Mutant Animal Stocks by Neil Whitlow Alligator PS 15, DX 3, CN 12 Base AC of 11. Tail slap for 1d8 damage (-2 THAC). Bite for 2d6 damage. Can hold breath for 2d6+6 minutes. Base speed of 15 (10 bipedal), swims at 8. Ant PS 16, DX 6, CN 12 Base AC of 13. Mandible attack for 1d6. Has multiple limbs and heightened smell. Base speed of 12 (10 bipedal). Armadillo PS 5, DX 6, CN 5 Base AC of 11. Two claw attacks for 1d3 damage each. Bite attack for 1d2 damage. Has total carpace and night vision. Base speed of 12 (8 bipedal), swims at 1. Avian-Duck PS 2, DX 6, CN 4 Base AC of 10. Float naturally with no effort and is immune to chilling cold water. Has wings, but with a flying base speed of 18. Base speed of 5 (6 bipedal), swims at 3. Avian-Eagle PS 4, DX 13, CN 5 Base AC of 10. Two claw attacks for 1d6 damage each. Beak attack for 1d4 damage. Has heightened vision. Has wings, but with a flying base speed of 29. Base speed of 4 (even if walking upright). Avian-Hawk PS 3, DX 13, CN 5 Base AC of 10. Two claw attacks for 1d6 damage each. Beak attack for 1d4 damage. Has heightened vision. Has wings, but with a flying base speed of 30. Base speed of 4 (even if walking upright). Avian-Owl PS 3, DX 10, CN 5 Base AC of 10. Two claw attacks for 1d8 damage each. Has heightened vision, heightened hearing, and night vision. Has wings, but with a flying base speed of 30. Base speed of 4 (even if walking upright). Badger PS 8, DX 7, CN 6 Base AC of 10. Two claw attacks for 1d6 damage each. Has night vision. Can burrow at a speed of 1 meter per minute. Base speed of 8 (6 bipedal), swims at 4. Bat PS 2, DX 7, CN 4 Base AC of 10. Has sonar, heightened hearing, and diminished sight. Has wings, but with a flying base speed of 18. Base speed of 4 (5 bipedal). Bear PS 16, DX 7, CN 13 Base AC of 10. Two claw attacks for 1d8 damage each. Bite attack for 1d6 damage. Has heightened smell and heightened hearing. Base speed of 15 (10 bipedal), swims at 4. Beaver PS 8, Dx 6, CN 8 Base AC of 10. Bite attack for 1d8 damage. Has heightened hearing. Can chew through wood at 3 inches/round and hold breath for 2d6+2 rounds. Base speed of 8 (6 bipedal), swims at 8. Boar PS 13, DX 5, CN 14 Base AC of 10. Tusk attack for 1d6 damage. If charging, the tusk attack has a +2 THAC and +2 damage. Has heightened smell. Base speed of 17 (11 bipedal), swims at 3. Bull PS 16, DX 3, CN 14 Base AC of 10. Horn attack for 1d6 damage. If charging, the horn attack has a +2 THAC and does 2d6+2 damage. Base speed of 16 (11 bipedal), swims at 2. Camel PS 14, DX 3, CN 13 Base AC of 10. Bite attack for 1d4 damage. Can survive twice as long as normal on half the water. Base speed of 16 (11 bipedal), swims at 2. Canine-Coyote PS 9, DX 12, CN 7 Base AC of 10. Bite attack for 1d6 damage. Has heightened smell and heightened hearing. Base speed of 16 (11 bipedal), swims at 3. Canine-Fox PS 7, DX 11, CN 5 Base AC of 10. Bite attack for 1d6 damage. Has heightened smell, heightened hearing, and night vision. Base speed of 19 (12 bipedal), swims at 4. Canine-Wolf PS 9, DX 12, CN 8 Base AC of 10. Bite attack for 1d6 damage. Has heightened smell and heightened hearing. Base speed of 17 (11 bipedal), swims at 3. Chameleon PS 3, DX 10, CN 5 Base AC of 10. Has chameleon power and regeneration. Base speed of 12 (8 bipedal), swims at 5. Crustacean-Crab PS 8, DX 4, CN 6 Base AC of 12. Two pincer attacks for 1d8 damage each. Can move sideways at full speed. Has total carpace and gills. Base speed of 6 (4 bipedal), swims at 7. Crustacean-Crayfish PS 6, DX 10, CN 6 Base AC of 12. Two pincer attacks for 1d6 damage each. Can move sideways at full speed. Has total carpace and gills. Base speed of 6 (4 bipedal), swims at 12. Deer PS 12, DX 14, CN 9 Base AC of 10. Antler attack for 1d4 damage. If charging, the antler attack has a +2 THAC and does 1d6+1 damage. Has heightened hearing. Base speed of 20 (14 bipedal), swims at 4. Elephant PS 18, DX 4, CN 16 Base AC of 11. Tusk attack for 2d6 damage. If charging, the tusk attack does 3d6 damage. Has heightened hearing and a prehensile trunk with half the animal's PS. Base speed of 18 (12 bipedal), swims at 1. Feline-Bobcat PS 12, DX 13, CN 10 Base AC of 10. Two claw attacks for 1d4 damage each. Bite attack for 1d4 damage. Has heightened hearing and night vision. Can leap 2 meters. Base speed of 16 (12 bipedal), swims at 3. Feline-Cheetah PS 13, DX 10, CN 8 Base AC of 10. Two claw attacks for 1d4 damage each. Bite attack for 1d6 damage. Has heightened vision and can run at a speed of 36 (24 bipedal) for 2 rounds. Base speed of 24 (18 bipedal), swims at 4. Feline-Cougar/Panther PS 15, DX 13, CN 11 Base AC of 10. Two claw attacks for 1d6 damage each. Bite attack for 1d6 damage. Has heightened hearing, heightened smell, and night vision. Can leap 3 meters. Base speed of 18 (12 bipedal), swims at 4. Feline-Jaguar PS 14, DX 12, CN 11 Base AC of 10. Two claw attacks for 1d4 damage each. Bite attack for 1d6 damage. Has heightened smell and night vision. Base speed of 18 (12 bipedal), swims at 4. Feline-Lynx PS 12, DX 14, CN 9 Base AC of 10. Two claw attacks for 1d4 damage each. Bite attack for 1d6 damage. Has heightened hearing and night vision. Can leap 2 meters. Base speed of 16 (12 bipedal), swims at 3. Feline-Tiger PS 16, DX 11, CN 12 Base AC of 10. Two claw attacks for 1d8 damage each. Bite attack for 1d10 damage. Has heightened smell and night vision. Base speed of 16 (11 bipedal), swims at 4. Firefly(Lightning Bug) PS 8, DX 9, CN 8 Base AC of 10. Has photogeneration and multiple limbs. Has wings, but with a flying base speed of 10. Base speed of 10 (8 bipedal). Fly PS 7, DX 15, CN 10 Base AC of 12. Bite attack for 1d4 damage plus dissolving juices like the plant mutation. Has multiple limbs with suction cups on the limbs. Has multiple eyes giving it 360 degree sight. Has wings, but with a flying base speed of 27. Base speed of 7 (5 bipedal). Frog PS 7, DX 4, CN 6 Base AC of 9. Can breath fresh water. Can leap 12 meters horizontally and 5 meters vertically. Base speed of 15 (10 bipedal), swims at 12. Grasshopper PS 7, DX 6, CN 6 Base AC of 14. Has wings to assist in jumping and multiple limbs. Can leap 15 meters horizontally and 7 meters vertically. Base speed of 6 (even if walking upright), swims at 3. Horse PS 14, DX 10, CN 11 Base AC of 10. Two kick attacks for 1d6 damage each. Has heightened hearing. Base speed of 24 (16 bipedal), swims at 3. Iguana PS 8, DX 7, Cn 11 Base AC of 12. Two claw attacks for 1d6 damage each. Bite attacks for 1d4 damage. Razor tail attack for 1d6 damage at a -2 THAC. Has heightened sight. Base speed of 10 (8 bipedal), swims at 2. Kangaroo PS 7, DX 11, CN 6 Base AC of 10. Can leap 13 meters horizontally and 3 meters vertically. Base speed of 15 (even if walking upright), swims at 3. Mongoose PS 7, DX 14, CN 11 Base AC of 10. Bite attack for 1d8 damage. Has night vision, heightened smell, and health +3 vs poison. Base speed of 14 (10 bipedal), swims at 4. Mosquito PS 5, DX 7, CN 5 Base AC of 10. Bite attack for 1d4 damage and drains 1 point of blood per round. Needs 6 points of blood per day for nourishment. Has multiple limbs and wings, but with a flying base speed of 12. Base speed of 6 (even if walking upright), swims at 2. Octopus PS 7, DX 10, CN 7 Base AC of 9. Has gills, multiple limbs, and chameleon power. Can climb smooth surfaces with bonus for suction cups. Base speed of 8 (even if walking upright), swims at 6. Opossum PS 7, DX 8, CN 9 Base AC of 10. Two claw attacks for 1d4 damage each. Bite attack for 1d6 damage. Can play dead for up to 2 hours. Has prehensile tail, nocturnal, night vision, and heightened smell. Base speed of 8 (even if walking upright), swims at 4. Ostrich PS 12, DX 6, CN 10 Base AC of 10. Kick attack for 1d6 damage. Has vestigial wings, but cannot fly. Base speed of 16 (even if walking upright), swims at 2. Otter PS 9, DX 12, CN 5 Base AC of 10. Bite attack for 1d6 damage. Can hold breath fro 2d6+2 minutes. Has heightened smell, heightened touch, and is immune to chilling cold water. Base speed of 9 (6 bipedal), swims at 6. Porcupine PS 5, DX 6, CN 4 Base AC of 10. Bite attack of 1d3 damage. Quills cause 1d6 damage to people trying to touch the porcupine, but cannot be thrown. Has heightened smell and heightened hearing. Base speed of 9 (6 bipedal), swims at 3. Praying Mantis PS 11, DX 7, CN 8 Base AC of 14. Two claw attacks for 1d8 damage each. Has multiple limbs and gets a +2 to remain unseen if in green vegetation. Base speed of 12 (even if walking upright), swims at 3. Primate-Baboon PS 15, DX 13, CN 9 Base AC of 10. Bite attack for 1d8 damage. Has heightened vision, heightened touch, and heightened smell. Base speed of 12 (even if walking upright), swims at 3. Primate-Gorilla PS 16, DX 10, CN 11 Base AC of 10. Bite attack for 1d6 damage. Can swing from grip to grip at a speed of 6 and climbs at one level easier than normal. Has heightened touch. Base speed of 13 (even if walking upright), swims at 3. Primate-Monkey PS 10, DX 14, CN 5 Base AC of 10. Bite attack for 1d3 damage. Can swing from grip to grip at a speed of 8 and climbs at two levels easier than normal. Has heightened touch. Base speed of 12 (even if walking upright), swims at 3. Primate-Orangutan PS 11, DX 12, CN 6 Base AC of 10. Bite attack for 1d4 damage. Can swing from grip to grip at a speed of 7 and climbs at one levels easier than normal. Has heightened touch. Base speed of 11 (even if walking upright), swims at 3. Rabbit PS 6, DX 14, CN 9 Base AC of 10. Bite attack for 1d4 damage. Can leap 10 meters horizontally and 3 meters vertically. Has heightened smell and heightened hearing. Base speed of 14 (10 bipedal), swims at 2. Raccoon PS 6, DX 10, CN 6 Base AC of 10. Bite attack for 1d4 damage. Can naturally manipulate tools with paws. Has night vision, heightened touch, and heightened hearing. Base speed of 10 (7 bipedal), swims at 5. Rat PS 7, DX 12, CN 11 Base AC of 10. Bite attack for 1d6 damage. Has night vision, heightened hearing, and heightened smell. Base speed of 12 (8 bipedal), swims at 5. Rhinoceros PS 16, DX 2, CN 14 Base AC of 12. Horn attack for 1d6+1 damage. If charging, the horn attack is +2 THAC and does 2d6+2 damage. Has heightened smell and diminished sight. Base speed of 18 (12 bipedal), swims at 1. Scorpion PS 11, DX 11, CN 11 Base AC of 13. Two claw attacks for 1d4 damage each. Sting attack for 1d8+1 damage plus poison intensity of 1d4. Has multiple limbs. Base speed of 10 (5 bipedal). Sea Lion PS 6, DX 11, CN 8 Base AC of 10. Bite attack for 1d4 damage. Can hold breath for 12 rounds. Has heightened smell. Base speed of 5 (7 bipedal), swims at 10. Shark PS 8, DX 7, CN 10 Base AC of 14. Bite attack for 1d12 damage. 5% chance of suffering from bloodlust in combat at which point the shark will only bite until the end of combat. Has gills and heightened smell underwater. Base speed of 7 (even if walking upright), swims at 10. Sheep-Bighorn PS 11, DX 14, CN 9 Base AC of 10. Head butt attack for 1d6+1 damage. If charging, the head butt attack has a +2 THAC and +2 damage. Can survive in cold twice as long as normal. Has heightened smell. Base speed of 14 (9 bipedal), swims at 3. Skunk PS 5, DX 4, CN 4 Base AC of 10. Bite attack for 1d3 damage. Has night vision and gas generation. Base speed of 10 (7 bipedal), swims at 2. Snake-Anaconda PS 16, DX 7, CN 4 Base AC of 10. Bite attack for 1d4 damage. Crush and squeeze attack for 1d10 damage. Has heightened touch and infravision. Base speed of 8, swims at 10. Snake-Boa Constrictor PS 15, DX 8, CN 5 Base AC of 10. Bite attack for 1d4 damage. Crush and squeeze attack for 1d12 damage. Has heightened touch and infravision. Base speed of 12, swims at 7. Snake-Cobra PS 10, DX 14, CN 5 Base AC of 10. Bite attack for 1d6 damage plus poison intensity of 2d6+1. Can deliver the poison by spitting up to 3 meters. Has heightened smell and heightened taste. Base speed of 13, swims at 5. Snake-Rattlesnake PS 10, DX 11, CN 4 Base AC of 10. Bite attack for 1d6+1 damage plus poison intensity of 1d6+1. Has heightened smell, infravision, and tail rattles. Base speed of 12, swims at 5. Snake-Water Moccasin PS 11, DX 13, CN 3 Base AC of 10. Bite attack for 1d6+1 damage plus poison intensity of 1d8+1. Has heightened smell and infravision. Base speed of 10, swims at 14. Spider-Wolf PS 11, DX 16, CN 8 Base AC of 12. Two claw attacks for 1d6 damage each. Bite attack for 1d4+1 damage plus poison intensity of 1d4+1. Can leap 10 meters horizontally and 5 meters vertically. Has multiple limbs. Base speed of 12 (even if walking upright). Spider-Tarantula PS 12, DX 9, CN 9 Base AC of 11. Two claw attacks for 1d6 damage each. Bite attack for 1d12+1 damage. Has multiple limbs. Base speed of 10 (even if walking upright). Spider-Brown Recluse PS 7, DX 10, CN 7 Base AC of 10. Bite attack for 1d6+1 damage plus poison intensity of 1d6+1. Has multiple limbs. Base speed of 11 (even if walking upright). Squirrel-Brown PS 6, DX 15, CN 5 Base AC of 10. Bite attack for 1d4 damage. Has heightened hearing and gets a +3 to climbing. Base speed of 9 (6 bipedal), swims at 3. Squirrel-Flying PS 6, DX 15, CN 4 Base AC of 10. Bite attack for 1d3 damage. Has heightened hearing, air sail, and gets a +3 to climbing. Can glide at a base speed of 12. Base speed of 9 (6 bipedal), swims at 3. Termite PS 6, DX 6, CN 6 Base AC of 14. Bite attack for 1d6 damage. Has multiple limbs and can burrow through earth or wood at a speed of 3. Base speed of 10 (even if walking upright), swims at 2. Turtle-Common PS 1, DX 2, CN 6 Base AC of 10. Can hold breath for 5 minutes. Has total carapace. Base speed of 6 (4 bipedal), swims at 6. Turtle-Snapping PS 3, DX 5, CN 8 Base AC of 10. Bite attack for 1d6 damage. Can hold breath for 5 minutes. Has total carapace. Base speed of 7 (5 bipedal), swims at 7. Wasp PS 6, DX 9, CN 7 Base AC of 14. Sting attack for 1d6 damage plus poison intensity of 1d4+1. Can climb one level easier than normal and has multiple limbs. Has wings, but with a flying base speed of 21. Base speed of 8 (even if walking upright), swims at 1. Weasel PS 9, DX 12, CN 5 Base AC of 10. Bite attack for 1d6 damage. Has night vision and heightened smell. Base speed of 14 (9 bipedal), swims at 3. Wolverine PS 12, DX 10, CN 13 Base AC of 10. Two claw attacks for 1d8 damage each. Bite attack for 1d10 damage. 5% chance per round of combat of entering a beserk frenzy (+5 HP, +3 MD). Can endure extreme cold and has heightened smell. Base speed of 10 (8 bipedal), swims at 2.