GURPS: TREK - THE UNAUTHORIZED SOURCEBOOK SECOND EDITION - SECOND PRINTING --------------------------------------------------------------- --------------------------------------------------------------- SECTION TWO C - "TREK TECH" - PART THREE - MEDICAL - PART ONE --------------------------------------------------------------- --------------------------------------------------------------- This is a description of how medical equipment in the Trek universe operates in GURPS game terms. This section has been completely revised by Michael DeLuca, and, other than editorial changes, is mostly his work. Mike can be contacted at: psion@genie.geis.com. I would like to thank him here for his efforts. Comments about this section should be sent to: tmp_harkins@dirac.physics.jmu.edu "Mr. B." GURPS: Trek - Section Two C - "Trek Tech" - Part Three - Medical - Part One - is Copyright (c) May 1996. See GURPS: Trek - Section One B - General - Part Two - Overview for more information. --------------------------------------------------------------- Table Of Contents - Part Four ----------------------------- Medical Equipment Anabolic Protoplasers Bandages Biobeds Cardiostimulators Hypospray Medical Tricorders Nanosurgeons Neural Stimulators Neurolink Osteotractors Physician's Medikit Scalpels Sickbay Overhead Sensor Cluster Stasis Field Generator Sterilite Surgical Support Frame =============================================================== MEDICAL EQUIPMENT: ------------------ More than anything else, the gadgets in Trek ship sickbays distinguish that era's practice of Medicine. Doctors can heal wounds in seconds, view a patient's internal anatomy in real time, and examine genetic codes for irregularities. Most of these devices require a saving throw on Electronics Operations: Medical to use successfully. --------------------------------------------------------------- ANABOLIC PROTOPLASERS --------------------- These devices are used to heal internal and external body damage without the need of opening the body cavity of the patient to effect repairs. They use small forcefields, phase-modulated lasers, and anabolic accelerators to quickly heal injuries without scarring. They come in a variety of sizes for different repairs. Smaller units are useful for fine work involving the eyes and ears, while larger units heal cuts and even broken bones. They temporarily confer the advantage of Instant Regeneration to the area treated, but cannot replace surgery in serious injuries. For example, if used on a very deep stab wound, they could seal the damaged tissues and prevent further blood loss, but a subcutaneous hole would remain unless closed with surgery. Within these limitations, Protoplasers can restore 1 point of lost HT damage per turn. Weight is 1 pound. Cost is $1000. After treatment, the patient should make an additional roll on HT. If it is failed, the area injured is still tender and needs to be favored for an extra day each time the HT roll fails. This device will not repair incidental damage resulting from the original injury. For example, an officer who has been stabbed may have the wound repaired in sickbay in 15 minutes, but will still have to deal with the blood loss. --------------------------------------------------------------- BANDAGES -------- Starfleet's Medical department has a wide variety of bandage options. Simple bandages made of sterile, inert materials that do not bind with clotting wounds are common. Dermapatch is available in a spray applicator, or in larger pre-formed pieces. Dermapatch has the same capabilities of Sensa-Skin (GURPS: Space pg.70). --------------------------------------------------------------- BIOBED ------- This is an orthopedically-designed hospital bed which has an array of biofunction sensors that monitor all bodily systems. The bed is raised to allow the doctor to comfortably examine the patient. It has a graphic display at the head which gives the patient's current status. Restraining fields are available on some models. This is essentially the same as the Diagnosis Table described in GURPS: Ultra-Tech (pg.65). Biobeds give a modifier of +4 to the physician's Diagnosis skill roll. --------------------------------------------------------------- CARDIOSTIMULATORS ----------------- This is a defibrillator that can also restart a stopped heart. It will add +2 to each attempt at revival of a patient who has suffered some form of coronary dysfunction. Unlike current defibrillators, this device will not damage surface tissues. --------------------------------------------------------------- HYPOSPRAY --------- The Hypospray is a hand-held device used for subcutaneous and intravenous administration of carefully-controlled dosages of medication on a subject. The Hypospray injects the subject by use of a pinpoint, high-pressure, low-volume, microscopic, aerosuspension stream. It allows medication to be given through the skin or clothing (as long as DR is 1 or less) without mechanical penetration. In itself, it adds nothing to any skill rolls, but the medicines used will have different effects. It takes one second to remove and one to replace a medicine vial. The air cartridge is good for 100 injections. It takes one second to remove and one second to replace the air cartridge. Weight is 1/2 lb. Cost: $125. Replacement air cartridges are $10 each. --------------------------------------------------------------- MEDICAL TRICORDERS ------------------ The Medical Tricorder is a modified TR-580 with an extra external medical probe and scanner attachment. As a computer, consider it to have a complexity level of 3. It also has the following capabilities and software on board: Biosampler (GURPS: Ultra-Tech pg.61) Bioscanner (GURPS: Ultra-Tech pg.61) Chemscanner (GURPS: Ultra-Tech pg.59) Datalink (GURPS: Ultra-Tech pg.11) Environmental Analysis (GURPS: Ultra-Tech pg.11) Medscanner (GURPS: Ultra-Tech pg.65) (at +4 for Diagnosis) Multiscanner (GURPS: Ultra-Tech pg.69) Radscanner (GURPS: Ultra-Tech pg.59) For its size, the Medical Tricorder can maintain and store vast amounts of data in its own memory, which it uses to help evaluate conditions on site. The Medical Tricorder has an external hand-held sensing device. This peripheral contains over 100 sensors, and the Tricorder contains a specialized medical database that provides detailed medical diagnostic tools in the field including tomographic and micrographic imaging. A small diagnosis wand fits into the top of the peripheral and is occasionally used by the physician to provide close high-resolution scans. Medical Tricorders add +4 to the physician's Diagnosis skill when successfully used. Use Elec. Oper.: Medical skill for this. Together, these sensors allow the Medical Tricorder to make very detailed diagnosis on known species. On unknown species, it is limited to telling if the life-form is sick or dying. A detailed analysis is not possible in such a situation. Effective range is about three yards. For further information on Tricorders, see GURPS: Trek - Section 2 F - "Trek Tech" - Part Six - Miscellaneous. --------------------------------------------------------------- NANOSURGEONS ------------ A suspension of nanotechnological assemblies that are typically used to survey cellular genetic damage and effect repairs. They report to, and are monitored by, the attending physician, and successful use requires a saving roll on either Genetics or Surgery-4. Nanosurgeons are useful to repair additional damage that drugs (for example) cannot affect. Their use adds +4 to attempts to repair internal damage that is unaffected by medications and standard treatment. --------------------------------------------------------------- NEURAL STIMULATOR ----------------- This device "jumpstarts" the Central Nervous System of patients who has suffered some form of neuro-synaptic failure. This is particularly useful to treat a patient who has suffered CNS shock from the higher settings of a Phaser. The Neural Stimulator requires one turn to set up, and one turn to calibrate. Then, a save on Elec. Oper: Medical will add +2 to resuscitation attempts with either First Aid/TL or Physician/TL. --------------------------------------------------------------- NEUROLINK --------- Allows a healthy "donor" to take over autonomic functions for a patient suffering from brain stem damage. One link is attached to the head of the "donor" and the other on the head of the patient. Upon activation, the autonomic functions of the donor control the patient's heart rate, blood pressure, respiration, etc. Note that calibration by the attending physician using Elec. Oper.: Medical is necessary. This is at -4 if the physician lacks a specialty skill for either the donor's race or the patient race, and -8 for both. Failure causes either the donor or the patient to go into autonomic fibrillation unless they save on HT minus the amount the physician missed by. --------------------------------------------------------------- OSTEOTRACTORS ------------- These are medical tractor fields used to set and immobilize a broken bone prior to treatment with a Protoplaser. They act as a temporary cast during treatment. --------------------------------------------------------------- PHYSICIAN'S MEDIKIT ------------------- The Physician's Medikit is a small, strap-on case designed to carry emergency medical supplies. A Full Standard kit would include: ---------------------------------- 1 - Anabolic Protoplaser (see above) 1 - Bandage assortment (see above) 1 - Cardiostimulator (see above) 2 - Hyposprays (see above) 1 - Medical Tricorder (see above) 1 - Neural Stimulator (see above) 1 - Respirator 1 - Sampling kit and the following medications: ------------------------------ 5 - Vials of Delactovine (considered Revive Caps for effect) 5 - Vials of Tricordrazine (considered Superstim for effect) 3 - Vials of Analgine (a.k.a. Painaway) 4 - Vials of Hyronalyn (considered Antirad for effect) 3 - Vials of Panamyacin (considered Genericillin for effect) All doses of any drug type are contained in vials that must be inserted into the Hypospray. The standard kit may be altered to suit missions or situations, but must be altered before the mission begins. For example, if the doctor knows that he is going into a combat zone, he may replace the 3 vials of Panamyacin with more Hyronalyn or Analgine. Almost any drug in GURPS: Ultra-Tech should be available on any Starbase, and may be synthesized quickly on most larger Federation vessels. The amount of doses per vial is left to the discretion of the GM. A separate list of medicines available can be found elsewhere. --------------------------------------------------------------- SCALPELS -------- There are three varieties to choose from: traditional cutting blades with a monomolecular edge, laser scalpels that cauterize as they cut, and nanotech scalpels that separate tissues along cellular lines without damage. Each has different uses. Laser scalpels add +1 to the doctor's Surgery skill because of bloodlessness, but can dazzle anyone unwary enough to look into the beam, even though the scalpel can only cut within its focal length. Monomolecular blades require no power supply and quickly slice through most matter with minimal effort. Finally, Nanotech scalpels cause minimal disruption of tissue (-1 to recovery rolls) but operate slowly. An interesting storyline might involve the development of an experimental scalpel that utilizes some form of Transporter technology. --------------------------------------------------------------- SICKBAY OVERHEAD SENSOR CLUSTER ------------------------------- This is a circular arrangement of sensors located above the primary Bio-Bed in sickbay. It augments the sensors of the Bio-Bed, and also provides an emergency containment field to prevent contamination. The OSC provides +3 to Diagnosis rolls in addition to the Bio-Bed's +4. --------------------------------------------------------------- STASIS FIELD GENERATOR ---------------------- This device is used in emergencies when a patient cannot be stabilized and requires treatment that is not immediately available. It significantly slows all biological activity within the perimeter of the field, placing the patient in a sort of suspended animation. Note that this is not the same device as in GURPS: Ultra-Tech: it does not change the flow of time, but merely slows all metabolic processes. Thus, a patient placed in stasis is not protected from outside attacks. The patient will not be aware of any passage of time while under the influence of a stasis unit, since the biochemical activity of the patient's brain is effectively halted. --------------------------------------------------------------- STERILITE --------- Some interpretations list this as a medicine. If you subscribe to this theory, then list it as such, with the same general capabilities of Panamyacin. Its use by Dr. McCoy in TOS seems to indicate that it is a field effect that prevents any and all contamination during surgery. If you prefer this theory, then it will add +2 to recovery rolls, since the patient has no infections to fight off during recovery. --------------------------------------------------------------- SURGICAL SUPPORT FRAME ---------------------- Surgical Support Frames attach to Bio-Beds providing aid and assistance during surgery and emergency life support. Littered with biosensors, the SSF has a large display of the surgical area and adds +4 to the doctor's Surgery skill (including all nanosurgery). ===============================================================