D edged. Ch'Doth Weapon System Three-Bladed Wrist Weapon 3 10-inch serrated blades on wrist, STR+1D (max 7D) (Ch'Doth Prim has 3 10"vibroblades, STR+3D (max 9D)) Shoulder-Mounted Proton Mini-Torpedo Launcher Targeted through helmet sensors, 6D Ranges: 3-100/300 (Limited by helmet sensors) (Prim has beam drill, 9D, R:3-150/400) Razor-Wire Net Launcher Built into wrist pad, 1D+2 per round until cut away. Ranges: 3-10/30/40, Physical strength of 20. VibroDisk Thrown weapon much like a vibroblade, but a disk of 12"diameter. STR+4D (max 10D), Ranges: 2-10/25/50 Mini-Blade Launcher Small (3") Vibroblade launcher built into wrist pad. Damage: 6D, Ranges: 3-10/30/50 Ch'Doth Battle Lance 3 meter lance, retractable to 1 meter, vibroblade on one end, spike on other. Vibroblade: Damage STR+4D Spike: Damage STR+2D Can be used as a throwing weapon, with Ranges 2-4/8/15 Ch'Doth Communications Pad Chameleon Mode The Ch'Doth have a very advanced personal cloaking mechanism which effectively bends light and apparently the Force around them. Effects: Lowers any perception rolls to locate them by 3D, negates Force powers against them when activated. Self-Destruct Mechanism The Ch'Doth also have an advanced self-destruct mechanism that they use to avoid capture. The blast resembles a Thermal Detonator, but is 5 times as powerful when set to full power. Blast Radius:0-10/40/60/100, Damage: 50D/40D/25D/10D Ch'Doth Medikit The Ch'Doth have their own special medical kit, which is designed for the peculiarities of their specific race, and is of little use to any other race. Ch'Doth Information This race properly named after a mythical hunter-spirit and commonly known around the galaxy as "Predators"are rarely seen, and most believe them only to be myths, except those who have seen phosphorescent blood seemingly appear from nowhere as a Ch'Doth fled concealed under its chameleon mode. Approximately 2 to 3 meters in height, the Ch'Doth are roughly humanoid with a reptilian outer skin. Ch'Doth commonly wear heavily-armed warsuits to cover and disguise their appearance, which is frightening to say the least. The Ch'Doth have four large outer tusk-like fangs which might have once been used to hold small prey while the Ch'Doth ate it alive. Very little is known about the Ch'Doth culture, as few (if any) have been captured alive with survivors left to tell what they discovered. What little is known, however, should be enough to give any prospective explorer pause. The Ch'Doth are natural hunters, and they have heightened nearly all of their abilities with high technology, such as their "chameleon"camoflage device, various weapons (including a self-destruct mechanism), and highly sensitive sensors built into their helmets. The Ch'Doth are often drawn to areas of intense heat and/or warfare, especially the latter, where they can hunt usualy undetected. It has been observed that the "Predators"will only attack armed opponents, or those from whom they sense some sort of danger. It is even rumored that a Ch'Doth came to the aid of a small group of resistance fighters who found themselves heavily outnumbered. One additional note: as "sport hunters,"the Ch'Doth often take trophies, usually skulls or weapons, and occasionally bestow upon "friends"tokens of respect. Additional Information (GMs Info) The Ch'Doth are cold-blooded creatures whose body temperature matches the ambient temperature surrounding them, thus rendering infrared imaging of them (cloaked or uncloaked) ineffective. Also, the Ch'Doth follow a rigid code of honor, the most basic of which is that they will never harm what they see as an innocent. If a Ch'Doth is found to have broken this code, he considered a renegade and is hunted down by a Ch'Doth Prim and executed. The Ch'Doth cloaking mechanism is anything but foolproof. It can be shorted out by contact with water, high yield electricity, and radioactivity. The Ch'Doth helmet is also a sort of atmospheric helmet, as the Ch'Doth breathe an atmosphere that is much lower in oxygen and higher in methane than that of most planets. A Ch'Doth can survive without its mask, but with difficulty, causing a drop in STR and DEX of 1D, rising to 2D after 1 hour. More than 2 hours without the mask will cause the Ch'Doth to fall in a hibernation state (if he does not activate the self-destruct), from which he can only be awakened with a Ch'Doth helmet or rebreather. The Ch'Doth usually carry spare rebreathers on their person, which are hand-held, effectively reducing DEX by 1D when being held. In addition, the torp launcher and razorwire net are incapacitated with the loss of the helmet, because they can only be effectively targeted using its sensor system. Subject: Predator Ships... Ch'Doth Scout Ship Scale: Starfighter Length: 20m Occupancy: 4 Crew: 1 Cargo Cap.: 275 kg./1 m3 Consumables: 1 month Hyperdrive Multiplier: 0.75 Hyperdrive Backup: 8 Nav. Computer: Yes Maneuverability: 3D+2 Space Speed: 5D Hull: 3D Shields: 2D Sensors: Passive: 30/0D Search: 80/2D Scan: 60/1D Focus: 5/4D Weapons: Double Laser Cannon Arc: Rear FC: 3D Range: 1-5/15/30 Atmos: 100-500/1.5m/3m Damage: 8D Four Laser Cannons Arc: Forward FC: 2D+1 Range: 1-5/15/30 Atmos: 100-500/1.5m/3m Damage: 6D Two Proton Torp Launchers Arc: Front FC: 2D+1 Range: 30-150/375/800 Damage: 10D ---------------------------------------------------------------------------- Ch'Doth Warship Scale: Capital (Due to Power Output) Length: 65m Occupancy: 20 Crew: 4 Cargo Capacity: 1000 kg/3.6 m3 Consumables: 3 months Hyperdrive Multiplier: 0.3 Hyperdrive Backup: 5 Nav Computer: Yes Auto-Calc 8D Maneuverability: 3D Space Speed: 4D+2 Hull: 4D Shields: Normal: 2D F/R Special: 4D Front Sensors: Passive: 40/1D Search: 100/3D Scan: 80/2D Focus: 10/5D Weapons: Eight Proton Torp Launchers Arc: 6 Front, 2 Rear FC: 3D Range: 25-200/400/900 Damage: 8D Four Quad-Laser Turrets Arc: 2 Front/Right/Left/Above 2 Rear/Below FC: 4D Range: 1-8/20/35 Atmos: 100-800/2m/3.5m Damage: 5D Two Tractor Beam Projectors Arc: Forward FC: 3D Range: 1-20 Damage: 6 Additional Information: Both the Scout Ship and the Warship are equipped with cloaking devices much more sophisticated than those normally found in the galaxy. Not only can a Ch'Doth ship scan and fire while cloaked (though very limited, -1D to hit and -1D to damage, only allowing two shots or four Search/Focus sensor sweeps), but the cloak itself is more complete and as such, the most information from which one can acquire is simply an unidentifiable distortion field in the area. The Warship is designed as an attack/bourding vessel. The design of the ship is roughly an oval with a sharp point. The shields can be set for ramming, which allows the Warship to proceed to smash into its opponnent, open up the hatch, and do what they do best--kill up close and personal.