Mutant Animal Stocks
by Neil Whitlow
Alligator
PS 15, DX 3, CN 12
Base AC of 11. Tail slap for 1d8
damage (-2 THAC). Bite for 2d6 damage.
Can hold breath for 2d6+6 minutes.
Base speed of 15 (10 bipedal), swims at
8.
Ant
PS 16, DX 6, CN 12
Base AC of 13. Mandible attack for
1d6. Has multiple limbs and heightened
smell. Base speed of 12 (10 bipedal).
Armadillo
PS 5, DX 6, CN 5
Base AC of 11. Two claw attacks for
1d3 damage each. Bite attack for 1d2
damage. Has total carpace and night
vision. Base speed of 12 (8 bipedal),
swims at 1.
Avian-Duck
PS 2, DX 6, CN 4
Base AC of 10. Float naturally with
no effort and is immune to chilling
cold water. Has wings, but with a
flying base speed of 18. Base speed of
5 (6 bipedal), swims at 3.
Avian-Eagle
PS 4, DX 13, CN 5
Base AC of 10. Two claw attacks for
1d6 damage each. Beak attack for 1d4
damage. Has heightened vision. Has
wings, but with a flying base speed of
29. Base speed of 4 (even if walking
upright).
Avian-Hawk
PS 3, DX 13, CN 5
Base AC of 10. Two claw attacks for
1d6 damage each. Beak attack for 1d4
damage. Has heightened vision. Has
wings, but with a flying base speed of
30. Base speed of 4 (even if walking
upright).
Avian-Owl
PS 3, DX 10, CN 5
Base AC of 10. Two claw attacks for
1d8 damage each. Has heightened
vision, heightened hearing, and night
vision. Has wings, but with a flying
base speed of 30. Base speed of 4
(even if walking upright).
Badger
PS 8, DX 7, CN 6
Base AC of 10. Two claw attacks for
1d6 damage each. Has night vision.
Can burrow at a speed of 1 meter per
minute. Base speed of 8 (6 bipedal),
swims at 4.
Bat
PS 2, DX 7, CN 4
Base AC of 10. Has sonar, heightened
hearing, and diminished sight. Has
wings, but with a flying base speed of
18. Base speed of 4 (5 bipedal).
Bear
PS 16, DX 7, CN 13
Base AC of 10. Two claw attacks for
1d8 damage each. Bite attack for 1d6
damage. Has heightened smell and
heightened hearing. Base speed of 15
(10 bipedal), swims at 4.
Beaver
PS 8, Dx 6, CN 8
Base AC of 10. Bite attack for 1d8
damage. Has heightened hearing. Can
chew through wood at 3 inches/round and
hold breath for 2d6+2 rounds. Base
speed of 8 (6 bipedal), swims at 8.
Boar
PS 13, DX 5, CN 14
Base AC of 10. Tusk attack for 1d6
damage. If charging, the tusk attack
has a +2 THAC and +2 damage. Has
heightened smell. Base speed of 17 (11
bipedal), swims at 3.
Bull
PS 16, DX 3, CN 14
Base AC of 10. Horn attack for 1d6
damage. If charging, the horn attack
has a +2 THAC and does 2d6+2 damage.
Base speed of 16 (11 bipedal), swims at
2.
Camel
PS 14, DX 3, CN 13
Base AC of 10. Bite attack for 1d4
damage. Can survive twice as long as
normal on half the water. Base speed
of 16 (11 bipedal), swims at 2.
Canine-Coyote
PS 9, DX 12, CN 7
Base AC of 10. Bite attack for 1d6
damage. Has heightened smell and
heightened hearing. Base speed of 16
(11 bipedal), swims at 3.
Canine-Fox
PS 7, DX 11, CN 5
Base AC of 10. Bite attack for 1d6
damage. Has heightened smell,
heightened hearing, and night vision.
Base speed of 19 (12 bipedal), swims at
4.
Canine-Wolf
PS 9, DX 12, CN 8
Base AC of 10. Bite attack for 1d6
damage. Has heightened smell and
heightened hearing. Base speed of 17
(11 bipedal), swims at 3.
Chameleon
PS 3, DX 10, CN 5
Base AC of 10. Has chameleon power
and regeneration. Base speed of 12 (8
bipedal), swims at 5.
Crustacean-Crab
PS 8, DX 4, CN 6
Base AC of 12. Two pincer attacks
for 1d8 damage each. Can move sideways
at full speed. Has total carpace and
gills. Base speed of 6 (4 bipedal),
swims at 7.
Crustacean-Crayfish
PS 6, DX 10, CN 6
Base AC of 12. Two pincer attacks
for 1d6 damage each. Can move sideways
at full speed. Has total carpace and
gills. Base speed of 6 (4 bipedal),
swims at 12.
Deer
PS 12, DX 14, CN 9
Base AC of 10. Antler attack for 1d4
damage. If charging, the antler attack
has a +2 THAC and does 1d6+1 damage.
Has heightened hearing. Base speed of
20 (14 bipedal), swims at 4.
Elephant
PS 18, DX 4, CN 16
Base AC of 11. Tusk attack for 2d6
damage. If charging, the tusk attack
does 3d6 damage. Has heightened
hearing and a prehensile trunk with
half the animal's PS. Base speed of 18
(12 bipedal), swims at 1.
Feline-Bobcat
PS 12, DX 13, CN 10
Base AC of 10. Two claw attacks for
1d4 damage each. Bite attack for 1d4
damage. Has heightened hearing and
night vision. Can leap 2 meters. Base
speed of 16 (12 bipedal), swims at 3.
Feline-Cheetah
PS 13, DX 10, CN 8
Base AC of 10. Two claw attacks for
1d4 damage each. Bite attack for 1d6
damage. Has heightened vision and can
run at a speed of 36 (24 bipedal) for 2
rounds. Base speed of 24 (18 bipedal),
swims at 4.
Feline-Cougar/Panther
PS 15, DX 13, CN 11
Base AC of 10. Two claw attacks for
1d6 damage each. Bite attack for 1d6
damage. Has heightened hearing,
heightened smell, and night vision.
Can leap 3 meters. Base speed of 18
(12 bipedal), swims at 4.
Feline-Jaguar
PS 14, DX 12, CN 11
Base AC of 10. Two claw attacks for
1d4 damage each. Bite attack for 1d6
damage. Has heightened smell and night
vision. Base speed of 18 (12 bipedal),
swims at 4.
Feline-Lynx
PS 12, DX 14, CN 9
Base AC of 10. Two claw attacks for
1d4 damage each. Bite attack for 1d6
damage. Has heightened hearing and
night vision. Can leap 2 meters. Base
speed of 16 (12 bipedal), swims at 3.
Feline-Tiger
PS 16, DX 11, CN 12
Base AC of 10. Two claw attacks for
1d8 damage each. Bite attack for 1d10
damage. Has heightened smell and
night vision. Base speed of 16 (11
bipedal), swims at 4.
Firefly(Lightning Bug)
PS 8, DX 9, CN 8
Base AC of 10. Has photogeneration
and multiple limbs. Has wings, but
with a flying base speed of 10. Base
speed of 10 (8 bipedal).
Fly
PS 7, DX 15, CN 10
Base AC of 12. Bite attack for 1d4
damage plus dissolving juices like the
plant mutation. Has multiple limbs
with suction cups on the limbs. Has
multiple eyes giving it 360 degree
sight. Has wings, but with a flying
base speed of 27. Base speed of 7
(5 bipedal).
Frog
PS 7, DX 4, CN 6
Base AC of 9. Can breath fresh
water. Can leap 12 meters horizontally
and 5 meters vertically. Base speed of
15 (10 bipedal), swims at 12.
Grasshopper
PS 7, DX 6, CN 6
Base AC of 14. Has wings to assist
in jumping and multiple limbs. Can
leap 15 meters horizontally and 7
meters vertically. Base speed of 6
(even if walking upright), swims at 3.
Horse
PS 14, DX 10, CN 11
Base AC of 10. Two kick attacks for
1d6 damage each. Has heightened
hearing. Base speed of 24 (16
bipedal), swims at 3.
Iguana
PS 8, DX 7, Cn 11
Base AC of 12. Two claw attacks for
1d6 damage each. Bite attacks for 1d4
damage. Razor tail attack for 1d6
damage at a -2 THAC. Has heightened
sight. Base speed of 10 (8 bipedal),
swims at 2.
Kangaroo
PS 7, DX 11, CN 6
Base AC of 10. Can leap 13 meters
horizontally and 3 meters vertically.
Base speed of 15 (even if walking
upright), swims at 3.
Mongoose
PS 7, DX 14, CN 11
Base AC of 10. Bite attack for 1d8
damage. Has night vision, heightened
smell, and health +3 vs poison. Base
speed of 14 (10 bipedal), swims at 4.
Mosquito
PS 5, DX 7, CN 5
Base AC of 10. Bite attack for 1d4
damage and drains 1 point of blood per
round. Needs 6 points of blood per day
for nourishment. Has multiple limbs
and wings, but with a flying base speed
of 12. Base speed of 6 (even if
walking upright), swims at 2.
Octopus
PS 7, DX 10, CN 7
Base AC of 9. Has gills, multiple
limbs, and chameleon power. Can climb
smooth surfaces with bonus for suction
cups. Base speed of 8 (even if walking
upright), swims at 6.
Opossum
PS 7, DX 8, CN 9
Base AC of 10. Two claw attacks for
1d4 damage each. Bite attack for 1d6
damage. Can play dead for up to 2
hours. Has prehensile tail, nocturnal,
night vision, and heightened smell.
Base speed of 8 (even if walking
upright), swims at 4.
Ostrich
PS 12, DX 6, CN 10
Base AC of 10. Kick attack for 1d6
damage. Has vestigial wings, but
cannot fly. Base speed of 16 (even if
walking upright), swims at 2.
Otter
PS 9, DX 12, CN 5
Base AC of 10. Bite attack for 1d6
damage. Can hold breath fro 2d6+2
minutes. Has heightened smell,
heightened touch, and is immune to
chilling cold water. Base speed of 9
(6 bipedal), swims at 6.
Porcupine
PS 5, DX 6, CN 4
Base AC of 10. Bite attack of 1d3
damage. Quills cause 1d6 damage to
people trying to touch the porcupine,
but cannot be thrown. Has heightened
smell and heightened hearing. Base
speed of 9 (6 bipedal), swims at 3.
Praying Mantis
PS 11, DX 7, CN 8
Base AC of 14. Two claw attacks for
1d8 damage each. Has multiple limbs
and gets a +2 to remain unseen if in
green vegetation. Base speed of 12
(even if walking upright), swims at 3.
Primate-Baboon
PS 15, DX 13, CN 9
Base AC of 10. Bite attack for 1d8
damage. Has heightened vision,
heightened touch, and heightened smell.
Base speed of 12 (even if walking
upright), swims at 3.
Primate-Gorilla
PS 16, DX 10, CN 11
Base AC of 10. Bite attack for 1d6
damage. Can swing from grip to grip at
a speed of 6 and climbs at one level
easier than normal. Has heightened
touch. Base speed of 13 (even if
walking upright), swims at 3.
Primate-Monkey
PS 10, DX 14, CN 5
Base AC of 10. Bite attack for 1d3
damage. Can swing from grip to grip at
a speed of 8 and climbs at two levels
easier than normal. Has heightened
touch. Base speed of 12 (even if
walking upright), swims at 3.
Primate-Orangutan
PS 11, DX 12, CN 6
Base AC of 10. Bite attack for 1d4
damage. Can swing from grip to grip at
a speed of 7 and climbs at one levels
easier than normal. Has heightened
touch. Base speed of 11 (even if
walking upright), swims at 3.
Rabbit
PS 6, DX 14, CN 9
Base AC of 10. Bite attack for 1d4
damage. Can leap 10 meters
horizontally and 3 meters vertically.
Has heightened smell and heightened
hearing. Base speed of 14 (10
bipedal), swims at 2.
Raccoon
PS 6, DX 10, CN 6
Base AC of 10. Bite attack for 1d4
damage. Can naturally manipulate tools
with paws. Has night vision,
heightened touch, and heightened
hearing. Base speed of 10 (7 bipedal),
swims at 5.
Rat
PS 7, DX 12, CN 11
Base AC of 10. Bite attack for 1d6
damage. Has night vision, heightened
hearing, and heightened smell. Base
speed of 12 (8 bipedal), swims at 5.
Rhinoceros
PS 16, DX 2, CN 14
Base AC of 12. Horn attack for 1d6+1
damage. If charging, the horn attack
is +2 THAC and does 2d6+2 damage. Has
heightened smell and diminished sight.
Base speed of 18 (12 bipedal), swims at
1.
Scorpion
PS 11, DX 11, CN 11
Base AC of 13. Two claw attacks for
1d4 damage each. Sting attack for
1d8+1 damage plus poison intensity of
1d4. Has multiple limbs. Base speed
of 10 (5 bipedal).
Sea Lion
PS 6, DX 11, CN 8
Base AC of 10. Bite attack for 1d4
damage. Can hold breath for 12 rounds.
Has heightened smell. Base speed of 5
(7 bipedal), swims at 10.
Shark
PS 8, DX 7, CN 10
Base AC of 14. Bite attack for 1d12
damage. 5% chance of suffering from
bloodlust in combat at which point the
shark will only bite until the end of
combat. Has gills and heightened smell
underwater. Base speed of 7 (even if
walking upright), swims at 10.
Sheep-Bighorn
PS 11, DX 14, CN 9
Base AC of 10. Head butt attack for
1d6+1 damage. If charging, the head
butt attack has a +2 THAC and +2
damage. Can survive in cold twice as
long as normal. Has heightened smell.
Base speed of 14 (9 bipedal), swims at
3.
Skunk
PS 5, DX 4, CN 4
Base AC of 10. Bite attack for 1d3
damage. Has night vision and gas
generation. Base speed of 10 (7
bipedal), swims at 2.
Snake-Anaconda
PS 16, DX 7, CN 4
Base AC of 10. Bite attack for 1d4
damage. Crush and squeeze attack for
1d10 damage. Has heightened touch and
infravision. Base speed of 8, swims at
10.
Snake-Boa Constrictor
PS 15, DX 8, CN 5
Base AC of 10. Bite attack for 1d4
damage. Crush and squeeze attack for
1d12 damage. Has heightened touch and
infravision. Base speed of 12, swims at
7.
Snake-Cobra
PS 10, DX 14, CN 5
Base AC of 10. Bite attack for 1d6
damage plus poison intensity of 2d6+1.
Can deliver the poison by spitting up
to 3 meters. Has heightened smell and
heightened taste. Base speed of 13,
swims at 5.
Snake-Rattlesnake
PS 10, DX 11, CN 4
Base AC of 10. Bite attack for 1d6+1
damage plus poison intensity of 1d6+1.
Has heightened smell, infravision, and
tail rattles. Base speed of 12, swims
at 5.
Snake-Water Moccasin
PS 11, DX 13, CN 3
Base AC of 10. Bite attack for 1d6+1
damage plus poison intensity of 1d8+1.
Has heightened smell and infravision.
Base speed of 10, swims at 14.
Spider-Wolf
PS 11, DX 16, CN 8
Base AC of 12. Two claw attacks for
1d6 damage each. Bite attack for 1d4+1
damage plus poison intensity of 1d4+1.
Can leap 10 meters horizontally and 5
meters vertically. Has multiple limbs.
Base speed of 12 (even if walking
upright).
Spider-Tarantula
PS 12, DX 9, CN 9
Base AC of 11. Two claw attacks for
1d6 damage each. Bite attack for
1d12+1 damage. Has multiple limbs.
Base speed of 10 (even if walking
upright).
Spider-Brown Recluse
PS 7, DX 10, CN 7
Base AC of 10. Bite attack for 1d6+1
damage plus poison intensity of 1d6+1.
Has multiple limbs. Base speed of 11
(even if walking upright).
Squirrel-Brown
PS 6, DX 15, CN 5
Base AC of 10. Bite attack for 1d4
damage. Has heightened hearing and
gets a +3 to climbing. Base speed of 9
(6 bipedal), swims at 3.
Squirrel-Flying
PS 6, DX 15, CN 4
Base AC of 10. Bite attack for 1d3
damage. Has heightened hearing, air
sail, and gets a +3 to climbing. Can
glide at a base speed of 12. Base
speed of 9 (6 bipedal), swims at 3.
Termite
PS 6, DX 6, CN 6
Base AC of 14. Bite attack for 1d6
damage. Has multiple limbs and can
burrow through earth or wood at a speed
of 3. Base speed of 10 (even if
walking upright), swims at 2.
Turtle-Common
PS 1, DX 2, CN 6
Base AC of 10. Can hold breath for 5
minutes. Has total carapace. Base
speed of 6 (4 bipedal), swims at 6.
Turtle-Snapping
PS 3, DX 5, CN 8
Base AC of 10. Bite attack for 1d6
damage. Can hold breath for 5 minutes.
Has total carapace. Base speed of 7 (5
bipedal), swims at 7.
Wasp
PS 6, DX 9, CN 7
Base AC of 14. Sting attack for 1d6
damage plus poison intensity of 1d4+1.
Can climb one level easier than normal
and has multiple limbs. Has wings, but
with a flying base speed of 21. Base
speed of 8 (even if walking upright),
swims at 1.
Weasel
PS 9, DX 12, CN 5
Base AC of 10. Bite attack for 1d6
damage. Has night vision and
heightened smell. Base speed of 14 (9
bipedal), swims at 3.
Wolverine
PS 12, DX 10, CN 13
Base AC of 10. Two claw attacks for
1d8 damage each. Bite attack for 1d10
damage. 5% chance per round of combat
of entering a beserk frenzy (+5 HP, +3
MD). Can endure extreme cold and has
heightened smell. Base speed of 10 (8
bipedal), swims at 2.