GURPS: TREK - THE UNAUTHORIZED SOURCEBOOK SECOND EDITION - SECOND PRINTING --------------------------------------------------------------- --------------------------------------------------------------- SECTION THREE C - RACES - PART THREE --------------------------------------------------------------- --------------------------------------------------------------- These sections include some PC's and NPC's for GURPS: Trek. See GURPS: Trek - Section 3 A - Races - Part 1 for more info. Any comments about this section should be sent to: tmp_harkins@dirac.physics.jmu.edu "Mr. B." GURPS: Trek - Section Three C - Races - Part Three - is Copyright (c) May 1996. See GURPS: Trek - Section One B - General - Part Two - Overview for more information. --------------------------------------------------------------- Table of Contents - Part Three ------------------------------ Humanoids Klingons Rigelians Romulans Selay =============================================================== HUMANOIDS --------- Attributes: ----------- (no racial) Advantages: ----------- (no racial) Disadvantages: -------------- (no racial) Quirks: ------- (no racial) Required Skills: ---------------- Area Knowledge: (Homeworld) at IQ (0) Language: (Homeworld) at IQ (0) DESCRIPTION: ------------ Humanoid races include Homo Sapiens Sapiens (Humans) of Earth, Alpha Centurians, the Yonadans of New Fabrina, and all other races which resemble Terrans to any great degree. Humanoids are the norm of all of the races in Trek, and generally will receive no racial advantages or disadvantages. They also have no psionic abilities, except in very rare cases. This uniformity among humanoid races has been assumed to be the work of some progenitor race. In 2369 this hypothesis was proven through the efforts of paleoarchaeologist Dr. Richard Galen and the crew of the Enterprise-D. They discovered that this progenitor race had seeded their DNA into the oceans of proto-Class-M planets throughout the galaxy some four billion years ago. A recorded message of universal goodwill and brotherhood was assembled from coding in the DNA sequences of several humanoid races, and revealed these progenitors to be bald, pale-skinned humanoids with deep-set eyes and vestigial ears, essentially similar to most of the humanoid races familiar to the Federation. No other traces of this civilization has been found. Numerous humanoid races of primitive cultures have been found transplanted from their homeworlds to other planets across the galaxy. In most cases, these were cultures in danger of extinction. It has been hypothesized that this transplanting was done by a race called the Preservers (or Wise Ones, as some of the transplanted cultures refer to them). The Preservers seem to have vanished nearly a millennium ago. No trace of their civilization has been found either, save the numerous humanoid races thriving throughout the galaxy. The operations of the mysterious humanoid known as "Gary Seven", found living on Terra in 1968, are, in theory, similar to those of the Preservers. What connection Mr. Seven may have had to the Providers, who apparently vanished centuries before his time, are open to conjecture. Terran humanoids begin rolling for attribute loss at age 70, and this number should be used as a base for attribute loss of other humanoid races. Humanoids with access to Federation medical systems age in the following manner: ageing rolls begin at 110 and frequency increases at ages 130 and 150. All rolls are made at HT+7 (see Ultra-Tech revised p. U93). =============================================================== KLINGONS (+88 points) --------------------- Attributes: ----------- ST: +4 (+45) DX: +1 (+10) HT: +2 (+20) Advantages: ----------- Acute Taste and Smell - Two levels (+4) Acute Vision - One level (+2) Alertness - One level (+5) Combat Reflexes (+15) Damage Resistance - One level (+1 DR) (+3) Damage Resistance (skull only) - One Level (+1 DR) (+1) Hard to Kill - One level (+5) High Pain Threshold (+10) Longevity (+5) Disadvantages: -------------- Bloodlust (-10) Code of Honor: Klingon (-15) (Protect personal and family honor/die in combat/ follow the traditions/never go back on your word/ never take hostages/never act as a coward/never get captured) Intolerance: Dishonorable Races (-5) Phobia: Tribbles (-10) Truthfulness (-5) Quirks: ------- Doesn't like to swim (-1) Eats Meat Raw (if possible) (-1) Prefers Melee combat with traditional weapons (-1) Required skills: ---------------- Area Knowledge: (Homeworld) at IQ (0) bat'telh at DX (+2) Cooking: (Klingon food) at IQ (+1) d'k tahg at DX (+1) Karate at DX (+4) Language: Klingon at IQ (0) Spear Throwing at DX (+1) Tracking at IQ (+2) DESCRIPTION: ------------ Klingons are a warrior race who hold personal and family honor above all else. They are larger than Terrans with a greater percentage of their body weight being muscle. Klingons are proficient in the use of ritual hand-to-hand weapons and unarmed combat, and will actually prefer to fight using these methods over beam weapons. They frequently train in off-hand weapons training in order to surprise opponents. All Klingons will train in at least the bat'telh and the d'k tahg, and many frequently train in some of the other ceremonial Klingon weapons. Some also train in Mok'bara - the Klingon martial art form. The Klingon forehead is a major distinguishing feature of this race, consisting of a ridged, bony pattern. This pattern is different for every Klingon, and is as distinguishing as fingerprints. A common curse heard among them is: "Hab Sosil' Quch", which means, "Your mother has a smooth forehead." Also, a bony backbone resembling that of a dinosaur runs up and down their spine. Klingons have enhanced senses. Two of them, Acute Taste and Smell, and Acute Vision, are genetic, but the third, Combat Reflexes, is learned from childhood, and is therefore second nature to Klingons. By nature, they are hunters, and still practice the ritual of the hunt. They are taught Tracking and Cooking from a very early age. They hunt using a spear called a Gin'tak. They prefer their food raw, so the Cooking skill actually represents the ability to properly clean their food and prepare it in a traditional manner. Most Klingons feel it is dishonorable to lie, cheat, steal, or bluff, and dislike those who do. This helps explain their dislike of Ferengi. Klingons are now blood enemies of the Romulans, despite (or perhaps -on account of-) their former treaties with them. Klingon warriors pride themselves on their combat abilities and feel the greatest honor that can be bestowed on warriors is to die in combat. These traits have been handed down from the Klingon spiritual leader, Kahless, over two millennia ago. Kahless used the idea of honor to unite the people of the Klingon Homeworld at a time of its greatest struggle. Also handed down were several traditional weapons with which to engage in melee. These weapons are fully defined in Section 2F - "Trek Tech" - Part Six - Miscellaneous. Other traditional Klingon weapons are also described there. See also Section 9 A of this work for details of Mok'bara, the most popular Klingon martial art. Lastly, almost all Klingons show a widespread hatred of the cute, cuddly Tribble. Currently, xenoculturalists are unable to account for the source of this hatred. Tribbles are banned from being transported to, or traded in, Klingon space. An old Klingon toast reflects their dislike of this animal. It goes: "QuvlIjDaq yIH tu'be'lu'jaj." Translated, this means, "May your coordinates be free of Tribbles." Tribbles also share the dislike of Klingons. Instead of the usual purr, Tribbles will shriek if even exposed to a Klingon. =============================================================== RIGELIANS (+20 points) ----------------------- Attributes: ----------- IQ: +1 (+10) Advantages: ----------- Peripheral Vision (+15) Disadvantages: -------------- Appearance: Unattractive (-5) Quirks: ------- (no racial) Required skills: ---------------- Area Knowledge: (Homeworld) at IQ (0) Language: Rigelian at IQ (0) DESCRIPTION: ------------ Rigelians have a similar physiology to Vulcans, although they are not psionic, nor are they as physically capable. They are natives of Rigel V, a part of the Rigel star system, which has several inhabitable worlds. Rigelians have eyes that are widely separated on their heads, which give them peripheral vision, but does not limit their forward vision ability. This gives them a very unusual appearance which most humanoid races find unattractive. They have excellent schools, and have a higher intelligence than the average Terran. They make excellent teachers, scientists, navigators, helmsmen, and commanders. Rigelians have a high level of technology on their world, and manufacture many types of Federation equipment. Rigel V possesses excellent pharmaceutical laboratories, which produces many of the drugs used in the Federation. =============================================================== ROMULANS (+109 points) ---------------------- Attributes: ----------- ST: +6 (+80) IQ: +1 (+10) HT: +2 (+20) Advantages: ----------- Acute Hearing - Two levels (+4) Combat Reflexes (+15) Extended Lifespan - One level (+5) High Pain Threshold (+10) Nictating Membrane (extra eyelid) (+5) Disadvantages: -------------- Code Of Honor: Romulan (-15) (The Empire Comes First/Die to Protect Empire) Curious (-5) Intolerance: Non-Romulans (-5) Overconfident (-10) Reputation: Bad Guy (-5) Quirks: ------- (no racial) Required skills: ---------------- Area Knowledge: (Homeworld) at IQ (0) Language: Romulan at IQ (0) DESCRIPTION: ------------ Romulans are an offshoot race from Vulcans. They left the Vulcan homeworld before the revolution in thinking urged on by Surak had overthrown the old militaristic ways. They are intelligent, cunning, and very commonly ruthless. They also frequently revert to subterfuge in order to complete goals. Physically, Romulans and Vulcans are very similar. Both have pointed ears, giving the Romulans a +1 hearing bonus, and, like Vulcans, have an inner eyelid that will allow for near- instantaneous adjustments to varying light levels. Romulans are not quite as strong as Vulcans, because the world they chose to colonize, named Romulus by the Federation, has a slightly lower gravity than Vulcan. They also have an extended lifespan. The gravity of Romulus is 1.1 g (T). Romulan society is ruled by a near-totalitarian military government, and duty to the Romulan Star Empire is required to be placed above personal safety in all circumstances. All citizens are expected to give their lives for their government without question. They are xenophobic to other races, and therefore gain the racial disadvantage of Intolerance to Non-Romulans. In order to play a Romulan in the Federation, an Unusual Background Disadvantage is required. The cost of this is left up to the GM. =============================================================== SELAY (+13 points) ------------------ Attributes: ----------- HT: +1 (+10) Advantages: ----------- Damage Resistance - One level (+1 DR) (+3) Sharp Teeth (+5) Venom - One level (+15) Disadvantages: -------------- Appearance: Ugly (-10) Intolerance: Anticans (-10) Quirks: ------- (no racial) Required Skills: ---------------- Area Knowledge: (Homeworld) at IQ (0) Language: Selay at IQ (0) Language: Antican at IQ -1 (+1) DESCRIPTION: ------------ Selay are snake-like humanoids from the planet Selay in the system of Beta Renna. They are a sentient reptilian race that appears to be evolved from an animal similar to a Terran king cobra. They are assumed to be cold-blooded. Selay are bitter enemies of Anticans, who live on a planet in the same system. The Federation moderated a dispute between the two planets recently, seemingly putting an end to their years of hostility towards each other. Selay are slightly taller than humans, and have a very snake- like head, including a large hood at the back. Because of this snake-like appearance, they are considered to be ugly to most other humanoids. Also, due to their descent from venomous reptiles, they have an active venom delivery system in their front fangs, also similar to the Terran king cobra. Both the Selay and the Anticans have applied for Federation membership. Their thick, snake-like skin also gives them added protection from some types of attacks. ===============================================================