4th Edition Conversion of GW2 Famine in Far-Go by Kerry Jordan Albilopes Number: 2d6 Percept: 16 Stealth/R.U.: +2 AC: 12 MD: 12 Health: 12 Speed: * Level: 2 Hit Dice: *(21) THAC: +2 Attacks: 2 Horn slash 3d4 Bite 1d6 Int: Average Morale: 10 Size: L(1.5 m at shoulder) XP Value: 420 Frequency: Common Organization: Herd Activity Cycle: Day Diet: Omnivore Tech Level: 0 Artifacts: None Climate/Terrain: Temperate forests, hills and plains Physical Mutations: Anti-life leech, photogeneration (16) Mental Mutations: None Special Powers: Immune to cold, resistant to radiation Description: * Combat: Albilopes' thick, white furry coat effectively gives them a +5 bonus to their Health against radiation hazards. * Society: * * Consult page 25 of GW2 Famine in Far-Go. Bulos Number: 2d4 Percept: 10 Stealth/R.U.: -3 AC: 15 MD: 16 Health: 16 Speed: * Level: 6 Hit Dice: *(49) THAC: +6 Attacks: 2 or 1 Bite 1d8 Butt 1d10 Trample 5d6 Int: Low Morale: 18 Size: L(2 m at shoulder) XP Value: 2000 Frequency: Uncommon Organization: Herd Activity Cycle: Day Diet: Herbivore Tech Level: 0 Artifacts: None Climate/Terrain: Temperate forests, hills and plains Physical Mutations: Kinetic absorption (15), shapechange (12) Mental Mutations: None Special Powers: None Description: * Combat: * Society: * * Consult page 25 of GW2 Famine in Far-Go. Gallus Gallus 5/13 Number: n/a Percept: 13 Stealth/R.U.: +3 AC: 13 MD: 15 Health: 15 Speed: * Level: 5 Hit Dice: *(25) THAC: +4(+3) Attacks: 1 Bite 1d4 Weapon 0 Int: High Morale: 13 Size: S(1.25 m) XP Value: 175 Frequency: n/a Organization: Coalition Activity Cycle: Any Diet: Herbivore Tech Level: III Artifacts: n/a Climate/Terrain: La Prix Industries Automated Chicken Processing Plant Physical Mutations: Body change [D], one eye, chameleon powers (17), new body parts, hands Mental Mutations: Heightened IN, mental blast (16) Special Powers: Mental block, poison susceptibility Description: * Combat: Because the Gallus Gallus 5/13 have only one central eye, they lack depth perception, causing them to have only a +4 THAC in melee combat and only a +3 THAC in missile combat. * Society: Gallus Gallus 5/13 are unable to sense (by sight, touch or smell) companion units (described in "Treasures of the Ancients"). They also lack any resistance to poison; their Health score is not used when determining the effects of poison. * * Consult page 26 of GW2 Famine in Far-Go. Glowers Number: 1/sq. m Percept: n/a Stealth/R.U.: n/a AC: 10 MD: 12 Health: 12 Speed: * Level: 2 Hit Dice: *(14) THAC: n/a Attacks: 1 Dissolving juices 3d6+3 Int: Low Morale: n/a Size: S(5 cm in height) XP Value: 175 Frequency: Rare Organization: Patch Activity Cycle: Any Diet: Carnivore Tech Level: 0 Artifacts: None Climate/Terrain: Temporate radiated areas Physical Mutations: Dissolving juices (17), gas generation (21), paralytic Mental Mutations: None Special Powers: None Description: * Combat: * Society: These glowing mutants are a deadly poison if swallowed by any creature (poison intensity 16, destructive). * * Consult page 26 of GW2 Famine in Far-Go. Maali Number: * Percept: 12 Stealth/R.U.: +4 AC: 14 MD: 14 Health: 14 Speed: * Level: 4 Hit Dice: *(39) THAC: +4 Attacks: 3 or 1 Antler 2d8 Claw(2) 1d6 Weapon +1 Int: Very Morale: 15 Size: L(2.5 m when on four legs) XP Value: 4000 Frequency: Rare Organization: Solitary Activity Cycle: Day Diet: Herbivore Tech Level: I Artifacts: V Climate/Terrain: Temperate forests, hills and plains Physical Mutations: Bodily control (11), dual brain, sonic blast (12) Mental Mutations: Displacement (14), force field generation (10), illusion generation (16) Special Powers: Epileptic trance Description: * Combat: * Society: * * Consult page 26 of GW2 Famine in Far-Go. Tarn Zeb Number: * Percept: 15 Stealth/R.U.: +8 AC: 14 MD: 18 Health: 18 Speed: * Level: 8 Hit Dice: *(49) THAC: +8 (+6) Attacks: 12 Squeeze vines (12) 2 Explosive seed 2d6+6 Int: Superior Morale: 13 Size: G(20 m) XP Value: 8000 Frequency: Unique Organization: Solitary Activity Cycle: Any Diet: Carnivore Tech Level: 0 Artifacts: None Climate/Terrain: Any temperate Physical Mutations: Allurement (14), energy reflection (30), radiation, explosive seeds (23), squeeze vines (30) Mental Mutations: Beguiling (12) Special Powers: None Description: * Combat: * Society: * * Consult page 27 of GW2 Famine in Far-Go.