GURPS: TREK - THE UNAUTHORIZED SOURCEBOOK SECOND EDITION - SECOND PRINTING --------------------------------------------------------------- --------------------------------------------------------------- SECTION THREE B - RACES - PART TWO --------------------------------------------------------------- --------------------------------------------------------------- These sections include some PC's and NPC's for GURPS: Trek. See GURPS: Trek - Section 3 A - Races - Part 1 for more info. Any comments about this section should be sent to: tmp_harkins@dirac.physics.jmu.edu "Mr. B." GURPS: Trek - Section Three B - Races - Part Two - is Copyright (c) May 1996. See GURPS: Trek - Section One B - General - Part Two - Overview for more information. --------------------------------------------------------------- Table of Contents ----------------- Caitians Cardassians Deltans Edoans Ferengi =============================================================== CAITIANS (+106 points) ---------------------- Attributes: ----------- DX: +4 (+45) IQ: +1 (+10) HT: -1 (-10) Basic Speed +1 (+10) Advantages: ----------- Acute Hearing - 2 levels (+4) Acute Vision - 3 levels (+6) Acute Taste and Smell - 4 levels (+8) Appearance: Attractive (+5) Combat Reflexes (+15) Damage Resistance - One Level (+1 DR) (+3) Night Vision (+10) Disadvantages: -------------- (no racial) Quirks: ------- (no racial) Required Skills: ---------------- Area Knowledge: (Homeworld) at IQ (0) Language: Caitian at IQ (0) DESCRIPTION: ------------ This race walks erect as bipeds, but are descended from creatures similar in some respects to Terran felines. They possess sleek bodies covered with soft fur, which also covers their faces, and hangs about their head like a mane. This fur gives them +1 Damage Resistance. They have large golden eyes, long tails, and voices with a purring quality. Caitians are extremely dexterous and fast. They are also considered attractive by most humanoid species, and humans seem especially interested in relationships with adult Caitians. The planet Cait is a normal class-M world within the Lynx constellation. Caitians practice total equality of the sexes, and have throughout their recorded history. Even Caitian names have no gender indicated, so a male child is just as likely to be named after his mother as his father. Caitians are exceptionally good at communications. They are very cooperative, intelligent, and easy to get along with, as such, they are eagerly sought after as Starfleet crew. =============================================================== CARDASSIANS (+76 points) ------------------------ Attributes: ----------- ST: +1 (+10) DX: +1 (+10) HT: +1 (+10) Advantages: ----------- Alertness - One level (+5) Combat Reflexes (+15) Damage Resistance - One Level (+1 DR) (+3) Hard to Kill - One level (+5) High Pain Threshold (+10) Night Vision (+10) Strong Will - Two levels (+2 WP) (+8) Temperature Tolerance - Heat Only - One level (+10) Disadvantages: -------------- Bully (-10) Sense of Duty: Cardassian Government (-10) Quirks: ------- Uncomfortable in brightly lit, cool areas (-1) Skills: ------- Area Knowledge: (Homeworld) at IQ (0) Language: Cardassian at IQ (0) DESCRIPTION: ------------ Cardassians are humanoid bipeds from a very warlike planet. Cardassia is the homeworld of the Cardassian Union. It is a planet now very poor in natural resources. Starving Cardassians put the military in power in order to eat. Cardassia has a very rich cultural heritage, but one that has virtually been raped by the military in order to provide funds for conquest and expansion. Most of the older cities on Cardassia are still in existence, and although in a severe state of disrepair, are still considered to be some of the most remarkable anywhere. Cardassians have a limited exoskeleton, most notably evident on their faces. It gives them +1 Damage Resistance, and also makes them slightly harder to kill than other races. An uneasy truce exists between the Cardassian Union and the Federation, which was finally reached in 2366. This truce has been violated, in principle at least, by both sides, but no war has been declared by either side since the truce. The military training provided by Cardassians to their soldiers provides a slight increase in Strength, Dexterity, and Health. This training also provides their military with Combat Reflexes and other advantages. These skills and advantages are all learned at a very early age. The training also produces a bond between Cardassians and the government, and also manages to convince them Cardassians are better than anyone else. This makes them tend to be belligerent. Cardassia has a higher general ambient temperature than Terra, which gives Cardassians the racial advantage of Temperature Tolerance: Heat. The race has also developed Night Vision. They are generally uncomfortable if the ambient temperature is cooler than they are used to, or if lighting is bright, and especially both. Their sun produces less light but more heat than Terra's. =============================================================== DELTANS (+61 points) -------------------- Attributes: ----------- IQ: +1 (+10) Advantages: ----------- Appearance: Handsome (+15) Empathy (+15) Emotion Sense - One level - Deltans Only (+15) Pheromone Control (+25) (note: Pheromone Control is found in GURPS: Robots Pg 79) Disadvantages: -------------- Empathic Dependency (-10) Oath of Celibacy (-10) Quirks: ------- Sensualist (-1) Required Skills: ---------------- Area Knowledge: (Homeworld) at IQ (0) Erotic Arts at IQ +1 (+1) Language: Deltan at IQ (0) Sex Appeal at IQ +1 (+1) DESCRIPTION: ------------ Deltans are a humanoid species native to the planet Delta IV. All Deltans have a totally bald head, but do have eyebrows. Deltans are also highly developed sexually, so much so that it is said that a normal Terran would be unable to survive a sexual experience with a Deltan. All Deltans wishing to join the Federation on mixed crew ships must take an Oath of Celibacy. This is meant to prevent any unfortunate incidents while on board any Starship. As well as being highly developed sexually, they are also highly developed socially. Certain individuals may even have +5 or +10 Charisma due to this high social development. Deltans tend to be open and gregarious by nature, and tend to be Sensualists (-1 Quirk). This can also account for their proclivity towards consensus and cooperation and being team players. They make excellent teachers, athletes, scientists, engineers, Counselors, Helm/Navigation officers, and system specialists. Due to their overall good nature, they will wish to avoid conflicts unless they see them in a constructive sense. Deltans can and will defend themselves excellently with either bare hands or weapons. They enjoy most sporting forms of combat, but do not make good Security officers. Deltans generally live in group/line families (see Robert A. Heinlein's books) and are intimately attuned to each other (1 to 5 levels of Emotion Sense - Deltans Only) and the psychological whole. This leads to having an Empathic Dependency, so that Deltans serving on a mixed crew ship always want at least one other Deltan on board. If this number is larger, they prefer to be quartered together, commonly in modified quarters either connected or communal in nature. Deltans also have a pheromone control system in their bodies which allows them to produce pheromonal chemicals naturally. It is assumed that this system is used during normal courtship rituals between Deltans, but they can also control other pheromones besides the erotic-enhancing ones. Among the pheromonal abilities of a trained Deltan is the ability to produce a pheromonal chemical which seems to reduce pain in most humanoid races. Deltans generally produce the pheromone associated with sexual arousal on a day-to-day basis (treat this as "always on"). They are usually considered very attractive physically as well. This makes for bad psychological effects on members of a mixed crew ship. Generally, Deltans do not serve on mixed crew vessels in Starfleet. Those that do take the Oath of Celibacy so as to not take advantage of any sexually immature species. Their Oath of Celibacy only applies to species considered by them to be sexually immature (which currently includes Terrans). Deltans serving with mixed race crews often chemically alter their pheromones with a special chemical application. =============================================================== EDOANS (+31 points) ------------------- Attributes: ----------- ST: -1 (-10) IQ: +1 (+10) DX: +3 (+30) Advantages: ----------- Extra Limb: Third Arm (+10) Extra Limb: Third Leg (+5) Manual Dexterity - Two levels (+6) Disadvantages: -------------- Appearance: Unattractive (-5) Severe Shyness (-15) Quirks: ------- (no racial) Required Skills: ---------------- Area Knowledge: (Homeworld) at IQ (0) Language: Edoan at IQ (0) DESCRIPTION: ------------ Edoans are a slightly more recent addition to the Federation. They walk upright and are tripedal, possessing three arms and three legs. They have round yellow eyes, and a concave, structured head. Their skin is a strange orange hue, and is completely hairless. Edoans are among the best tool makers in the Federation, due to their sensitive hands and great dexterity. They are very meticulous about detail, and make good scientists and technicians. The Edoan homeworld is class-M, in a system with a few small terrestrial planets, and no gas giants. Edoans are very reserved, and prize privacy. They tend to be very shy and introverted, and make few close attachments. =============================================================== FERENGI (-23 points) -------------------- Attributes: ----------- ST: +1 (+10) HT: +1 (+10) Advantages: ----------- Acute Hearing - Two levels (+4) Damage Resistance - One Level - (+1 DR) (+3) Disease Resistant (+5) Psionic Resistance - Ten levels (+20) Disadvantages: -------------- Appearance: Unattractive (-5) Bad Reputation (-1 reaction) (-5) Bad Sight (correctable) (-10) Bad Temper (-10) Code of Honor: (Rules of Acquisition) (-10) (Always be cunning in business/ Steal if it is easiest/ Never give anything back once obtained) Cowardice (-10) Greedy (-15) Lecherousness (-15) Miserliness (-10) Odious Racial Habits: Male Chauvinism (-10) Quirks: ------- Have Elaborate Funeral Procedures (-1) Hate Autopsies (-1) Required Skills: ---------------- Accounting at IQ +4 (+10) Area Knowledge: (Homeworld) at IQ (0) Economics at IQ +2 (+10) Language: Ferengi at IQ (0) Law at IQ +1 (+4) Merchant at IQ +1 (+2) Savoir-Faire at IQ +1 (+1) (Ferengi Business Practices) DESCRIPTION: ------------ The Ferengi built their entire culture on pursuit of wealth. They are always looking for ways of earning money and rarely turn down a business opportunity - legal or otherwise. Contact with the Ferengi was first made about twenty years ago, and culminated in a battle between a Ferengi ship and the USS Stargazer, under the command of Capt. Jean-Luc Picard. However, they remained a mystery until regular contact was established a little less than a decade ago. In that short time, they have stopped being an enigma and have become a regular feature wherever money is to be made in the Federation. Males are generally the only member of this species to be encountered, because Ferengi women are still in extremely subservient positions. Ferengi males are still shocked by the fact that Federation women wear clothing. They always prefer to deal with males while doing business. They do not live in the same place as their women. They regard humanoid women as sex objects, and have an extreme lecherousness regarding beautiful women and sex. Often, they can be coerced to give up better judgement in return for the promise of sexual pleasure with a beautiful woman. Though highly intelligent, there are almost no Ferengi scientists, and no formal schooling system in their culture. Lessons on handling business deals are handed down from father to son. Almost any technological advancement that Ferengi have benefitted from has been bought or traded for from other cultures. Ferengi have an odd honor system. They feel that cheating and stealing are acts of cunning, and that anyone who was a victim of their scams was not smart enough to protect themselves from them. The Ferengi are considered ugly by almost all cultures in the Federation, but these traits give them many advantages. Their oversized ears give them very acute hearing, and their four- lobed brains are non-psionic enough to give them 10 levels of Psionic resistance. This gives them protection against mental attacks, especially telepathic attacks. This is a definate advantage for Ferengi, especially when cutting business deals with telepathic races such as Betazoids. No Ferengi can ever possess psionic abilities. Also, the higher gravity of their homeworld affords them a higher base strength. Even with this added strength, the Ferengi believe it is easier to run away from a fight than to risk injury, and as such have a racial disadvantage of cowardice. A Ferengi who is or has been in the Ferengi military service will have a forehead tattoo. ===============================================================